Graphics Libraries
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Graphics Libraries
A graphics library is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks. This can be done purely in software and running on the CPU, common in embedded systems, or being hardware accelerated by a GPU, more common in PCs. By employing these functions, a program can assemble an image to be output to a monitor. This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program. Graphics libraries are mainly used in video games and simulations. The use of graphics libraries in connection with video production systems, such as Pixar RenderMan, is not covered here. Some APIs use Graphics Library (GL) in their name, notably OpenGL and WebGL. Examples * Allegro *ANGLE * Apple Macintosh QuickDraw * Cairo (graphics) * Clutter * DFPSR https://dawoodoz.com/dfpsr.html (GUI toolkit and ...
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Computer Program
A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program in its human-readable form is called source code. Source code needs another computer program to execute because computers can only execute their native machine instructions. Therefore, source code may be translated to machine instructions using the language's compiler. ( Assembly language programs are translated using an assembler.) The resulting file is called an executable. Alternatively, source code may execute within the language's interpreter. If the executable is requested for execution, then the operating system loads it into memory and starts a process. The central processing unit will soon switch to this process so it can fetch, decode, and then execute each machine instruction. If the source code is requested for execution, ...
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MoltenVK
MoltenVK is a software library which allows Vulkan applications to run on top of Metal on Apple's macOS, iOS, and tvOS operating systems. It is the first software component to be released for the Vulkan Portability Initiative, a project to have a subset of Vulkan run on platforms lacking native Vulkan drivers. There are some limitations compared with a native Vulkan implementation. History MoltenVK was first released as a proprietary and commercially licensed product by The Brenwill Workshop on July 27, 2016. On July 31, 2017, Khronos announced the formation of the Vulkan Portability Technical Subgroup. Open source On February 26, 2018, Khronos announced that Vulkan became available on macOS and iOS products through the MoltenVK library. Valve announced that ''Dota 2'' will run on macOS using the Vulkan API with the aid of MoltenVK, and that they had made an arrangement with developer The Brenwill Workshop Ltd to release MoltenVK as open-source software under the Apache Lic ...
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Segger Microcontroller Systems
Segger Microcontroller, founded in 1992, is a private company involved in the embedded systems industry. It provides products used to develop and manufacture four categories of embedded systems: real-time operating systems (RTOS) and software libraries (middleware), debugging and trace probes, programming tools (integrated development environment (IDE), compiler, linker), and in-system programmers (Flasher line of products). The company is headquartered in Monheim am Rhein, Germany, with remote offices in Gardner, Massachusetts; Milpitas, California; and Shanghai, China. History Segger Microcontroller was founded in 1992 by Rolf Segger in Hilden, Germany. The first product was the real-time operating system (RTOS), now named embOS. It was followed by emWin two years later. Initial products focused on RTOS and middleware products. However, the company later produced ISP-programming tools (Flasher) and debug probes (J-Link). In 2015, Segger introduced Embedded Studio, their cross ...
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Display PostScript
Display PostScript (or DPS) is a 2D graphics engine system for computers which uses the PostScript (PS) imaging model and language (originally developed for computer printing) to generate on-screen graphics. To the basic PS system, DPS adds a number of features intended to ease working with bitmapped displays and improve performance of some common tasks. Early versions of PostScript display systems were developed at Adobe Systems. During development of the NeXT computers, NeXT and Adobe collaborated to produce the official DPS system, which was released in 1987. NeXT used DPS throughout its history, while versions from Adobe were popular on Unix workstations for a time during the 1980s and 1990s. Design In order to support interactive, on-screen use with reasonable performance, changes were needed: * ''Multiple execution contexts'': Unlike a printer environment where a PS interpreter processes one job at a time, DPS would be used in a number of windows at the same time, each w ...
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Clutter (software)
Clutter is a discontinued GObject-based graphics library for creating hardware-accelerated user interfaces. Clutter is an OpenGL-based 'interactive canvas' library and does not contain any graphical control elements. It relies upon OpenGL (1.4+) or OpenGL ES (1.1 or 2.0) for rendering,. It also supports media playback using GStreamer and 2D graphics rendering using Cairo. Clutter was authored by OpenedHand Ltd, now part of Intel. Clutter is free and open-source software, subject to the requirements of the GNU Lesser General Public License (LGPL), version 2.1. In February 2022, the development team announced that the project would be discontinued. No more versions will be released and developers using Clutter are encouraged to port their applications to GTK 4 and libadwaita2. Adoption Popular programs that adopt Clutter are GNOME Videos (a.k.a. Totem), GNOME Shell, Pitivi, Cinnamon Desktop and GNOME Ease. Mx is a widget toolkit based on Clutter originally designed for the gra ...
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Cairo (graphics)
Cairo (stylized as cairo) is an open-source graphics library that provides a vector graphics-based, device-independent API for software developers. It provides primitives for two-dimensional drawing across a number of different back ends. Cairo uses hardware acceleration when available. Software architecture Language bindings A library written in one programming language may be used in another language if bindings are written; Cairo has a range of bindings for various languages including C++, C# and other CLI languages, Delphi, Eiffel, Factor, Harbour, Haskell, Julia, Lua, Perl, PHP, Python, Ruby, Rust, Scheme, Smalltalk and several others like Gambas (Visual Basic like). Toolkit bindings Since Cairo is only a drawing library, it can be quite useful to integrate it with a graphical user interface toolkit. * FLTK has full Cairo support (through --enable-cairo compile switch). * GTK began in 2005, with version 2.8, to use Cairo to render the majority of its gra ...
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QuickDraw
A quickdraw (also known as an extender) is a piece of climbing equipment used by rock and ice climbers to allow the climbing rope to run freely through protection such as a bolt anchors or other traditional gear while leading. A quickdraw consists of two carabiner A carabiner or karabiner () is a specialized type of shackle, a metal loop with a spring-loaded gate used to quickly and reversibly connect components, most notably in safety-critical systems. The word is a shortened form of ''Karabinerhaken'' ...s connected by a semi-rigid material (sometimes called the "dogbone"). One carabiner has a straight gate and connects to an anchoring device. The other carabiner is for the climbing rope, and uses a bent gate. Quickdraws are manufactured with either a solid carabiner gate or a wire carabiner gate for its lighter weight. Use A quickdraw is a specific type of runner. Runners are used by rock and ice climbers to extend the distance between an anchoring device and the ...
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ANGLE (software)
ANGLE (''Almost Native Graphics Layer Engine'') is an open source, cross-platform graphics engine abstraction layer developed by Google. ANGLE translates OpenGL ES 2/3 calls to DirectX 9, 11, OpenGL or Vulkan API calls. It's a portable version of OpenGL but with limitations of OpenGL ES standard. The API is mainly designed to bring up a high-performance OpenGL compatibility to MS Windows and to web browsers such as Chromium by translating OpenGL calls to Direct3D, which has much better driver support on Windows systems. On Windows, there are two backend renderers for ANGLE: the oldest one uses Direct3D 9.0c, while the newer one uses Direct3D 11. ANGLE is currently used by Google Chrome (it's embedded into the Blink browser engine), Firefox, Edge, WebKit, and the Qt Framework. The engine is also used by Windows 10 for compatibility with apps ported from Android. Throughout 2019 Apple team contributed a Metal API backend for the ANGLE so Apple devices could run on their nati ...
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Allegro (software)
Allegro is a software library for video game development. The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics. The library is written in the C programming language and designed to be used with C, C++, or Objective-C, with bindings available for Python, Lua, Scheme, D, Go, and other languages. Allegro comes with extensive documentation and many examples. Allegro supports Windows, macOS, Unix-like systems, Android, and iOS, abstracting their application programming interfaces (APIs) into one portable interface. It can run also on top of Simple DirectMedia Layer which is used to run Allegro programs in web browser using Emscripten. Released under the terms of the zlib license, Allegro is free and open source sof ...
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WebGL
WebGL (Short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. WebGL is fully integrated with other web standards, allowing GPU-accelerated usage of physics and image processing and effects as part of the web page canvas. WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background. WebGL programs consist of control code written in JavaScript and shader code that is written in OpenGL ES Shading Language (GLSL ES), a language similar to C or C++, and is executed on a computer's graphics processing unit (GPU). WebGL is designed and maintained by the non-profit Khronos Group. On February 9, 2022 Khronos Group announced WebGL 2.0 support for all major browsers. Design WebGL 1.0 is based on OpenGL ES 2.0 and provides an API for 3D graphics. It uses the HTML5 canvas element and is accessed using Document Object Model (DOM ...
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OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware. The API is defined as a set of functions which may be called by the client program, alongside a set of named intege ...
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