Graphics Libraries
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A graphics library is a
program Program, programme, programmer, or programming may refer to: Business and management * Program management, the process of managing several related projects * Time management * Program, a part of planning Arts and entertainment Audio * Progra ...
library A library is a collection of materials, books or media that are accessible for use and not just for display purposes. A library provides physical (hard copies) or digital access (soft copies) materials, and may be a physical location or a vir ...
designed to aid in rendering
computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks. This can be done purely in
software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists ...
and running on the CPU, common in
embedded system An embedded system is a computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system. It is ''embedded'' as ...
s, or being hardware accelerated by a
GPU A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobi ...
, more common in PCs. By employing these functions, a program can assemble an image to be output to a monitor. This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program. Graphics libraries are mainly used in
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s and
simulations A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the s ...
. The use of graphics libraries in connection with
video production Video production is the process of producing video content for video. It is the equivalent of filmmaking, but with video recorded either as analog signals on videotape, digitally in video tape or as computer files stored on optical discs, hard dri ...
systems, such as
Pixar RenderMan Pixar RenderMan (formerly PhotoRealistic RenderMan) is proprietary photorealistic 3D rendering software produced by Pixar Animation Studios. Pixar uses RenderMan to render their in-house 3D animated movie productions and it is also available as ...
, is not covered here. Some APIs use Graphics Library (GL) in their name, notably
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
and
WebGL WebGL (Short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. WebGL is fully integrated with other web standards, allowing GPU-accelerated ...
.


Examples

*
Allegro Allegro may refer to: Common meanings * Allegro (music), a tempo marking indicate to play fast, quickly and bright * Allegro (ballet), brisk and lively movement Artistic works * L'Allegro (1645), a poem by John Milton * ''Allegro'' (Satie), an ...
*
ANGLE In Euclidean geometry, an angle is the figure formed by two Ray (geometry), rays, called the ''Side (plane geometry), sides'' of the angle, sharing a common endpoint, called the ''vertex (geometry), vertex'' of the angle. Angles formed by two ...
* Apple Macintosh
QuickDraw A quickdraw (also known as an extender) is a piece of climbing equipment used by rock and ice climbers to allow the climbing rope to run freely through protection such as a bolt anchors or other traditional gear while leading. A quickdraw ...
*
Cairo (graphics) Cairo (stylized as cairo) is an open-source graphics library that provides a vector graphics-based, device-independent API for software developers. It provides primitives for two-dimensional drawing across a number of different back ends. Cairo ...
*
Clutter Clutter and its derivations may refer to any of the following: Excessive physical disorder * Clutter, a confusing, or disorderly, state or collection, and possible symptom of compulsive hoarding * Clutter (marketing), numerous advertisements, a ...
* DFPSR https://dawoodoz.com/dfpsr.html (GUI toolkit and software renderer) *
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", ...
(a library created by Microsoft, to run under Windows operating systems and 'Direct' Xbox) *
Display PostScript Display PostScript (or DPS) is a 2D graphics engine system for computers which uses the PostScript (PS) imaging model and language (originally developed for computer printing) to generate on-screen graphics. To the basic PS system, DPS adds a num ...
* emWin An Embedded Graphics Library * FLTK A GUI Toolkit and Graphics Library *
GTK GTK (formerly GIMP ToolKit and GTK+) is a free and open-source cross-platform widget toolkit for creating graphical user interfaces (GUIs). It is licensed under the terms of the GNU Lesser General Public License, allowing both free and propriet ...
A GUI toolkit *
Mesa 3D Mesa, also called Mesa3D and The Mesa 3D Graphics Library, is an open source implementation of OpenGL, Vulkan, and other graphics API specifications. Mesa translates these specifications to vendor-specific graphics hardware drivers. Its most ...
(a library that implements OpenGL) *
MiniGL MiniGL is an incomplete implementation of the OpenGL specification which implements enough of the API to allow 3D video games in the late 1990s to run with hardware acceleration on contemporary graphics cards, which otherwise provided their own ...
(a range of incomplete OpenGL implementations) * MIT
X Window System The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X provides the basic framework for a GUI environment: drawing and moving windows on the display device and interacting wit ...
*
Open Inventor Open Inventor, originally IRIS Inventor, is a C++ object-oriented retained mode 3D graphics toolkit designed by SGI to provide a higher layer of programming for OpenGL. Its main goals are better programmer convenience and efficiency. Open Inven ...
* Qt A cross-platform application framework * SFML
SIGIL
(Sound, Input, and Graphics Integration Library) *
Simple DirectMedia Layer Simple DirectMedia Layer (SDL) is a cross-platform In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in sever ...
* Skia Graphics Library


See also

*
Anti-Grain Geometry Anti-Grain Geometry (AGG) is a 2D rendering graphics library written in C++. It features anti-aliasing and sub-pixel resolution. It is not a graphics library, per se, but rather a framework to build a graphics library upon. The library is opera ...
*
Software development kit A software development kit (SDK) is a collection of software development tools in one installable package. They facilitate the creation of applications by having a compiler, debugger and sometimes a software framework. They are normally specific to ...
(SDK) *
OpenGL ES OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accel ...
* Graphical Widget toolkit graphical control elements drawn on bitmap displays

Utility Library for Imaging System


References

{{DEFAULTSORT:Graphics Library Graphics libraries, hu:Grafikus programkönyvtár