Darius (series)
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Darius (series)
is a shoot 'em up video game franchise developed and published by Taito. The eponymous first game was released in February 1987 for arcades, and has since been followed by six sequels and several spin-offs. The series takes place during the events of a war between humans and the Belsar empire, which plot to destroy all that is left of mankind. ''Darius'' is known for its branching stage paths, upbeat soundtrack, and cute sea life-inspired enemies. Development The series first appeared in Japanese game centers in 1987, where ''Darius'' became known for its "colossal" triple-screen arcade machine setup and body-sonic seats. It was known as the first arcade game to combine "high-impact engineering" with "creative presentation". Compared to the technology of Ultra Panavision 70 in how the series utilized color, it also used an "innovative" branching stage format that allowed for multiple playthroughs to be different in major ways. The series is also known for its cute graphics, upb ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
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Video Game Franchise
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. 0–9 *''1080° Snowboarding'' *''1942'' *''3D Ultra Minigolf'' *'' 3-D Ultra Pinball'' *'' 7th Dragon'' A *''A Boy and His Blob'' *''Ace Attorney'' *''Ace Combat'' *''ActRaiser'' *'' Adventure Island'' *''Adventures of Lolo'' *'' Aero Fighters'' *''Aero the Acro-Bat'' *''After Burner'' *'' Age of Empires'' *''Age of Wonders'' *'' Airforce Delta'' *''Aleste'' *''Alex Kidd'' *''Alien Breed'' *'' Alien Syndrome'' *'' Alone in the Dark'' *''Alpine Racer'' *''Altered Beast'' *'' Alundra'' *''American McGee's Alice'' *''America's Army'' *'' Amnesia'' *'' Amped'' *''Angry Birds'' *''Animal Crossing'' *'' Anno'' *'' Anomaly'' *''Another Century's Episode'' *''Another Code'' *''Ape Escape'' *''Arc the Lad'' *''Arkanoid'' *'' ARMA'' *''Armored Core'' *'' Army Men'' *''Army of Two'' *''Art Academy'' *''Ar Tonelico'' *''Asheron's Call'' * ...
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PC Engine
The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, though the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor. It was released in Japan in 1987 and in North America in 1989. In Europe, the console is known as the PC Engine, after the Japanese model was imported and distributed in the United Kingdom and France from 1988. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super NES. The console has an 8-bit CPU and a dual 16-bit graphics processing unit (GPU) chipset consisting of a video display controller (VDC) and video color encoder. The GPUs are capable of displaying 482 colors simultaneously, out of 512. With dimensions of just ...
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ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colour'' and ''ZX82'', it was launched as the ''ZX Spectrum'' to highlight the machine's colour display, which differed from the black and white display of its predecessor, the ZX81. The Spectrum was released as six different models, ranging from the entry level with 16 Kilobyte, KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987; altogether they sold over 5 million units worldwide (not counting List of ZX Spectrum clones, unofficial clones). The Spectrum was among the first home computers in the United Kingdom aimed at a mainstream audience, and it thus had similar significance to the Commodore 64 in the US and the Thomson MO5 in France. The introduction of the ZX Spect ...
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Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Am ...
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Atari ST
The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first personal computer with a bitmapped color GUI, using a version of Digital Research's GEM (desktop environment), GEM from February 1985. The Atari 1040ST, released in 1986 with 1 MB of RAM, was the first home computer with a cost-per-kilobyte of less than US$1. "ST" officially stands for "Sixteen/Thirty-two", referring to the Motorola 68000's 16-bit computing, 16-bit external bus and 32-bit computing, 32-bit internals. The system was designed by a small team led by Shiraz Shivji. Alongside the Macintosh, Amiga, Apple IIGS, and Acorn Archimedes, the ST is part of a mid-1980s generation of computers with 16- or 32-bit processors, 256 Kilobyte, KB or more of RAM, and computer mouse, mouse-controlled graphical user interfaces. The ST was ...
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Super Famicom
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the n ...
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Dariusburst
is a horizontal scrolling shooter developed by Pyramid and published by Taito. Forming part of the ''Darius'' series, it was released for the PlayStation Portable on December 24, 2009. Like previous ''Darius'' games, ''Dariusburst'' is an offbeat sci-fi shooter set in outer space with aquatic-themed (typically fish-shaped) robotic enemies. In keeping with tradition, the game also features branching paths instead of the linear progression found in most games of the genre. There are a total of 11 zones in the game, with 5 stages per run. A related arcade game, titled ''Dariusburst Another Chronicle'', was released in December 2010. An update, ''Dariusburst Another Chronicle EX'', was released in 2011. An enhanced port of the original game for iOS and Android devices, titled ''Dariusburst Second Prologue'', was released on February 10, 2012, and on October 24, 2015 in North America. An enhanced port of ''Another Chronicle'', titled ''Dariusburst Chronicle Saviours'', was released f ...
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G-Darius
{{Infobox video game , title = G-Darius , image = G-Darius arcade flyer.jpg , caption = Promotional flyer , developer = Taito , publisher = Taito , released = Arcade{{vgrelease, JP, June 1997 PlayStation{{vgrelease, JP, April 9, 1998 {{vgrelease, NA, September 11, 1998 {{vgrelease, EU, September 11, 1998 , genre = Horizontal-scrolling shooter , series = '' Darius'' , modes = Single-player, multiplayer , platforms = Arcade, PlayStation, PlayStation 2, Microsoft Windows , arcade system = Taito FX-1B {{nihongo foot, ''G-Darius'', Gダライアス, Jī-Daraiasu, lead=yes, group=lower-alpha is a shoot'em up arcade game, released by Taito in 1997. It is the fourth arcade installment of the '' Darius'' series and the first in the series to feature three-dimensional polygonal graphics. Game-play Much like previous installments in the ''Darius'' series, ''G-Darius'' is a horizontally scrolling shoot'em up. While the game features three-dimensional polygonal graphics, the game ...
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Darius Gaiden
is a 1994 horizontal-scrolling shooter arcade game developed and published by Taito. The fifth entry in its '' Darius'' series, players control a starship named the Silver Hawk in its mission to destroy the Belsar empire before it wipes out the population of planet Darius. ''Gaiden'' adds several new features to the core concepts of its predecessors, including screen-clearing black hole bombs and the ability to capture mid-level bosses. The game has been ported to several consoles, including the Sega Saturn and PlayStation. Created by producer Hidehiro Fujiwara, ''Darius Gaiden'' was designed to show off the technological capabilities of Taito's then-new F3 System, an arcade board that utilized interchangeable cartridges. Though he had little exposure to the series, Fujiwara wanted to design a new ''Darius'' game that improved on its established concepts. The development team worked to retain many of the franchise's core elements while also focusing on creating a new and engagi ...
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Darius Force
known as ''Super Nova'' in North America, is a horizontal scrolling shooter for the Super Famicom/SNES, released in 1993 and is part of the '' Darius'' series. Gameplay One main difference between this game and the rest of the ''Darius'' games is that the player can choose one of three Silver Hawks to play. The green one is the Silver Hawk of '' Darius''. The blue one is the Silver Hawk of ''Darius II''. The red one is a new prototype of Silver Hawk that exists only in this game. There are three power-ups in this game, which can be obtained in three ways: * Destroying a complete formation of ships like in ''Darius II'' and '' Darius Twin'' or amoebas. * Destroying a flashing meteor during a meteor rain. * Destroying a futuristic cage on the floor and/or ceiling of an area. The power-ups for this game are the red bubble (shot and bomb power up), the blue bubble (shield regenerate and level up), and the green bubble (randomly gives a bonus point or an extra ship). There is also ...
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Darius Twin
is a 1991 horizontal-scrolling shooter video game developed and published by Taito for the Super Nintendo Entertainment System. It is part of the '' Darius'' series. It was re-released on the Wii Virtual Console in 2010 for Japan on April 13 and for North America on December 13. Gameplay Though similar to the arcade ''Darius'' entries, ''Darius Twin'' has slightly different gameplay features, most notably in the player's power-ups. Players collect weapon and shield power-ups from square shaped enemies that approach from the front and behind, but once players die after collecting a certain number of power-ups, the power-ups collected stayed with the ship post-destruction. Players 1 and 2 are allowed their own separate number of lives. There are no continues. The game contains five color-coded classes of power-up. The pink item powers up the main weapon, green powers up the side weapons, blue regenerates and/or improves the force shield, orange gives one extra Silver Hawk, and ...
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