Cybergeneration
   HOME
*





Cybergeneration
''CyberGeneration'' is a follow-up to the R. Talsorian's '' Cyberpunk 2020'' role-playing game. ''CyberGeneration'' was originally published as a supplement for ''Cyberpunk'', but later re-released as a fully featured game in its own right under the title ''CyberGeneration Revolution 2.0''. It is set in the year 2027, 7 years after the events in ''Cyberpunk 2020''. The game's timeline doesn't correspond with that of the later third edition of Cyberpunk, which makes no mention of any of its contents or setting elements. The game was licensed out in 2004 to Firestorm Ink under freelance writer Jonathan Lavallee though they are no longer the license holders. Overview ''Cybergeneration'' (1993), published by R. Talsorian featured a new setting for '' Cyberpunk 2020'' in an alternate version of the year 2027 with a world where the corporations are now the new governments, and where player characters are young adults that have more heroic motives in opposing the Machine. In terms o ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


En:cybergeneration
''CyberGeneration'' is a follow-up to the R. Talsorian's '' Cyberpunk 2020'' role-playing game. ''CyberGeneration'' was originally published as a supplement for ''Cyberpunk'', but later re-released as a fully featured game in its own right under the title ''CyberGeneration Revolution 2.0''. It is set in the year 2027, 7 years after the events in ''Cyberpunk 2020''. The game's timeline doesn't correspond with that of the later third edition of Cyberpunk, which makes no mention of any of its contents or setting elements. The game was licensed out in 2004 to Firestorm Ink under freelance writer Jonathan Lavallee though they are no longer the license holders. Overview ''Cybergeneration'' (1993), published by R. Talsorian featured a new setting for '' Cyberpunk 2020'' in an alternate version of the year 2027 with a world where the corporations are now the new governments, and where player characters are young adults that have more heroic motives in opposing the Machine. In terms o ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Mike Pondsmith
Michael Alyn Pondsmith is an American Role-playing game, roleplaying, Board game, board, and video game designer. He is best known for founding the publisher R. Talsorian Games in 1982, where he developed a majority of the company's role-playing game lines. Pondsmith is the author of several RPG lines, including ''Mekton'' (1984), ''Cyberpunk 2020, Cyberpunk'' (1988) and ''Castle Falkenstein (role-playing game), Castle Falkenstein'' (1994). He also contributed to the Forgotten Realms and Oriental Adventures lines of the ''Dungeons & Dragons'' role-playing game, worked in various capacities on video games, and authored or co-created several board games. Pondsmith also worked as an instructor at the DigiPen Institute of Technology. Early life and education Born into a military family, Mike Pondsmith was the son of a psychologist and an Air Force officer, who traveled around the world with the U.S. Air Force for the first 18 years of his life. He graduated from the University of Cal ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Cyberpunk 2020
''Cyberpunk'' is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, ''Cyberpunk 2020'' and ''Cyberpunk Red'', in order to distinguish it from the cyberpunk genre after which it is named. Setting ''Cyberpunk'' exists within its own fictional timeline, which splits from the real world in 1990. The timeline has been extended with each major edition of the game, from the first edition set in 2013 to Cyberpunk Red set in 2045. The backstory begins with the USA becoming embroiled in a major conflict in Central America in the 1980s, causing a significant economic collapse ending in a military coup resulting in the European Common Market and Japan as superpowers and the Soviet Union not collapsing. This is coupled with the development of orbital habitats that become independent states and the rise of megacorporations that f ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Interlock System
The Interlock System is R. Talsorian Games' proprietary role-playing system. History Interlock was a game system by R. Talsorian Games based on a simple system of adding a bonus to a roll on a 10-sided die. '' Mekton II'' (1987) – the third edition of R. Talsorian's mecha game – was the first game to use the full-fledged Interlock system, and featured point-based characters with a character background system adapted from the original ''Mekton'', though in a more complex and comprehensive form called Lifepaths. ''Cyberpunk 2013'' (1988) was the second design to feature R. Talsorian's Interlock system. ''Cyberpunk'' introduced a new combat system to the original Interlock system called "Friday Night Firefight", while the second edition of the game, ''Cyberpunk 2020'' (1990), made further improvements on the Interlock system resulting in what is now known as "Standard Interlock". Interlock is one of the direct parents of the Fuzion system (the other is the Hero System). The Inte ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Derek Pearcy
Derek Pearcy is a game designer, writer, editor and graphic designer known for his work on role-playing games. Career Pearcy served as the editor of ''Pyramid'' for its first two print issues, in 1993. He worked for Steve Jackson Games in the 1990s. Pearcy was working as a staff member of Steve Jackson Games when they chose him to develop their own version of the French role-playing game ''In Nomine''. SJG's ''In Nomine'' was published in 1997. ''In Nomine'' won the Origins Award The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 aw ... for ''Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1997''. He was a special guest at HexaCon 9 in 1999. References GURPS writers Living people Role-playing game designers Year of birth missing (living people) ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Expansion Pack
An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an extended storyline to an already-released game. While board game expansions are typically designed by the original creator, video game developers sometimes contract out development of the expansion pack to a third-party company, it may choose to develop the expansion itself, or it may do both. Board games and tabletop RPGs may have been marketing expansions since the 1970s, and video games have been releasing expansion packs since the 1980s, early examples being the ''Dragon Slayer'' games '' Xanadu Scenario II'' and ''Sorcerian''. Other terms for the concept are module and, in certain games' marketing, adventure. Characteristics The price of an expansion pack is usually much less than that of the original game. As expansion packs consi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Body Armor
Body armor, also known as body armour, personal armor or armour, or a suit or coat of armor, is protective clothing designed to absorb or deflect physical attacks. Historically used to protect military personnel, today it is also used by various types of police (riot police in particular), private security guards or bodyguards, and occasionally ordinary civilians. Today there are two main types: regular non-plated body armor for moderate to substantial protection, and hard-plate reinforced body armor for maximum protection, such as used by combat soldiers. History Many factors have affected the development of personal armor throughout human history. Significant factors in the development of armor include the economic and technological necessities of armor production. For instance full plate armor first appeared in Medieval Europe when water-powered trip hammers made the formation of plates faster and cheaper. At times the development of armor has run parallel to the develo ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Simulated Reality
The simulation theory is the hypothesis that reality could be simulated—for example by quantum computer simulation—to a degree indistinguishable from "true" reality. It could contain conscious minds that may or may not know that they live inside a simulation. This is quite different from the current, technologically achievable concept of virtual reality, which is easily distinguished from the experience of actuality. Simulated reality, by contrast, would be hard or impossible to separate from "true" reality. There has been much debate over this topic, ranging from philosophical discourse to practical applications in computing. Arguments Simulation argument A version of the simulation hypothesis was first theorized as a part of a philosophical argument on the part of René Descartes, and later by Hans Moravec. The philosopher Nick Bostrom developed an expanded argument examining the probability of our reality being a simulation. His argument states that at least one of t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Spelunking
Caving – also known as spelunking in the United States and Canada and potholing in the United Kingdom and Ireland – is the recreational pastime of exploring wild cave systems (as distinguished from show caves). In contrast, speleology is the scientific study of caves and the cave environment.Caving in New Zealand
(from Te Ara: The Encyclopedia of New Zealand, Accessed 2012-11.)
The challenges involved in caving vary according to the cave being visited; in addition to the total absence of light beyond the entrance, negotiating pitches, squeezes,
[...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Kata
''Kata'' is a Japanese word ( 型 or 形) meaning "form". It refers to a detailed choreographed pattern of martial arts movements made to be practised alone. It can also be reviewed within groups and in unison when training. It is practised in Japanese martial arts as a way to memorize and perfect the movements being executed. Korean martial arts with Japanese influence (hapkido, Tang Soo Do) use the derived term ''hyeong'' (hanja: 形) and also the term ''pumsae'' (hanja: 品勢 hangeul: 품새). Kata are also used in many traditional Japanese arts such as theatre forms like kabuki and schools of tea ceremony (''chadō''), but are most commonly known in the martial arts. Kata are used by most Japanese and Okinawan martial arts, such as iaido, judo, kendo, kenpo, and karate. Background Kata originally were teaching and training methods by which successful combat techniques were preserved and passed on. Practising kata allowed a company of persons to engage in a strug ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]