Cybergeneration
   HOME

TheInfoList



OR:

''CyberGeneration'' is a follow-up to the R. Talsorian's '' Cyberpunk 2020'' role-playing game. ''CyberGeneration'' was originally published as a supplement for ''Cyberpunk'', but later re-released as a fully featured game in its own right under the title ''CyberGeneration Revolution 2.0''. It is set in the year 2027, 7 years after the events in ''Cyberpunk 2020''. The game's timeline doesn't correspond with that of the later third edition of Cyberpunk, which makes no mention of any of its contents or setting elements. The game was licensed out in 2004 to Firestorm Ink under freelance writer Jonathan Lavallee though they are no longer the license holders.


Overview

''Cybergeneration'' (1993), published by R. Talsorian featured a new setting for '' Cyberpunk 2020'' in an alternate version of the year 2027 with a world where the corporations are now the new governments, and where
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s are young adults that have more heroic motives in opposing the Machine. In terms of tone, ''CyberGeneration'' differs from its predecessor somewhat, as the player characters take the part of
nanotech Nanotechnology, also shortened to nanotech, is the use of matter on an atomic, molecular, and supramolecular scale for industrial purposes. The earliest, widespread description of nanotechnology referred to the particular technological goal of ...
-enhanced youngsters in an oppressive world ruled by adults who fear and seek to control them. The special powers of the CyberEvolved children give the game a definite
superhero A superhero or superheroine is a stock character that typically possesses ''superpowers'', abilities beyond those of ordinary people, and fits the role of the hero, typically using his or her powers to help the world become a better place, ...
flavor. The players can be many different roles such as actors, inventors or motorbike races but they can be many more. A second edition of ''Cybergeneration'' was published in 1995. Firestorm Ink licensed the rights to ''Cybergeneration'' in 2004. They published several products including ''Generation Gap'' (2005) – which R. Talsorian produced a decade earlier but never published - and ''Researching Medicine'' (2005) - a MedTech update set in 2027, ending the line with the PDF-only ''Mile High Dragon'' (2009).


Background

The back story revolves around the "Fox Run" incident of 2025, in which a transport of supposed scientific equipment crashed and accidentally released a weaponized nano-virus called the "Carbon Plague". Adult humans infected by it died horribly after the virus rewrote the victims' genetic code and warped their bodies. However, the virus had a different effect on children and teenagers. Since they haven't fully matured, it altered their bodies. This granted them nanotech-enhanced powers, and made them immune carriers if they survived the illness. Society dramatically fears the capabilities of these "CyberEvolved" children, which drives them underground. CyberEvolved, also called the "Changed", also belong to "yogangs" or youth gangs, subcultures that have distinct philosophies, styles, and special skills. The oppressive
mega-corporation Megacorporation, mega-corporation, or megacorp, a term originally coined by Alfred Eichner in his book ''The Megacorp and Oligopoly: Micro Foundations of Macro Dynamics'' but popularized by William Gibson, derives from the combination of the prefi ...
Arasaka manages to dominate the US Government and gets its candidate David Whindam elected President of the new Incorporated States of America (ISA). Its laissez-faire government works with the corporations directly, becoming their puppet. The "Bureau of Relocation" (BuReloc) is a paramilitary force that runs prison camps for "unproductive" citizens and hunts down the Changed. Multiple groups oppose, fear, and hunt the Changed, but one group stands out as protectors: the Edgerunners of old. The sourcebook describes them as wiser, more experienced and, ultimately rebels-''with''-a-cause (''CyberGeneration'' offers the rules to convert old ''Cyberpunk 2020'' characters into adults for the ''CyberGeneration'' setting). To oppose this oppressive dictatorship, several major "Edgerunner" non-player characters from Cyberpunk 2020 run the Eden Cabal, a revolutionary movement that seeks to overthrow the ISA and BuReloc.


The CyberEvolved

So-called "CyberEvolved" children have special powers and abilities. They fit in one of several archetypes: ;Original CyberEvolved :
Alchemist Alchemy (from Arabic: ''al-kīmiyā''; from Ancient Greek: χυμεία, ''khumeía'') is an ancient branch of natural philosophy, a philosophical and protoscience, protoscientific tradition that was historically practiced in Chinese alchemy, C ...
(''Manipulation'') - Uses nanites to reshape matter at the molecular level. : Bolter (''Bolt Throwing'') - Project taser-like charged hexite metal cables or chains at a target. : Scanner (''Interpretation'') - Sense the brainwave patterns of others, allowing for telepathic-like abilities. : Tinman (''Shaping'') - Liquid metal skin formed from hexite. Limbs shape into tentacles or solid weapons and can extend; flesh provides "natural"
body armor Body armor, also known as body armour, personal armor or armour, or a suit or coat of armor, is protective clothing designed to absorb or deflect physical attacks. Historically used to protect military personnel, today it is also used by variou ...
: Wizard (''Arcane'') - Augmented computer-hacking powers, particularly with the Virtuality
augmented reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
technology that has largely supplanted the Virtual Net. ;Later Additions : Jammer (''Holler'') - Can jam media transmissions by generating electromagnetic force-fields. 'MediaFront'': Medic (''Sympathetic Healing'') - Heals others through biokinesis. 'Researching Medicine'':
Scout Scout may refer to: Youth movement *Scout (Scouting), a child, usually 10–18 years of age, participating in the worldwide Scouting movement **Scouts (The Scout Association), section for 10-14 year olds in the United Kingdom **Scouts BSA, sectio ...
(''Probe Ops'') - Creates hexite remote probes for reconnaissance. 'EcoFront''


YoGangs

Members of a YoGang have unique Special Abilities, like Roles in ''Cyberpunk 2020''.


Rules

''Cybergeneration'' uses R. Talsorian's Interlock System. They are similar to '' Cyberpunk 2020'' except the skills are fewer, broader and less specialized. This was due to the characters being younger and less experienced than their elders. A group of CP2020 skills would be equivalent to one CG2027 skill. This unfortunately made experienced ''Cybergeneration'' characters (especially the CyberEvolved) potentially more versatile and powerful than ''Cyberpunk'' characters.


Character Generation

The Attributes are the same as in ''Cyberpunk'': Intelligence, Reflexes, Cool, Technical Ability, Luck, Attractiveness, Movement, Empathy, and Body. The player must divide 50 points between them and levels range from a minimum of 2 to a starting maximum of 8. Skill levels range from 0 (no experience at all) to 10 (top of their field). The player must divide 40 points between them. The character's age ranges between 8 and 18 years old and is either chosen by the player or can be randomized (2d6 + 6 for children or 1d6 + 12 for teens).


Supplements

R. Talsorian supported ''CyberGeneration Revolution 2.0'' with a quartet of
supplements Supplement or Supplemental may refer to: Health and medicine * Bodybuilding supplement * Dietary supplement * Herbal supplement Media * Supplement (publishing), a publication that has a role secondary to that of another preceding or concurre ...
. Each supplement expanded on the world of 2027 as well as new Yogangs and CyberEvolved. Later, licensee Firestorm Ink would release another pair of supplements in support of the game. ;The ''Documents of the Revolution'' Supplements (published by R. Talsorian) * ''EcoFront'', impact of corporate America on the environment. * ''MediaFront'', state of news agencies, Braindance, and Virtuality. * ''VirtualFront'', state of the Net post-ISA occupation. ;Scenario supplements (published by R. Talsorian) * ''Bastille Day'', the characters are recruited by Rache Bartmoss to find and rescue Spider Murphy. ;Other supplements (published by Firestorm Ink) * ''Generation Gap'' (2004) - running and playing CyberGeneration. This was a polished and edited version of R. Talsorian's rough draft. * ''Researching Medicine'' (2005) - the state of medicine and MedTechies in 2027. * ''Mile High Dragon'' (2009) - a city sourcebook about Denver, Colorado.


Reception

Derek Pearcy reviewed ''Cybergeneration'' for '' Pyramid'' #4 (Nov./Dec., 1993) and stated that "The whole thing was written to be seriously non-linear, but a cleaner design might have helped organize things better for players who don't want to memorize the contents of the book - the type of players who will love ''Cybergeneration''." Andy Butcher reviewed ''Cybergeneration'' for ''Arcane'' magazine, rating it a 9 out of 10 overall. Butcher comments that "A lot of people talk about systems that encourage roleplaying over 'roll playing', ''Cybergeneration'' is one of the few games I've encountered that actually manages to do so, not by using a heavy-handed or pretentious approach, but by the very nature of the game environment."


Reviews

*''
Challenge Challenge may refer to: * Voter challenging or caging, a method of challenging the registration status of voters * Euphemism for disability * Peremptory challenge, a dismissal of potential jurors from jury duty Places Geography *Challenge, C ...
'' #76 (1995) *'' Shadis'' #25 (March, 1996) *''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one b ...
'' #78 *'' Australian Realms'' #14 *'' Australian Realms'' #30https://archive.org/details/australian-realms-magazine/Australian%20Realms%20%2330%201996%20November/page/38/mode/2up


References


External links



{{Cyberpunk (game franchise) Cyberpunk role-playing games Mike Pondsmith games R. Talsorian Games games Role-playing games introduced in 1993 Fiction about augmented reality