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Cue Sports Techniques
Cue sports techniques (usually more specific, e.g., billiards techniques, snooker techniques) are a vital important aspect of game play in the various cue sports such as carom billiards, pool, snooker and other games. Such techniques are used on each shot in an attempt to achieve an immediate aim such as scoring or playing a safety, while at the same time exercising control over the positioning of the and often the s for the next shot or . In carom games, an advanced player's aim on most shots is to leave the cue ball and the object balls in position so that the next shot is of a less difficult variety to make the requisite , and so that the next shot is in position to be manipulated in turn for yet another shot; ''ad infinitum''. Similarly, in many pocket billiards games, an advanced player's aim is to manipulate the cue ball so that it is in position to () a chosen next object ball, and so that the next shot can also be manipulated for the ''next'' shot, and so on. Whereas i ...
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Marked Cue Ball
In linguistics and social sciences, markedness is the state of standing out as nontypical or divergent as opposed to regular or common. In a marked–unmarked relation, one term of an opposition is the broader, dominant one. The dominant default or minimum-effort form is known as ''unmarked''; the other, secondary one is ''marked''. In other words, markedness involves the characterization of a "normal" linguistic unit against one or more of its possible "irregular" forms. In linguistics, markedness can apply to, among others, phonological, grammatical, and semantic oppositions, defining them in terms of marked and unmarked oppositions, such as ''honest'' (unmarked) vs. ''dishonest'' (marked). Marking may be purely semantic, or may be realized as extra morphology. The term derives from the marking of a grammatical role with a suffix or another element, and has been extended to situations where there is no morphological distinction. In social sciences more broadly, markedness is ...
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Parabolic Arc
Parabolic usually refers to something in a shape of a parabola, but may also refer to a parable. Parabolic may refer to: *In mathematics: **In elementary mathematics, especially elementary geometry: **Parabolic coordinates **Parabolic cylindrical coordinates ** parabolic Möbius transformation **Parabolic geometry (other) ** Parabolic spiral **Parabolic line **In advanced mathematics: ***Parabolic cylinder function ***Parabolic induction ***Parabolic Lie algebra ***Parabolic partial differential equation *In physics: **Parabolic trajectory *In technology: **Parabolic antenna **Parabolic microphone **Parabolic reflector **Parabolic trough - a type of solar thermal energy collector **Parabolic flight - a way of achieving weightlessness ** Parabolic action, or parabolic bending curve - a term often used to refer to a progressive bending curve in fishing rods. *In commodities and stock markets: **Parabolic SAR - a chart pattern in which prices rise or fall with an increasingly ...
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Cue Sports
Cue sports are a wide variety of games of skill played with a cue, which is used to strike billiard balls and thereby cause them to move around a cloth-covered table bounded by elastic bumpers known as . There are three major subdivisions of games within cue sports: *Carom billiards, played on tables without , typically 10 feet in length, including straight rail, balkline, one-cushion carom, three-cushion billiards, artistic billiards, and four-ball *Pool, played on six-pocket tables of 7-, 8-, 9-, or 10-foot length, including among others eight-ball (the world's most widely played cue sport), nine-ball (the dominant professional game), ten-ball, straight pool (the formerly dominant pro game), one-pocket, and bank pool *Snooker, English billiards, and Russian pyramid, played on a large, six-pocket table (dimensions just under 12 ft by 6 ft), all of which are classified separately from pool based on distinct development histories, player culture, rules, and termi ...
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Willie Smith (billiards Player)
Willie Smith (25 January 1886 – 2 June 1982) was an English professional player of snooker and English billiards. Smith was, according to an article on the English Amateur Billiards Association's website, "by common consent, the greatest all-round billiards player who ever lived". He studied previous Billiard players such as Melbourne Inman, Harry Stevenson, Tom Reece, Edward Diggle and George Gray, describing his play as "the combination of Gray's striking and Diggle's top-of-the-table play". Smith became a professional player in 1913. He entered the World Billiards Championship in 1920 and then again in 1923, winning it on both occasions. Arguments with the governing body prevented him from taking part in the competition more often. In 1930 he started writing for ''The Burwat Billiard Review'', a magazine published by the Cue Sport Manufacturers Burroughes and Watts. These were instructional articles with accompanying illustrations and photographs. He turned to snooker ...
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Ten-pin Bowling
Ten-pin bowling is a type of bowling in which a bowler rolls a bowling ball down a wood or synthetic lane toward ten pins positioned evenly in four rows in an equilateral triangle. The objective is to knock down all ten pins on the first roll of the ball (a strike), or failing that, on the second roll (a spare). An approximately long ''approach'' area used by the bowler to impart speed and apply rotation to the ball ends in a ''foul line''. The , lane is bordered along its length by ''gutters'' (''channels'') that collect errant balls. The lane's long and narrow shape limits straight-line ball paths to angles that are smaller than optimum angles for achieving strikes; accordingly, bowlers impart side rotation to ''hook'' (curve) the ball into the pins to increase the likelihood of striking. Oil is applied to approximately the first two-thirds of the lane's length to allow a "skid" area for the ball before it encounters friction and hooks. The oil is applied in different leng ...
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Hook (bowling)
A hook in ten-pin bowling is a ball that rolls in a curving pattern (as opposed to straight). The purpose of the hook is to give the ball a better angle at the 1-3 pocket (right-handers) or 1-2 pocket (left-handers.) to achieve a strike. When a ball is rolled straight, hitting the pocket must be precise. By hooking the ball, the ball will hit the pins with more force, producing better carry - especially on the 5-pin during a strike ball. Straight roll - even when it hits the pocket, will tend to leave a tap such as the 5-pin on a light hit, or the 10-pin if the ball was just slightly right of center pocket or with inadequate entry angle. A hook ball can achieve strikes with less precise hits. A hook ball can also help the bowler shape the shot on challenging oil patterns. In duckpin bowling, candlepin bowling, and nine-pin bowling, hook potential is greatly reduced since the balls are generally rolled much faster and thus have less time for a hook to develop. Techniques Ther ...
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Massé Illustration-Modern Billiards
Masse and Massé are French surnames that may refer to *Alfred Massé (1870–1951), French lawyer, journalist and politician * Arthur Massé (1894–1972), Canadian politician * Bill Masse (born 1966), American baseball outfielder *Bob Masse, Canadian artist *Brian Masse (born 1968), Canadian politician * Carole Massé (born 1949), Canadian writer * Charles August Masse, 19th century American politician * Dany Massé (born 1988), Canadian ice hockey player *Énemond Massé (1575–1646), French Jesuit missionary *Francis Masse (born 1948), French cartoonist *Heather Masse, American alto singer *Henri Massé (1886–1969), French orientalist * Jean-Baptiste Masse (c. 1700–1757), French composer and violoncello player *John Massé (born 1969), American animator, voice over artist and producer *Julie Masse (born 1970), Canadian pop singer *Kylie Masse (born 1996), Canadian competition swimmer *Manon Massé, Canadian politician *Marcel Masse (1936–2014), Canadian politician *Ma ...
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Massé Shot
Cue sports techniques (usually more specific, e.g., billiards techniques, snooker techniques) are a vital important aspect of game play in the various cue sports such as carom billiards, pool, snooker and other games. Such techniques are used on each shot in an attempt to achieve an immediate aim such as scoring or playing a safety, while at the same time exercising control over the positioning of the and often the s for the next shot or . In carom games, an advanced player's aim on most shots is to leave the cue ball and the object balls in position so that the next shot is of a less difficult variety to make the requisite , and so that the next shot is in position to be manipulated in turn for yet another shot; ''ad infinitum''. Similarly, in many pocket billiards games, an advanced player's aim is to manipulate the cue ball so that it is in position to () a chosen next object ball, and so that the next shot can also be manipulated for the ''next'' shot, and so on. Whereas i ...
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Swerve Effect
Swerve may refer to: * Turning an automobile sharply to avoid a road hazard * Clinamen, a concept in early atomic theory * The curved flight of a spinning object due to the Magnus effect * A brand of Erythritol-based sugar substitute Sport * Isaiah "Swerve" Scott, American professional wrestler * Swerve (professional wrestling), a sudden change in the direction of a "storyline" Music * ''Swerve'' (album), by Giant Sand * "Swerve" (Starrah and Diplo song), 2017 * "Swerve" (Jay1 song), 2021 * "Swerve City", a 2012 song by Deftones * "Swerve", a 2021 song by Papa Roach from '' Ego Trip'' Literature * ''Swerve'' (magazine), a Canadian magazine for LGBT readers * ''The Swerve'', a 2011 nonfiction book by Stephen Greenblatt * ''Swerve'' (novel), by Phillip Gwynne * Swerve, a digital imprint of St. Martin's Press Other uses * ''Swerve'' (film), a 2011 film * Swerve (drink), a dairy drink produced by the Coca-Cola Company * Swerve (Transformers), a character from the Transformer ...
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Gears Animation
A gear is a rotating circular machine (mechanical), machine part having cut teeth or, in the case of a cogwheel or gearwheel, inserted teeth (called ''cogs''), which mesh with another (compatible) toothed part to transmit (convert) torque and speed. The basic principle behind the operation of gears is analogous to the basic principle of levers. A gear may also be known informally as a cog. Geared devices can change the speed, torque, and direction of a Power (physics), power source. Gears of different sizes produce a change in torque, creating a mechanical advantage, through their ''gear ratio'', and thus may be considered a simple machine. The rotational speeds, and the torques, of two meshing gears differ in proportion to their diameters. The teeth on the two meshing gears all have the same shape. Two or more meshing gears, working in a sequence, are called a gear train or a ''transmission (mechanics), transmission''. The gears in a transmission are analogous to the wheels ...
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Elastic Collision
In physics, an elastic collision is an encounter (collision) between two bodies in which the total kinetic energy of the two bodies remains the same. In an ideal, perfectly elastic collision, there is no net conversion of kinetic energy into other forms such as heat, noise, or potential energy. During the collision of small objects, kinetic energy is first converted to potential energy associated with a repulsive or attractive force between the particles (when the particles move against this force, i.e. the angle between the force and the relative velocity is obtuse), then this potential energy is converted back to kinetic energy (when the particles move with this force, i.e. the angle between the force and the relative velocity is acute). Collisions of atoms are elastic, for example Rutherford backscattering. A useful special case of elastic collision is when the two bodies have equal mass, in which case they will simply exchange their momenta. The ''molecules''—as dist ...
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Cue Sports
Cue sports are a wide variety of games of skill played with a cue, which is used to strike billiard balls and thereby cause them to move around a cloth-covered table bounded by elastic bumpers known as . There are three major subdivisions of games within cue sports: *Carom billiards, played on tables without , typically 10 feet in length, including straight rail, balkline, one-cushion carom, three-cushion billiards, artistic billiards, and four-ball *Pool, played on six-pocket tables of 7-, 8-, 9-, or 10-foot length, including among others eight-ball (the world's most widely played cue sport), nine-ball (the dominant professional game), ten-ball, straight pool (the formerly dominant pro game), one-pocket, and bank pool *Snooker, English billiards, and Russian pyramid, played on a large, six-pocket table (dimensions just under 12 ft by 6 ft), all of which are classified separately from pool based on distinct development histories, player culture, rules, and termi ...
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