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William Pugh (born 1994/1995) is a British game designer best known for his work on ''The Stanley Parable''. Early life and career William Pugh's parents are art teachers. He developed an interest in video games after playing a Nintendo 64 during a hospital visit when he was six. He studied at the Leeds College of Art for two weeks, but dropped out to work on video games. Pugh taught himself video game environment design through working on modifications, or mods, of video games by Valve. He made levels for ''Team Fortress 2'', campaigns for '' Left 4 Dead 2'', and puzzles in ''Portal''. His work earned him a Saxxy Award, a fan-voted award for ''Team Fortress 2''-based creations. Pugh first heard of the Source engine mod of '' Half-Life 2'' known as ''The Stanley Parable'' from ''Minecraft'' creator Markus Persson's Twitter feed. Pugh wanted to work on a larger project and so contacted the mod's creator, Davey Wreden. They decided to work on a remastered, standalone ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, California, Milpitas, attracted abou ...
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Markus Persson
Markus Alexej Persson (; born 1 June 1979), also known as Notch, is a Swedish video game programmer and designer. He is best known for creating the sandbox video game ''Minecraft'' and for founding the video game company Mojang in 2009. Persson's principal venture for founding Mojang was ''Minecraft'' which gained popularity and support since its tech demo in 2009. Since then, he has gained significant notability within the video game industry, winning multiple awards and establishing relations with the industry's figureheads. He retained his position as the lead designer of ''Minecraft'' until the game's official launch in 2011, after which he transferred creative authority to Jens Bergensten. He had continued to work on ''Minecraft'' until he left Mojang in September 2014, after its acquisition by Microsoft for $2.5 billion. Microsoft eventually dissociated from Persson following controversial comments regarding topics such as race and gender on his Twitter account. Biograp ...
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Itch
Itch (also known as pruritus) is a sensation that causes the desire or reflex to scratch. Itch has resisted many attempts to be classified as any one type of sensory experience. Itch has many similarities to pain, and while both are unpleasant sensory experiences, their behavioral response patterns are different. Pain creates a withdrawal reflex, whereas itch leads to a scratch reflex. Unmyelinated nerve fibers for itch and pain both originate in the skin; however, information for them is conveyed centrally in two distinct systems that both use the same nerve bundle and spinothalamic tract. Classification Most commonly, an itch is felt in one place. If it is felt all over the body, then it is called ''generalized itch'' or ''generalized pruritus''. If the sensation of itching persists for six weeks or longer, then it is called ''chronic itch'' or ''chronic pruritus''. ''Chronic idiopathic pruritus'' or ''essential pruritus'' is a rare form of itch that persists for longer th ...
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Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ''Destructoid'' was owned by Yanier "Niero" Gonzalez so that he could attend the Electronic Entertainment Expo (E3) in 2006. After being rejected, Gonzalez began writing original editorials and drawing cartoons which were picked up by established gaming blogs like ''Joystiq'' and '' Kotaku''. In 2007 the site relaunched with user blogs, forums, and a team of contributors. Yanier's blog was moved off the home page in favor of a staff-edited, multi-author format. Similar to ''IGN'', ''Destructoid'' offers free registration and readers can submit off-homepage blogs. After E3, Gonzalez appeared at the press conference dressed as Mr. Destructoid (''Destructoid'' robot mascot, shown on logos and promotional material) to hand out promotional ...
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Simon Amstell
Simon Marc Amstell (born 29 November 1979) is a British comedian, writer and director. He wrote and directed the films '' Carnage'' (2017) and ''Benjamin'' (2018). His work on television has included presenting ''Popworld'' and ''Never Mind the Buzzcocks''. Early years Amstell was born in east London in 1979, to David and Tina (née Leventhal) Amstell. He was brought up in a Jewish family, and he is the eldest of four children. He was educated at Beal High School, a state comprehensive school in Ilford. Life and career Amstell's first television appearance was in 1993 when he appeared as a contestant on the Channel 4 game show '' GamesMaster''. In 1994, he appeared on ''Good Morning with Anne and Nick'' performing an impression of Dame Edna Everage. Also that year, he appeared in an episode of ''Family Catchphrase'', describing himself as a budding magician and showing one of his tricks to the show's presenter Andrew O'Connor, himself a magician. Amstell and his family won a ...
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Rick And Morty
{{Infobox television , image = Rick and Morty title card (cropped).png , alt = , caption = , genre = {{Plainlist, * Animated sitcom * Adult animation * Science fiction * Black comedy * Adventure , creator = Justin Roiland and Dan Harmon , developer = , voices = {{plainlist, * Justin Roiland * Chris Parnell * Spencer Grammer * Sarah Chalke * Kari Wahlgren , composer = Ryan Elder , country = United States , language = English , num_seasons = 6 , num_episodes = 61 , list_episodes = List of Rick and Morty episodes , executive_producer = {{plainlist, * Dan Harmon * Justin Roiland * James A. Fino (seasons 1–2) * Joe Russo II (seasons 1–2) * Mike McMahan (season 4) * Scott Marder (season 6) , producer = {{plainlist, * J. Michael Mendel (seasons 1–4) * Kenny Micka (pilot) , runtime = 22 minutes , co ...
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Justin Roiland
Mark Justin Roiland (born February 21, 1980) is an American voice actor, animator, writer, producer, and director. He is best known as the co-creator of Adult Swim's ''Rick and Morty'' and its subsequent Rick and Morty (franchise), franchise. He voices the show's titular characters Rick Sanchez and Morty Smith. Roiland is the co-creator of Hulu's ''Solar Opposites'', in which he voices the main character, Korvo. He has also played Earl of Lemongrab on ''Adventure Time,'' Blendin Blandin on ''Gravity Falls'', and Oscar on ''Fish Hooks''. He founded the animation studio Justin Roiland's Solo Vanity Card Productions! and the video game studio Squanch Games. Early life Roiland was born and raised in Stockton, California. He attended Sierra High School (Manteca, California), Sierra High School up until the first quarter of his senior year and then transferred to Manteca High School for the remainder of his senior year, graduating in 1998. After high school he attended Modesto Junior ...
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A Whirlwind Heist
A, or a, is the first letter and the first vowel of the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''a'' (pronounced ), plural ''aes''. It is similar in shape to the Ancient Greek letter alpha, from which it derives. The uppercase version consists of the two slanting sides of a triangle, crossed in the middle by a horizontal bar. The lowercase version can be written in two forms: the double-storey a and single-storey ɑ. The latter is commonly used in handwriting and fonts based on it, especially fonts intended to be read by children, and is also found in italic type. In English grammar, " a", and its variant " an", are indefinite articles. History The earliest certain ancestor of "A" is aleph (also written 'aleph), the first letter of the Phoenician alphabet, which consisted entirely of consonants (for that reason, it is also called an abjad to distinguish it fro ...
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PCGamesN
''PCGamesN'' is a British online video game magazine focusing on PC gaming and hardware. It has a full-time team of over a dozen writers and is the oldest owned-and-operated site within publishing group Network N. History Parent company Network N was founded by James Binns (formerly of Future Publishing) in late May 2012. ''PCGamesN'' launched the following month. PCGamesN's first website was designed to host traditional games coverage alongside aggregated and user-created content, which was presented to the reader in channels dedicated to major gaming franchises. Over the course of two redesigns since launch, it has evolved to fully embrace a more traditional approach, and now produces original coverage across the gamut of PC games and hardware. The launch team included Tim Edwards, former editor of ''PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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MCV (magazine)
''MCV/Develop'' (formerly ''MCV'' and ''Market for Computer & Video Games'') is a UK trade magazine that focuses on the business aspects of the video game industry. It is published monthly by Biz Media, a subsidiary of Datateam Media Group and is available in print and digitally. Originally named ''MCV'', it absorbed the assets of sister magazines (including ''Develop'') in 2018, and changed its name to ''MCV/Develop'' in 2019. History ''MCV'' was started in September 1998 by former ''Computer Trade Weekly'' (''CTW'') employees Stuart Dinsey, editor, Lisa Carter (then Foster), deputy editor, Alex Moreham (then Jarvis), sales manager and Dave Roberts. ''CTW'' was published weekly from September 1984 and by 1998 was the official newspaper for ELSPA (The European Leisure Software Publishers Association) and the creator and sponsor of ECTS (European Computer Trade Show). Stuart Dinsey left ''MCV'' in 2013 after selling it a year earlier. Stuart is currently chairman of Curve Dig ...
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