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Crowd Tracking
Crowd analysis is the practice of interpreting data on the natural movement of groups or objects. Masses of bodies, particularly humans, are the subjects of these crowd tracking analyses that include how a particular crowd moves and when a movement pattern changes. Researchers use the data to predict future crowd movement, crowd density, and plan responses to potential events such as those that require evacuation routes. Applications of crowd analysis can range from video game crowd simulation to security and surveillance. Background Due to population growth, crowd analysis has become a major interest in social and technical disciplines. People use crowd analysis to develop crowd management strategies in public events as well as public space design, visual surveillance, and virtual environments. Goals include to make areas more convenient, and prevent crowd induced disasters. Some crowds cannot be analyzed as easily as others. The psychology of a crowd impacts how it is broken up ...
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Crowd Tracking
Crowd analysis is the practice of interpreting data on the natural movement of groups or objects. Masses of bodies, particularly humans, are the subjects of these crowd tracking analyses that include how a particular crowd moves and when a movement pattern changes. Researchers use the data to predict future crowd movement, crowd density, and plan responses to potential events such as those that require evacuation routes. Applications of crowd analysis can range from video game crowd simulation to security and surveillance. Background Due to population growth, crowd analysis has become a major interest in social and technical disciplines. People use crowd analysis to develop crowd management strategies in public events as well as public space design, visual surveillance, and virtual environments. Goals include to make areas more convenient, and prevent crowd induced disasters. Some crowds cannot be analyzed as easily as others. The psychology of a crowd impacts how it is broken up ...
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Surveillance
Surveillance is the monitoring of behavior, many activities, or information for the purpose of information gathering, influencing, managing or directing. This can include observation from a distance by means of electronic equipment, such as closed-circuit television (CCTV), or interception of electronically transmitted information like Internet traffic. It can also include simple technical methods, such as Human intelligence (intelligence gathering), human intelligence gathering and postal interception. Surveillance is used by citizens for protecting their neighborhoods. And by governments for intelligence gathering - including espionage, prevention of crime, the protection of a process, person, group or object, or the investigation of crime. It is also used by criminal organizations to plan and commit crimes, and by businesses to Industrial espionage, gather intelligence on criminals, their competitors, suppliers or customers. Religious organisations charged with detecting he ...
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Social Network Analysis
Social network analysis (SNA) is the process of investigating social structures through the use of networks and graph theory. It characterizes networked structures in terms of ''nodes'' (individual actors, people, or things within the network) and the ''ties'', ''edges'', or ''links'' (relationships or interactions) that connect them. Examples of social structures commonly visualized through social network analysis include social media networks, memes spread, information circulation, friendship and acquaintance networks, business networks, knowledge networks, difficult working relationships, social networks, collaboration graphs, kinship, disease transmission, and sexual relationships. These networks are often visualized through ''sociograms'' in which nodes are represented as points and ties are represented as lines. These visualizations provide a means of qualitatively assessing networks by varying the visual representation of their nodes and edges to reflect attributes of in ...
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Multi-agent System
A multi-agent system (MAS or "self-organized system") is a computerized system composed of multiple interacting intelligent agents.Hu, J.; Bhowmick, P.; Jang, I.; Arvin, F.; Lanzon, A.,A Decentralized Cluster Formation Containment Framework for Multirobot Systems IEEE Transactions on Robotics, 2021. Multi-agent systems can solve problems that are difficult or impossible for an individual agent or a monolithic system to solve.Hu, J.; Turgut, A.; Lennox, B.; Arvin, F.,Robust Formation Coordination of Robot Swarms with Nonlinear Dynamics and Unknown Disturbances: Design and Experiments IEEE Transactions on Circuits and Systems II: Express Briefs, 2021. Intelligence may include methodic, functional, procedural approaches, algorithmic search or reinforcement learning.Hu, J.; Bhowmick, P.; Lanzon, A.,Group Coordinated Control of Networked Mobile Robots with Applications to Object Transportation IEEE Transactions on Vehicular Technology, 2021. Despite considerable overlap, a multi-ag ...
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Crowd Simulation
Crowd simulation is the process of simulating the movement (or ) of a large number of entities or characters. It is commonly used to create virtual scenes for visual media like films and video games, and is also used in crisis training, architecture and urban planning, and evacuation simulation. Crowd simulation may focus on aspects that target different applications. For realistic and fast rendering of a crowd for visual media or virtual cinematography, reduction of the complexity of the 3D scene and image-based rendering are used, while variations (changes) in appearance help present a realistic population. In games and applications intended to replicate real-life human crowd movement, like in evacuation simulations, simulated agents may need to navigate towards a goal, avoid collisions, and exhibit other human-like behavior. Many crowd steering algorithms have been developed to lead simulated crowds to their goals realistically. Some more general systems are researched that ...
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Crowd Manipulation
Crowd manipulation is the intentional or unwitting use of techniques based on the principles of crowd psychology to engage, control, or influence the desires of a crowd in order to direct its behavior toward a specific action. This practice is common to religion, politics and business and can facilitate the approval or disapproval or indifference to a person, policy, or product. The ethicality of crowd manipulation is commonly questioned. Crowd manipulation differs from propaganda—although they may reinforce one another to produce a desired result. If propaganda is "the consistent, enduring effort to create or shape events to influence the relations of the public to an enterprise, idea or group", crowd manipulation is the relatively brief call to action once the seeds of propaganda (i.e. more specifically "pre-propaganda") are sown and the public is organized into a crowd. The propagandist appeals to the masses, even if compartmentalized, whereas the crowd-manipulator appeals ...
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Crowd Counting
Conventional understanding of Crowd Counting: Crowd counting is known to be act of counting the total crowd present in a certain area. The people in a certain area are called a crowd. The most direct method is to actually count each person in the crowd. For example, turnstiles are often used to precisely count the number of people entering an event. Modern understanding Since the early 2000s, there has been a shift in the understanding of the phrase “crowd counting”. Having moved from a simpler crowd counting method to that of clusters and density maps, there are several improvements for crowd counting methods. Crowd counting can also be defined as estimating the number of people present in a single picture Methods of counting crowds Due to the rapid progress in technology and growth of CNN (Convolutional Neural Network) over the last decade, the usage of CNN in crowd counting has skyrocketed. The CNN based methods can largely be grouped under the following different mo ...
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Activity Recognition
Activity recognition aims to recognize the actions and goals of one or more agents from a series of observations on the agents' actions and the environmental conditions. Since the 1980s, this research field has captured the attention of several computer science communities due to its strength in providing personalized support for many different applications and its connection to many different fields of study such as medicine, human-computer interaction, or sociology. Due to its multifaceted nature, different fields may refer to activity recognition as plan recognition, goal recognition, intent recognition, behavior recognition, location estimation and location-based services. Types Sensor-based, single-user activity recognition Sensor-based activity recognition integrates the emerging area of sensor networks with novel data mining and machine learning techniques to model a wide range of human activities. Mobile devices (e.g. smart phones) provide sufficient sensor data and cal ...
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Yerkes–Dodson Law
The Yerkes–Dodson law is an empirical relationship between pressure and performance, originally developed by psychologists Robert M. Yerkes and John Dillingham Dodson in 1908. The law dictates that performance increases with physiological or mental arousal, but only up to a point. When levels of arousal become too high, performance decreases. The process is often illustrated graphically as a bell-shaped curve which increases and then decreases with higher levels of arousal. The original paper (a study of Japanese dancing mice) was only referenced ten times over the next half century, yet in four of the citing articles, these findings were described as a psychological "law". Levels of arousal Researchers have found that different tasks require different levels of arousal for optimal performance. For example, difficult or intellectually demanding tasks may require a lower level of arousal (to facilitate concentration), whereas tasks demanding stamina or persistence may be per ...
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Crowd Simulation
Crowd simulation is the process of simulating the movement (or ) of a large number of entities or characters. It is commonly used to create virtual scenes for visual media like films and video games, and is also used in crisis training, architecture and urban planning, and evacuation simulation. Crowd simulation may focus on aspects that target different applications. For realistic and fast rendering of a crowd for visual media or virtual cinematography, reduction of the complexity of the 3D scene and image-based rendering are used, while variations (changes) in appearance help present a realistic population. In games and applications intended to replicate real-life human crowd movement, like in evacuation simulations, simulated agents may need to navigate towards a goal, avoid collisions, and exhibit other human-like behavior. Many crowd steering algorithms have been developed to lead simulated crowds to their goals realistically. Some more general systems are researched that ...
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Stress (mechanics)
In continuum mechanics, stress is a physical quantity. It is a quantity that describes the magnitude of forces that cause deformation. Stress is defined as ''force per unit area''. When an object is pulled apart by a force it will cause elongation which is also known as deformation, like the stretching of an elastic band, it is called tensile stress. But, when the forces result in the compression of an object, it is called compressive stress. It results when forces like tension or compression act on a body. The greater this force and the smaller the cross-sectional area of the body on which it acts, the greater the stress. Therefore, stress is measured in newton per square meter (N/m2) or pascal (Pa). Stress expresses the internal forces that neighbouring particles of a continuous material exert on each other, while strain is the measure of the deformation of the material. For example, when a solid vertical bar is supporting an overhead weight, each particle in the bar pushe ...
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Crowd Psychology
Crowd psychology, also known as mob psychology, is a branch of social psychology. Social psychologists have developed several theories for explaining the ways in which the psychology of a crowd differs from and interacts with that of the individuals within it. Major theorists in crowd psychology include Gustave Le Bon, Gabriel Tarde and Sigmund Freud. This field relates to the behaviors and thought processes of both the individual crowd members and the crowd as an entity. Crowd behavior is heavily influenced by the loss of responsibility of the individual and the impression of universality of behavior, both of which increase with crowd size. Origins The first debate in crowd psychology began in Rome at the first International Congress of Criminal Anthropology on 16 November 1885. The meeting was dominated by Cesare Lombroso and his fellow Italians, who emphasized the biological determinates. : "Lombroso detailed before the first congress his theories of the physical anomalies ...
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