Croteam Games
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Croteam Games
Croteam is a Croatian video game developer based in Zagreb. The company was established by Davor Hunski, Damir Perović, Roman Ribarić and Dean Sekulić, four former classmates, in late August 1992. Croteam is best known for '' Serious Sam'', a series of first-person shooters introduced with '' Serious Sam: The First Encounter'' in 2001. The company also developed the 2014 puzzle game '' The Talos Principle''. Croteam employed approximately 40 people in 2020 and was acquired by its long-time publishing partner Devolver Digital in October that year. History Croteam was founded by Davor Hunski, Damir Perović, Roman Ribarić, and Dean Sekulić. Hunski and Ribarić were born and raised in the Utrina neighbourhood of Zagreb and initially met around age 6 at the "Mladost" primary school, which they attended for eight years. Perović and Sekulić came from the neighbouring and Sopot, respectively. All four were in Neli Mindoljević's class during their four-year tenure at ...
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Subsidiary
A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a same management being substantially controlled by same entity/group are called sister companies. The subsidiary can be a company (usually with limited liability) and may be a government- or state-owned enterprise. They are a common feature of modern business life, and most multinational corporations organize their operations in this way. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, or Citigroup; as well as more focused companies such as IBM, Xerox, and Microsoft. These, and others, organize their businesses into national and functional subsidiaries, often with multiple levels of subsidiaries. Details Subsidiaries are separate, distinct legal entities f ...
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Personal Computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software ("freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system ma ...
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Amiga 1200
The Amiga 1200, or A1200 (code-named " Channel Z"), is a personal computer in the Amiga computer family released by Commodore International, aimed at the home computer market. It was launched on October 21, 1992, at a base price of £399 in the United Kingdom () and $599 in the United States (). History The A1200 was launched a few months after the Amiga 600, using a similar slimline design that replaced the earlier Amiga 500 Plus and Amiga 500. Whereas the A600 used the 16-bit Motorola 68000 of earlier Amigas, the A1200 was built around the 32-bit Motorola 68EC020. Physically, the A1200 is an all-in-one design incorporating the CPU, keyboard, and disk drives (including the option of an internal 2.5" hard disk drive) in one physical unit. The A1200 has a similar hardware architecture to Commodore's Amiga CD32 game console. Initially, only 30,000 A1200s were available at the UK launch. During the first year of its life the system reportedly sold well, but Commodore ran into ...
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Amiga 500
The Amiga 500, also known as the A500, is the first low-end version of the Amiga home computer. It contains the same Motorola 68000 as the Amiga 1000, as well as the same graphics and sound coprocessors, but is in a smaller case similar to that of the Commodore 128. Commodore announced the Amiga 500 at the January 1987 winter Consumer Electronics Showat the same time as the high-end Amiga 2000. It was initially available in the Netherlands in April 1987, then the rest of Europe in May. In North America and the UK it was released in October 1987 with a list price. It competed directly against models in the Atari ST line. The Amiga 500 was sold in the same retail outlets as the Commodore 64, as opposed to the computer store-only Amiga 1000. It proved to be Commodore's best-selling model, particularly in Europe. Although popular with hobbyists, arguably its most widespread use was as a gaming machine, where its graphics and sound were of significant benefit. It was followed by a ...
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Football Glory
''Football Glory'' is a 1994 football video game developed by Croteam and published by Black Legend. One or two players compete in football matches viewed from a top-down perspective and modelled after one of six leagues and cups. The players can perform various moves, including tackles and bicycle kicks, and view instant replays of highlights. The pitch is occasionally invaded by dogs, streakers, hooligans, and police. ''Football Glory'' was Croteam's debut game, with the development commencing in April 1993. The core team of six people worked from Zagreb with London-based Richard M. Holmes of Black Legend after the publisher signed with Croteam in 1994. The team took inspiration from past World Cup matches, primarily those of the Brazil national football team. ''Football Glory'' was released for the Amiga in November 1994 as the first commercial game developed by a Croatian studio. It was followed by a port for MS-DOS in May 1995 and a budget Amiga release later that year. ...
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Sensible Soccer
''Sensible Soccer'', often called ''Sensi'', is an association football video game series which was highly popular in the early 1990s and which still retains a cult following. It was developed by Sensible Software and first released for Amiga and Atari ST computers in 1992 as well as for the PC. The series was created by Jon Hare and Chris Yates, as a successor to their previous football game ''MicroProse Soccer'' (1988), which in turn was inspired by the arcade video game ''Tehkan World Cup'' (1985). It featured a zoomed-out bird's-eye view (the majority of games until then such as '' Kick Off'' and '' Match Day'' used a closer top-down or side view), editable national, club and custom teams and gameplay utilising a simple and user-friendly control scheme. One of the defining gameplay elements was the "aftertouch" feature, which enabled effective but unrealistic swerves. The game topped charts such as ''Amiga Powers "All Time Top 100". The graphic style of the game was used in ...
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