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Critical Design
Critical design makes aspects of future physically present to provoke a reaction. ''"Critical design is critical thought translated into materiality. It is about thinking through design rather than through words and using the language and structure of design to engage people .."''. It is related to the critical theory and the Frankfurt School. This kind of design uses design fiction and speculative design proposals to challenge assumptions and conceptions about the role objects play in everyday life. Critical design plays a similar role to product design, but does not emphasize an object's commercial purpose or physical utility. It is mainly used to share a critical perspective or inspire debate while increasing awareness of social, cultural, or ethical issues in the eyes of the public. Critical design was popularized by Anthony Dunne and Fiona Raby through their firm, Dunne & Raby. Definition A Critical Design object challenges an audience's preconceptions, provoking new ways ...
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Critical Theory
A critical theory is any approach to social philosophy that focuses on society and culture to reveal, critique and challenge power structures. With roots in sociology and literary criticism, it argues that social problems stem more from social structures and cultural assumptions than from individuals. It argues that ideology is the principal obstacle to human liberation. Critical theory finds applications in various fields of study, including psychoanalysis, sociology, history, communication theory, philosophy and feminist theory. Specifically, Critical Theory (capitalized) is a school of thought practiced by the Frankfurt School theoreticians Herbert Marcuse, Theodor Adorno, Walter Benjamin, Erich Fromm, and Max Horkheimer. Horkheimer described a theory as critical insofar as it seeks "to liberate human beings from the circumstances that enslave them." Although a product of modernism, and although many of the progenitors of Critical Theory were skeptical of postmoderni ...
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Electronic Language International Festival
The Festival Internacional de Linguagem Eletrônica (FILE; English: Electronic Language International Festival) is a New media art festival that usually takes place in three cities of Brazil: São Paulo, Rio de Janeiro and Porto Alegre and it has also participated in other events around the world. It is the biggest art & technology festival in Brazil, and it serves as a lead indicator of the plurality of the work created in the interactive art field not only nationally but also internationally. Overview FILE is organized by a non-profit group whose purpose is to disseminate and to develop culture, arts, technology Technology is the application of knowledge to reach practical goals in a specifiable and reproducible way. The word ''technology'' may also mean the product of such an endeavor. The use of technology is widely prevalent in medicine, science, ... and scientific research. Its first edition was in 2000. The 17th edition in 2016 brought together 330 works by internati ...
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Speculative Design
Speculative design is a design practice that is concerned with future design proposals of a critical nature. The term "speculative design" was popularised by Anthony Dunne and Fiona Raby as a subsidiary of critical design. The aim is not to present commercially-driven design proposals but to design proposals that identify and debate crucial issues that might happen in the future. Speculative design is concerned with future consequences and implications of the relationship between science, technology, and humans. It problematizes this relation by proposing provocative future design scenarios where technology and design implications are accentuated. These provocative design proposals are meant to trigger the debate about future challenges. Speculative design proposals might seem subversive and irreverent in nature as they are meant to initiate discussions not to be market products. Definition Dunne and Raby, the researchers who coined the term speculative design, describe ...
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Science Fiction Prototyping
Science fiction prototyping (SFP) refers to the idea of using science fiction to describe and explore the implications of futuristic technologies and the social structures enabled by them. Similar terms are design fiction, speculative design, and critical design. History and progress The idea was introduced by Brian David Johnson in 2010 who, at the time, was a futurist at Intel working on the challenge his company faced anticipating the market needs for integrated circuits at the end of their 7–10 years design and production cycle. The roots for Science Fiction Prototyping can be traced back to two papers, the first by Callaghan et-al “''Pervasive Computing and Urban Development: Issues for the individual and Society''”, presented at the 2004 United Nations World Urban Forum which used short stories as a means to convey potential future threats of technology to society and the second, by Egerton et-al "''Using Multiple Personas In Service Robots To Improve Exploration St ...
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Critical Technical Practice
Critical technical practice is critical theory based approach towards technological design proposed by Phil Agre where critical and cultural theories are brought to bear in the work of designers and engineers. One of the goals of critical technical practice is to increase awareness and critical reflection on the hidden assumptions, ideologies and values underlying technology design. It was developed by Agre in response to a perceived lack in Artificial Intelligence research in the late 20th century, and continues to influence critical AI in 2021. References See also * Critical design * Critical making Critical making refers to the hands-on productive activities that link digital technologies to society. It was invented to bridge the gap between creative, physical, and conceptual exploration. The purpose of critical making resides in the learnin ... Critical theory {{engineering-stub ...
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Critical Making
Critical making refers to the hands-on productive activities that link digital technologies to society. It was invented to bridge the gap between creative, physical, and conceptual exploration. The purpose of critical making resides in the learning extracted from the process of making rather than the experience derived from the finished output. The term "critical making" was popularized by Matt Ratto, an associate professor at the University of Toronto. Ratto describes one of the main goals of critical making as a way "to use material forms of engagement with technologies to supplement and extend critical reflection and, in doing so, to reconnect our lived experiences with technologies to social and conceptual critique." "Critical making", as defined by practitioners like Matt Ratto and Stephen Hockema, "is an elision of two typically disconnected modes of engagement in the world — "critical thinking," often considered as abstract, explicit, linguistically based, internal and cogn ...
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Design Fiction
Design fiction is a design practice aiming at exploring and criticising possible futures by creating speculative, and often provocative, scenarios narrated through designed artifacts. It is a way to facilitate and foster debates, as explained by futurist Scott Smith: "... design fiction as a communication and social object creates interactions and dialogues around futures that were missing before. It helps make it real enough for people that you can have a meaningful conversation with". By inspiring new imaginaries about the future, Design Fiction moves forward innovation perspectives, as conveyed by author Bruce Sterling's own definition: "Design Fiction is the deliberate use of diegetic prototypes to suspend disbelief about change". Reflecting the diversity of media used to create design fictions and the breadth of concepts that are prototyped in the associated fictional worlds, researchers Joseph Lindley and Paul Coulton propose that design fiction be defined as: "(1) someth ...
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Social Fiction
Social science fiction is a subgenre of science fiction, usually (but not necessarily) soft science fiction, concerned less with technology/space opera and more with speculation about society. In other words, it "absorbs and discusses anthropology" and speculates about human behavior and interactions.Archaeology in Fiction, Stories, and Novels
. . May 28, 2008
Exploration of fictional societies is a significant aspect of science fiction, allowing it to perform predictive ('''', 1895; '' ...
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Joichi Ito
is a Japanese entrepreneur and venture capitalist. He is a former director of the MIT Media Lab, former professor of the practice of media arts and sciences at MIT, and a former visiting professor of practice at the Harvard Law School. Ito has received recognition for his role as an entrepreneur focused on Internet and technology companies and has founded, among other companies, PSINet Japan, Digital Garage, and Infoseek Japan. Ito is a strategic advisor to Sony Corporation and general partner of Neoteny Labs. Ito wrote a monthly column in the Ideas section of Wired. Following the exposure of his personal and professional financial ties to sex offender and financier Jeffrey Epstein, Ito resigned from his roles at MIT, Harvard, the John D. and Catherine T. MacArthur Foundation, the Knight Foundation, PureTech Health, and The New York Times Company on September 7, 2019. Early life and education Ito was born in Kyoto, Japan. His family moved to Canada and then to the United Stat ...
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MIT Media Lab
The MIT Media Lab is a research laboratory at the Massachusetts Institute of Technology, growing out of MIT's Architecture Machine Group in the School of Architecture. Its research does not restrict to fixed academic disciplines, but draws from technology, media, science, art, and design. , Media Lab's research groups include neurobiology, biologically inspired fabrication, socially engaging robots, emotive computing, bionics, and hyperinstruments. The Media Lab was founded in 1985 by Nicholas Negroponte and former MIT President Jerome Wiesner, and is housed in the Wiesner Building (designed by I. M. Pei), also known as Building E15. The Lab has been written about in the popular press since 1988, when Stewart Brand published ''The Media Lab: Inventing the Future at M.I.T.'', and its work was a regular feature of technology journals in the 1990s. In 2009, it expanded into a second building. The Media Lab came under scrutiny in 2019 due to its acceptance of donations from ...
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Museum Of Modern Art
The Museum of Modern Art (MoMA) is an art museum located in Midtown Manhattan, New York City, on 53rd Street between Fifth and Sixth Avenues. It plays a major role in developing and collecting modern art, and is often identified as one of the largest and most influential museums of modern art in the world. MoMA's collection offers an overview of modern and contemporary art, including works of architecture and design, drawing, painting, sculpture, photography, prints, illustrated and artist's books, film, and electronic media. The MoMA Library includes about 300,000 books and exhibition catalogs, more than 1,000 periodical titles, and more than 40,000 files of ephemera about individual artists and groups. The archives hold primary source material related to the history of modern and contemporary art. It attracted 1,160,686 visitors in 2021, an increase of 64% from 2020. It ranked 15th on the list of most visited art museums in the world in 2021.'' The Art Newspaper'' an ...
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