Crazy Penguin Catapult
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Crazy Penguin Catapult
''Crazy Penguin Catapult'' is an action-adventure mobile game developed by Sumea and published by Digital Chocolate for Java ME mobile devices in 2007, and later ported to Microsoft Windows and iOS. The game revolves around courageous penguins fending off their territories from invading polar bears using a catapult. It is reminiscent of ''Yetisports'' and is believed to have inspired the famous ''Angry Birds'' mobile game which it predates by two years. A direct sequel titled ''Crazy Penguin Catapult 2'' was released on June 20, 2009, also on J2ME and iOS. Four smaller spin-offs followed, including a Facebook game ''Crazy Penguin Wars''. Gameplay ''Crazy Penguin Catapult'' / ''Crazy Penguin Catapult 2'' Each level has two stages: the first sees the player try to use a catapult to fling penguins through a gap in the wall. Those that make it through are then brought into stage two, which has the player drop the penguins into an area filled with polar bears, the aim being to k ...
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Digital Chocolate
Digital Chocolate, Inc. was a video game developer and publisher headquartered in San Mateo, California. It was founded in 2003 by Trip Hawkins, the founder of video game companies Electronic Arts and The 3DO Company. The company focused on developing games for Java ME-based mobile phones, iOS, and Microsoft Windows, and made some non-entertainment titles. Its marketing motto was ''Seize the minute''. The developer was officially closed in 2014. It has sold its games to RockYou, and its website was shut down. History Digital Chocolate was founded in 2003 by Hawkins after the failure of The 3DO Company. It had operations in San Mateo, Seattle, St. Petersburg, Bangalore, Helsinki, and Mexicali. In 2004, Digital Chocolate acquired European developer Sumea, which then became its Helsinki studio. On August 15, 2011, Digital Chocolate agreed to acquire Sandlot Games, a leading casual game developer and publisher. In May 2012, Trip Hawkins stepped down as CEO to move to a "consultin ...
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Health Point
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Figure Skating
Figure skating is a sport in which individuals, pairs, or groups perform on figure skates on ice. It was the first winter sport to be included in the Olympic Games, when contested at the 1908 Olympics in London. The Olympic disciplines are men's singles, women's singles, pair skating, and ice dance; the four individual disciplines are also combined into a team event, first included in the Winter Olympics in 2014. The non-Olympic disciplines include synchronized skating, Theater on Ice, and four skating. From intermediate through senior-level competition, skaters generally perform two programs (the short program and the free skate), which, depending on the discipline, may include spins, jumps, moves in the field, lifts, throw jumps, death spirals, and other elements or moves. Figure skaters compete at various levels from beginner up to the Olympic level (senior) at local, regional, sectional, national, and international competitions. The International Skating Union (IS ...
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Ice Skating
Ice skating is the self-propulsion and gliding of a person across an ice surface, using metal-bladed ice skates. People skate for various reasons, including recreation (fun), exercise, competitive sports, and commuting. Ice skating may be performed on naturally frozen bodies of water, such as ponds, lakes, canals, and rivers, and on man-made ice surfaces both indoors and outdoors. Natural ice surfaces used by skaters can accommodate a variety of winter sports which generally require an enclosed area, but are also used by skaters who need ice tracks and trails for distance skating and speed skating. Man-made ice surfaces include ice rinks, ice hockey rinks, bandy fields, ice tracks required for the sport of ice cross downhill, and arenas. Various formal sports involving ice skating have emerged since the 19th century. Ice hockey, bandy, rinkball, and ringette, are team sports played with, respectively, a flat sliding puck, a ball, and a rubber ring. Synchronized skating ...
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Giant Octopus
''Enteroctopus'' is an octopus genus whose members are sometimes known as giant octopus. Etymology The generic name ''Enteroctopus'' was created by Alphonse Tremeau de Rochebrune and Jules François Mabille in 1887 and published in 1889, joining Ancient Greek 'gut' and , thus 'octopus ith arms similar toguts.' Description ''Enteroctopus'' is a genus of generally temperate octopuses. Members of this genus are characterized by their large size and are often known as giant octopuses. ''Enteroctopus'' species have distinct longitudinal wrinkles or folds dorsally and laterally on their bodies. Their heads are distinctly narrower than the mantle width. The hectocotylus of the males in this genus, found on the third right arm, is long and narrow in comparison with other genera in the family Octopodidae, often comprising one-fifth the length of the arm. Octopuses in this genus have large, paddle-like papillae instead of the more conical papillae in other octopus genera. Specie ...
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Underwater Diving
Underwater diving, as a human activity, is the practice of descending below the water's surface to interact with the environment. It is also often referred to as diving, an ambiguous term with several possible meanings, depending on context. Immersion in water and exposure to high ambient pressure have physiological effects that limit the depths and duration possible in ambient pressure diving. Humans are not physiologically and anatomically well-adapted to the environmental conditions of diving, and various equipment has been developed to extend the depth and duration of human dives, and allow different types of work to be done. In ambient pressure diving, the diver is directly exposed to the pressure of the surrounding water. The ambient pressure diver may dive on breath-hold (freediving) or use breathing apparatus for scuba diving or surface-supplied diving, and the saturation diving technique reduces the risk of decompression sickness (DCS) after long-duration deep dives ...
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Doodle Jump
''Doodle Jump'' is a platforming video game developed and published by Croatian studio Lima Sky, for Windows Phone, iPhone OS, BlackBerry, Android, Java Mobile (J2ME), Nokia Symbian, and Xbox 360 for the Kinect platform. It was released worldwide for iPhone OS on March 15, 2009, and was later released for Android and Blackberry on March 2, 2010, Symbian on May 1, 2010, Windows Phone 7 on June 1, 2011, and August 21, 2013, on Windows Phone 8. It was released for the iPad on September 1, 2011. Since its release, the game has been generally well received. The game is currently available on nine platforms. ''Doodle Jump'' was renowned for its selling rate by App Store standards, which counted 25,000 copies sold daily for 4 consecutive months (later overtaken by ''Angry Birds''). As of December, 2011, the game sold 10 million copies over iTunes and Google Play and reached 15 million downloads across all platforms. The game has been developed into a video redemption game for play at vi ...
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Jet Pack
A jet pack, rocket belt, or rocket pack is a device worn on the back which uses jets of gas or liquid to propel the wearer through the air. The concept has been present in science fiction for almost a century and became widespread in the 1960s. Real jet packs have been developed using a variety of mechanisms, but their uses are much more limited than their fictional counterparts because of the challenges of the Earth's atmosphere, gravity, the low energy density of utilisable fuels, and the human body not being suited to flight, and they are principally used for stunts. A practical use for the jet pack has been in extra-vehicular activities for astronauts because of the apparent weightlessness and lack of friction-creating atmosphere in orbit. The term jet suit is used for a system incorporating a jet pack and associated jets attached to the arms to increase manoeuvrability (e.g. the Daedalus Flight Pack). Overview In the most general terms, a jet pack is a wearable device which ...
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Hula Hoop
A hula hoop is a toy hoop that is twirled around the waist, limbs or neck. It can also be wheeled along the ground like a wheel, with careful execution. They have been used by children and adults since at least 500 BC. The modern hula hoop was inspired by Australian bamboo hoops. Common lore posits the creators of the plastic hoop popularised in the US witnessed Australian children playing with bamboo hoops while driving past in an automobile. The new plastic version was popularized in 1958 by the Wham-O toy company and became a fad. Hula hoops for children generally measure approximately in diameter, while those for adults measure around . Traditional materials for hoops include willow, rattan (a flexible and strong vine), grapevines and stiff grasses. Commercial hoops are usually made of plastic tubing. Origins Native American Hoop Dance is a form of storytelling dance incorporating hoops as props. These props are used to create both static and dynamic shapes, which repr ...
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Parachuting
Parachuting, including also skydiving, is a method of transiting from a high point in the atmosphere to the surface of Earth with the aid of gravity, involving the control of speed during the descent using a parachute or parachutes. For human skydiving, it may involve a phase of more or less free-falling (the skydiving segment) which is a period when the parachute has not yet been deployed and the body gradually accelerates to terminal velocity. For cargo parachuting, the parachute descent may begin immediately, such as a parachute-airdrop in the lower atmosphere of Earth, or be significantly delayed, such as in a planetary atmosphere where an object is descending "under parachute" following atmospheric entry from space, and may begin only after the hypersonic entry phase and initial deceleration that occurs due to friction with the thin upper atmosphere. History Common uses Parachuting is performed as a recreational activity and a competitive sport, and is widel ...
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Fast Completion
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glitches that allow sections to be skipped or completed more quickly than intended. Tool-assisted speedrun, Tool-assisted speedrunning is a sub-category of speedrunning that uses Emulator, emulation software to slow the game down and create a precisely controlled sequence of inputs. Many online communities develop around speedrunning specific games; community leaderboard rankings for individual games form the primary competitive metric for speedrunning. Racing between two or more speedrunners is also a popular form of competition. Videos and Livestreaming, livestreams of speedruns are shared via the internet on media sites such as YouTube and Twitch (service), Twitch. Speedruns are sometimes showcased at marathon events, which are Gaming conve ...
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