Continuum (role-playing Game)
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Continuum (role-playing Game)
''Continuum: Roleplaying in the Yet'' (stylized as ''C°ntinuum: roleplaying in The Yet'') is a science fiction role-playing game about time travel created by Chris Adams, Dave Fooden and Barbara Manui and published by Aetherco/Dreamcatcher. The Continuum also refers to a collective group of time travelers as a whole and the society they inhabit in the game. Setting Unlike other time travel games (and fiction), which usually depict time travelers as either lone explorers or as an all-powerful " time police", ''Continuum'' assumes that time travelers (spanners) would eventually evolve their own society, with its own laws, rules, slang, groups, art movements, and the like. Time travel would color such a civilization in the same way that any other major technology (such as television or the automobile) has changed the human race. ''Continuum'' states that the core question of the game is "If you could learn to span time at will . . . ''what form of civilization would you be ent ...
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C°ntinuum - Roleplaying In The Yet
''Continuum: Roleplaying in the Yet'' (stylized as ''C°ntinuum: roleplaying in The Yet'') is a science fiction role-playing game about time travel created by Chris Adams (writer/artist), Chris Adams, Dave Fooden and Barbara Manui and published by Aetherco/Dreamcatcher Multimedia, Dreamcatcher. The Continuum also refers to a collective group of time travelers as a whole and the society they inhabit in the game. Setting Unlike other time travel games (and fiction), which usually depict time travelers as either lone explorers or as an all-powerful "time police", ''Continuum'' assumes that time travelers (spanners) would eventually evolve their own society, with its own laws, rules, slang, groups, art movements, and the like. Time travel would color such a civilization in the same way that any other major technology (such as television or the automobile) has changed the human race. ''Continuum'' states that the core question of the game is "If you could learn to span time at will . ...
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Narcissist
Narcissism is a self-centered personality style characterized as having an excessive interest in one's physical appearance or image and an excessive preoccupation with one's own needs, often at the expense of others. Narcissism exists on a continuum that ranges from normal to abnormal personality expression. While there exists normal, healthy levels of narcissism in humans, there are also more extreme levels of narcissism, being seen particularly in people who are self-absorbed, or people who have a pathological mental illness like narcissistic personality disorder. It is one of the traits featured in the dark triad, along with Machiavellianism and subclinical psychopathy. History of thought The term "narcissism" comes from the Roman poet Ovid's ''Metamorphoses'', written in the year 8 AD. Book III of the poem tells the mythical story of a handsome young man, Narcissus, who spurns the advances of many potential lovers. When Narcissus rejects the nymph Echo, who was cursed ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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RPGNet
RPGnet is a role-playing game website. It includes sections on wargaming, wargames, tabletop games and video games, as well as columns on gaming topics. RPGnet was founded in 1996 by Emma and Sandy Antunes, Shawn Althouse ( etrigan) and Brian David Phillips, as a way to unify a number of transient game sites. In 2001 it was purchased by Skotos Tech, but maintains creative and editorial autonomy. Currently it is being run by Shannon Appelcline of Skotos, while a number of volunteer Forum moderator, moderators and administrators help maintain the forums. RPGnet services Forums Originally based on Matt's WWWBoard script, the 1997 RPGnet forums were formatted in earlier message boards' threaded style, being mostly dedicated to game design and industry news. With the change to vBulletin on 2002, new sections catering to the growing player and enthusiast user bases were added. The boards used vBulletin for the next sixteen years, until November, 2018, when they were migrated to the XenFo ...
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Playtest
A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, puzzle hunts, role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...s, and video games, for which they have become an established part of the quality control process. An individual involved in testing a game is referred to as a playtester. An ''open'' playtest could be considered open to anyone who wishes to join, or it may refer to game designers recruiting testers from outside the design group. Prospective testers usually must complete a survey or provide their contact information in order to be considered for participation ...
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New York (state)
New York, officially the State of New York, is a state in the Northeastern United States. It is often called New York State to distinguish it from its largest city, New York City. With a total area of , New York is the 27th-largest U.S. state by area. With 20.2 million people, it is the fourth-most-populous state in the United States as of 2021, with approximately 44% living in New York City, including 25% of the state's population within Brooklyn and Queens, and another 15% on the remainder of Long Island, the most populous island in the United States. The state is bordered by New Jersey and Pennsylvania to the south, and Connecticut, Massachusetts, and Vermont to the east; it has a maritime border with Rhode Island, east of Long Island, as well as an international border with the Canadian provinces of Quebec to the north and Ontario to the northwest. New York City (NYC) is the most populous city in the United States, and around two-thirds of the state's popul ...
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New York City
New York, often called New York City or NYC, is the List of United States cities by population, most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the List of United States cities by population density, most densely populated major city in the United States, and is more than twice as populous as second-place Los Angeles. New York City lies at the southern tip of New York (state), New York State, and constitutes the geographical and demographic center of both the Northeast megalopolis and the New York metropolitan area, the largest metropolitan area in the world by urban area, urban landmass. With over 20.1 million people in its metropolitan statistical area and 23.5 million in its combined statistical area as of 2020, New York is one of the world's most populous Megacity, megacities, and over 58 million people live within of the city. New York City is a global city, global Culture of New ...
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A Gamemaster's Treasury Of Time
A, or a, is the first letter and the first vowel of the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''a'' (pronounced ), plural ''aes''. It is similar in shape to the Ancient Greek letter alpha, from which it derives. The uppercase version consists of the two slanting sides of a triangle, crossed in the middle by a horizontal bar. The lowercase version can be written in two forms: the double-storey a and single-storey ɑ. The latter is commonly used in handwriting and fonts based on it, especially fonts intended to be read by children, and is also found in italic type. In English grammar, " a", and its variant " an", are indefinite articles. History The earliest certain ancestor of "A" is aleph (also written 'aleph), the first letter of the Phoenician alphabet, which consisted entirely of consonants (for that reason, it is also called an abjad to distinguish it fro ...
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Anachronism
An anachronism (from the Ancient Greek, Greek , 'against' and , 'time') is a chronology, chronological inconsistency in some arrangement, especially a juxtaposition of people, events, objects, language terms and customs from different time periods. The most common type of anachronism is an object misplaced in time, but it may be a verbal expression, a technology, a philosophical idea, a musical style, a material, a plant or animal, a custom, or anything else associated with a particular period that is placed outside its proper temporal domain. (An example of that would be films including non-avian dinosaurs and prehistoric human beings living side by side, but they were, in reality, millions of years apart.) An anachronism may be either intentional or unintentional. Intentional anachronisms may be introduced into a literary or artistic work to help a contemporary audience engage more readily with a historical period. Anachronism can also be used intentionally for purposes of rh ...
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Grandfather Paradox
A temporal paradox, time paradox, or time travel paradox is a paradox, an apparent contradiction, or logical contradiction associated with the idea of time and time travel. The notion of time travel to the future complies with current understanding of physics via relativistic time dilation, temporal paradoxes arise from circumstances involving hypothetical time travel to the past and are often used to demonstrate its impossibility. In physics, temporal paradoxes fall into two broad groups: consistency paradoxes exemplified by the grandfather paradox; and causal loops. Other paradoxes associated with time travel are a variation of the Fermi paradox and paradoxes of free will that stem from causal loops such as Newcomb's paradox. Causal loop A causal loop is a paradox of time travel that occurs when a future event is the cause of a past event, which in turn is the cause of the future event. Both events then exist in spacetime, but their origin cannot be determined. A causal loop may ...
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The Men Who Murdered Mohammed
"The Men Who Murdered Mohammed" is a science fiction short story by American writer Alfred Bester. It was first published in ''The Magazine of Fantasy and Science Fiction'' in October 1958. It has been translated into French, Italian, Spanish, Portuguese, and German, and has been reprinted nine times, most recently in ''Virtual Unrealities'' (1997). Synopsis When mad scientist Henry Hassel discovers his wife in the midst of committing adultery, he decides that simple murder would be intellectually unsatisfying; he therefore builds a time machine with the intention of killing his wife's grandparents in their youth, so that she will never have existed. When he returns to the present, however, nothing has changed. In a desperate attempt to alter history, Hassel begins killing historical figures of greater and greater significance (eventually including Mohammed, thus the story's title), only to learn that the nature of time is very different from what he had thought. Critical recepti ...
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Alfred Bester (author)
Alfred Bester (December 18, 1913 – September 30, 1987) was an American science fiction author, TV and radio scriptwriter, magazine editor and scripter for comic strips and comic books. He is best remembered for his science fiction, including ''The Demolished Man'', winner of the inaugural Hugo Award in 1953. Science fiction author Harry Harrison wrote, "Alfred Bester was one of the handful of writers who invented modern science fiction." Shortly before his death, the Science Fiction Writers of America (SFWA) named Bester its ninth Grand Master, presented posthumously in 1988. The Science Fiction and Fantasy Hall of Fame inducted him in 2001. Life and career Alfred Bester was born in Manhattan, New York City, on December 18, 1913. His father, James J. Bester, owned a shoe store and was a first-generation American whose parents were both Austrian Jews. Alfred's mother, Belle (née Silverman), was born in Russia and spoke Yiddish as her first language before coming to ...
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