Confabulation (neural Networks)
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Confabulation (neural Networks)
A confabulation, also known as a false, degraded, or corrupted memory, is a stable pattern of activation in an artificial neural network or neural assembly that does not correspond to any previously learned patterns. The same term is also applied to the (nonartificial) neural mistake-making process leading to a false memory (confabulation). Cognitive science In cognitive science, the generation of confabulatory patterns is symptomatic of some forms of brain trauma. In this, confabulations relate to pathologically induced neural activation patterns depart from direct experience and learned relationships. In computational modeling of such damage, related brain pathologies such as dyslexia and hallucination result from simulated lesioning and neuron death. Forms of confabulation in which missing or incomplete information is incorrectly filled in by the brain are generally modelled by the well known neural network process called pattern completion. Neural networks Confabulation is ce ...
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False Memory
In psychology, a false memory is a phenomenon where someone recalls something that did not happen or recalls it differently from the way it actually happened. Suggestibility, activation of associated information, the incorporation of misinformation, and source misattribution have been suggested to be several mechanisms underlying a variety of types of false memory. Early work The false memory phenomenon was initially investigated by psychological pioneers Pierre Janet and Sigmund Freud. Freud was fascinated with memory and all the ways it could be understood, used, and manipulated. Some claim that his studies have been quite influential in contemporary memory research, including the research into the field of false memory. Pierre Janet was a French neurologist also credited with great contributions into memory research. Janet contributed to false memory through his ideas on dissociation and memory retrieval through hypnosis. In 1974, Elizabeth Loftus and John Palmer conduct ...
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Cortico-basal Ganglia-thalamo-cortical Loop
The cortico-basal ganglia-thalamo-cortical loop (CBGTC loop) is a system of neural circuits in the brain. The loop involves connections between the cortex, the basal ganglia, the thalamus, and back to the cortex. It is of particular relevance to hyperkinetic and hypokinetic movement disorders, such as Parkinson's disease and Huntington's disease, as well as to mental disorders of control, such as attention deficit hyperactivity disorder (ADHD), obsessive–compulsive disorder (OCD), and Tourette syndrome. The CBGTC loop primarily consists of modulatory dopaminergic projections from the pars compacta of the substantia nigra, and ventral tegmental area as well as excitatory glutamatergic projections from the cortex to the striatum, where these projections form synapses with excitatory and inhibitory pathways that relay back to the cortex. The loop was originally proposed as a part of a model of the basal ganglia called the ''parallel processing model'', which has been criticize ...
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Inductive Reasoning
Inductive reasoning is a method of reasoning in which a general principle is derived from a body of observations. It consists of making broad generalizations based on specific observations. Inductive reasoning is distinct from ''deductive'' reasoning. If the premises are correct, the conclusion of a deductive argument is ''certain''; in contrast, the truth of the conclusion of an inductive argument is '' probable'', based upon the evidence given. Types The types of inductive reasoning include generalization, prediction, statistical syllogism, argument from analogy, and causal inference. Inductive generalization A generalization (more accurately, an ''inductive generalization'') proceeds from a premise about a sample to a conclusion about the population. The observation obtained from this sample is projected onto the broader population. : The proportion Q of the sample has attribute A. : Therefore, the proportion Q of the population has attribute A. For example, say there ...
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Robert Hecht-Nielsen
Robert Hecht-Nielsen (July 18, 1947–May 25, 2019) was an American computer scientist, neuroscientist, entrepreneur and professor of electrical and computer engineering at the University of California, San Diego. He co-founded HNC Software Inc. (NASDAQ: HNCS) in 1986 which went on to develop the pervasive card fraud detection system, Falcon®. He became a vice president of R&D at Fair Isaac Corporation when it acquired the company in 2002. Artificial Neural Networks As a pioneer in the field of artificial neural networks, he authored the first textbook on the subject, ''Neurocomputing,'' in 1989. Hecht-Nielsen was awarded the INNS Gabor Award and INNS Neural Networks Pioneer Award for his significant contributions to the field. He was among the core group of researchers who proved that neural networks are universal function approximators. Confabulation Theory In March, 2005, he held an event to announce "the fundamental mechanism of cognition" dubbeConfabulation Theory whi ...
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Neurobiology
Neuroscience is the scientific study of the nervous system (the brain, spinal cord, and peripheral nervous system), its functions and disorders. It is a multidisciplinary science that combines physiology, anatomy, molecular biology, developmental biology, cytology, psychology, physics, computer science, chemistry, medicine, statistics, and mathematical modeling to understand the fundamental and emergent properties of neurons, glia and neural circuits. The understanding of the biological basis of learning, memory, behavior, perception, and consciousness has been described by Eric Kandel as the "epic challenge" of the biological sciences. The scope of neuroscience has broadened over time to include different approaches used to study the nervous system at different scales. The techniques used by neuroscientists have expanded enormously, from molecular and cellular studies of individual neurons to imaging of sensory, motor and cognitive tasks in the brain. History The earliest ...
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Motor Planning
In psychology and neuroscience, motor planning is a set of processes related to the preparation of a movement that occurs during the reaction time (the time between the presentation of a stimulus to a person and that person's initiation of a motor response). Colloquially, the term applies to any process involved in the preparation of a movement during the reaction time, including perception-related and action-related processes. For example, the identification of a task-relevant stimulus is captured by the usual meaning of the term, "motor planning", but this identification process is not strictly motor-related. Wong and colleagues (2015) have proposed a narrower definition to include only movement-related processes: "Specification of the movement trajectory for the desired action, a description of how the end-effector In robotics, an end effector is the device at the end of a robotic arm, designed to interact with the environment. The exact nature of this device depends on the appl ...
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Apoptosis
Apoptosis (from grc, ἀπόπτωσις, apóptōsis, 'falling off') is a form of programmed cell death that occurs in multicellular organisms. Biochemical events lead to characteristic cell changes (morphology) and death. These changes include blebbing, cell shrinkage, nuclear fragmentation, chromatin condensation, DNA fragmentation, and mRNA decay. The average adult human loses between 50 and 70 billion cells each day due to apoptosis. For an average human child between eight and fourteen years old, approximately twenty to thirty billion cells die per day. In contrast to necrosis, which is a form of traumatic cell death that results from acute cellular injury, apoptosis is a highly regulated and controlled process that confers advantages during an organism's life cycle. For example, the separation of fingers and toes in a developing human embryo occurs because cells between the digits undergo apoptosis. Unlike necrosis, apoptosis produces cell fragments called apoptotic ...
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Brain Cell
Brain cells make up the functional tissue of the brain. The rest of the brain tissue is structural or connective called the stroma which includes blood vessels. The two main types of cells in the brain are neurons, also known as nerve cells, and glial cells also known as neuroglia. Neurons are the excitable cells of the brain that function by communicating with other neurons and interneurons (via synapses), in neural circuits and larger brain networks. The two main neuronal classes in the cerebral cortex are excitatory projection neurons, and inhibitory interneurons; around 70-80 per cent are neurons, and 20-30 per cent inhibitory interneurons. Neurons are often grouped into a cluster known as a nucleus where they usually have roughly similar connections and functions. Nuclei are connected to other nuclei by tracts of white matter. Glia are the supporting cells of the neurons and have many functions not all of which are clearly understood, but include providing support and n ...
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Entertainment
Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things because individuals have different preferences, most forms of entertainment are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures and were supported in royal courts and developed into sophisticated forms, over time becoming available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded p ...
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Space Vehicle
A space vehicle is the combination of a spacecraft and its launch vehicle which carries it into space. The earliest space vehicles were expendable launch systems, using a single or multistage rocket to carry a relatively small spacecraft in proportion to the total vehicle size and mass. An early exception to this, the Space Shuttle, consisted of a reusable orbital vehicle carrying crew and payload, supported by an expendable external propellant tank and two reusable solid-fuel booster rockets. Reusable launch systems are currently being developed by private industry. Early spacecraft or space vehicles were sometimes hyped as " spaceships", a term which comes from science fiction to designate a hypothetical vehicle which travels beyond low Earth orbit and is 100% reusable, needing only to be refueled like an airplane. History In the 1865 Jules Verne novel ''From the Earth to the Moon'', successful attempts are made to launch three people in a projectile with the goal of a M ...
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Military Intelligence
Military intelligence is a military discipline that uses information collection and analysis approaches to provide guidance and direction to assist commanders in their decisions. This aim is achieved by providing an assessment of data from a range of sources, directed towards the commanders' mission requirements or responding to questions as part of operational or campaign planning. To provide an analysis, the commander's information requirements are first identified, which are then incorporated into intelligence collection, analysis, and dissemination. Areas of study may include the operational environment, hostile, friendly and neutral forces, the civilian population in an area of combat operations, and other broader areas of interest. Intelligence activities are conducted at all levels, from tactical to strategic, in peacetime, the period of transition to war, and during a war itself. Most governments maintain a military intelligence capability to provide analytical and i ...
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Sensemaking
Sensemaking or sense-making is the process by which people give meaning to their collective experiences. It has been defined as "the ongoing retrospective development of plausible images that rationalize what people are doing" ( Weick, Sutcliffe, & Obstfeld, 2005, p. 409). The concept was introduced to organizational studies by Karl E. Weick in the 1970s and has affected both theory and practice. Weick intended to encourage a shift away from the traditional focus of organization theorists on decision-making and towards the processes that constitute the meaning of the decisions that are enacted in behavior. Definition There is no single agreed upon definition of sensemaking, but there is consensus that it is a process that allows people to understand ambiguous, equivocal or confusing issues or events. Disagreements about the meaning of sensemaking exist around whether sensemaking is a mental process within the individual, a social process or a process that occurs as part of discu ...
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