Conan Unchained!
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Conan Unchained!
''Conan Unchained!'' is a 1984 adventure module for the ''Dungeons & Dragons'' roleplaying game that centers on an adventure of the fictional hero Conan the Barbarian and his companions. Plot summary ''Conan Unchained!'' is a scenario set during Conan's days as a Kozak raider and pirate on the Sea of Vilayet. The module includes rules for playing in the Hyborian Age with ''AD&D'' rules and provides character descriptions of Conan, Valeria, Juma, and Nestor from the ''Conan'' novels.''D&D Module CB1: "Conan: Unchained!" - Part 1''
from SomethingAwful.com
Some of the scenes include being captured by Kozaks and traveling to a mysterious Island to rescue Princess Amrastisi.
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CB1 Conan Unchained
CB1 may refer to: * CB1, a postcode district in the CB postcode area * Cannabinoid receptor 1 Cannabinoid receptor type 1 (CB1), also known as cannabinoid receptor 1, is a G protein-coupled cannabinoid receptor that in humans is encoded by the ''CNR1'' gene. The human CB1 receptor is expressed in the peripheral nervous system and central ..., a receptor for cannabinoids in the brain * ''Crash Bandicoot'' (video game), the first game in the ''Crash Bandicoot'' series * Manhattan Community Board 1 {{Letter-NumberCombDisambig ...
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Imagine (AD&D Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons and Dragons'' and ''Dungeons and Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarfs lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Imagi ...
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Dungeons & Dragons Modules
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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The Roleplaying Game
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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Conan Role-Playing Game
The ''Conan Role-Playing Game'' was published by TSR, Inc. in 1985. Contents This boxed game was designed for players age 10 and up contained a full-color map, a 32-page rule book, a 16-page reference guide of talents, weaknesses, and charts, and a 48-page notebook about the land of Hyboria plus two 10 sided dice. Game mechanics The game's main rules are adapted from the ''Marvel Super Heroes (role-playing game), Marvel Super Heroes'' rules, a role-playing game first published by TSR in 1984 and mainly designed by Jeff Grubb, although David Cook (game designer), Zeb Cook brought some help, as stated by Grubb himself. The system refers D100 dice rolls to a resolution table. Mark Krawec, a member of the RPGnet community, recovered the system from the past in 2007, named it ZeFRS (Zeb's Fantasy Roleplaying System) and published a free PDF document where the game mechanics had been completely expurgated from any licensed Conan material. Two years later, in 2009, a ZeFRS paperback b ...
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GURPS Conan
''GURPS Conan'' is a sourcebook and a series of solo adventures for ''GURPS''. Publication history ''GURPS Conan'' was one of the earliest products from a licensed property produced by Steve Jackson Games. The company, after launching GURPS in 1986, acquired a Conan game license from Conan Properties International in 1988. The same year, Steve Jackson Games published a solo adventure titled ''GURPS Conan: Beyond Thunder River''. Only the following year, in 1989, saw light of day the ''GURPS Conan'' setting supplement: ''GURPS Conan, The World of Robert E. Howard's Barbarian Hero''. The core rulebook was written by Curtis M. Scott, with a cover by Kirk Reinert and illustrations by Butch Burcham, and was published by Steve Jackson Games as a 128-page book. Three other solo adventures followed this setting supplement, all of them also in 1989: ''GURPS Conan and the Queen of the Black Coast'', ''GURPS Conan: Moon of Blood'' and ''GURPS Conan the Wyrmslayer''. Timeline releases: * ...
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Anne Gray McCready
Anne C. Gray McCready (born July 7, 1960, in Williams Bay, Wisconsin) is a game designer and editor who has worked on a number of products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR, Inc., TSR. Early life Anne Gray grew up in Williams Bay, Wisconsin, and went to the University of Wisconsin–Whitewater majoring in biology, switching to marketing after a year, and switching to English the following year, earning her Bachelor of Arts, B.A. in English in 1982. "My first job after college was working at a printing company, where I keylined ads, business cards, and menus, and got interested in graphic design." Career Gray "applied for a nice, normal job at TSR, Inc., TSR, as an Administrative Assistant with TSR's International Division, but I didn't get it. I did keep in touch with the company, and later that year I got another interview for a job as a Copy Editor. . . and I was hired." Although Gray was not yet familiar with the ''Dungeons & Dragons'' game at th ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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