Conan Role-Playing Game
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Conan Role-Playing Game
The ''Conan Role-Playing Game'' was published by TSR, Inc. in 1985. Contents This boxed game was designed for players age 10 and up contained a full-color map, a 32-page rule book, a 16-page reference guide of talents, weaknesses, and charts, and a 48-page notebook about the land of Hyboria plus two 10 sided dice. Game mechanics The game's main rules are adapted from the ''Marvel Super Heroes (role-playing game), Marvel Super Heroes'' rules, a role-playing game first published by TSR in 1984 and mainly designed by Jeff Grubb, although David Cook (game designer), Zeb Cook brought some help, as stated by Grubb himself. The system refers D100 dice rolls to a resolution table. Mark Krawec, a member of the RPGnet community, recovered the system from the past in 2007, named it ZeFRS (Zeb's Fantasy Roleplaying System) and published a free PDF document where the game mechanics had been completely expurgated from any licensed Conan material. Two years later, in 2009, a ZeFRS paperback b ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. It al ...
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Role-playing Games Based On Conan The Barbarian
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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Fantasy Role-playing Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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Adventures In An Age Undreamed Of
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sports. Adventures are often undertaken to create psychological arousal or in order to achieve a greater goal, such as the pursuit of knowledge that can only be obtained by such activities. Motivation Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow). For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his ''Man's Fate'' (1933), "If a man is not ready to risk his life, where is his dignity?". Similarly, Helen Keller stated that "Life is either a daring adventure or nothing." Outdoor adventurous activities are typically undertaken for the purposes of recreation or excitement: examples are adventure racin ...
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The Roleplaying Game
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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GURPS Conan
''GURPS Conan'' is a sourcebook and a series of solo adventures for ''GURPS''. Publication history ''GURPS Conan'' was one of the earliest products from a licensed property produced by Steve Jackson Games. The company, after launching GURPS in 1986, acquired a Conan game license from Conan Properties International in 1988. The same year, Steve Jackson Games published a solo adventure titled ''GURPS Conan: Beyond Thunder River''. Only the following year, in 1989, saw light of day the ''GURPS Conan'' setting supplement: ''GURPS Conan, The World of Robert E. Howard's Barbarian Hero''. The core rulebook was written by Curtis M. Scott, with a cover by Kirk Reinert and illustrations by Butch Burcham, and was published by Steve Jackson Games as a 128-page book. Three other solo adventures followed this setting supplement, all of them also in 1989: ''GURPS Conan and the Queen of the Black Coast'', ''GURPS Conan: Moon of Blood'' and ''GURPS Conan the Wyrmslayer''. Timeline releases: * ...
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Conan Against Darkness!
''Conan Against Darkness!'' is a 1984 adventure module for the first edition of the ''Advanced Dungeons & Dragons'' fantasy roleplaying game, set in the Hyborian universe of Robert E. Howard's character Conan the Barbarian. It is designed for four player characters at character level 10-14 and uses some minor rule variations in an attempt to recreate the setting's atmosphere. It was publicized as containing a "journey of epic proportions". Plot summary ''Conan Against Darkness!'' is an adventure that takes place while Conan was King of Aquilonia and features a battle against Thoth-Amon. The adventure requires the use of some variant rules specified in the publication. These include "Fear", a faster healing rate, and "Heroism". The publication includes four new monsters (Winged Gaunts, Crawler in the Dark, Serpent Folk, and Fire Guardians), several new magical items, and game statistics for the four suggested player characters - Conan, Pelias the Sorcerer, Nzinga the Amazon, an ...
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Conan Unchained!
''Conan Unchained!'' is a 1984 adventure module for the ''Dungeons & Dragons'' roleplaying game that centers on an adventure of the fictional hero Conan the Barbarian and his companions. Plot summary ''Conan Unchained!'' is a scenario set during Conan's days as a Kozak raider and pirate on the Sea of Vilayet. The module includes rules for playing in the Hyborian Age with ''AD&D'' rules and provides character descriptions of Conan, Valeria, Juma, and Nestor from the ''Conan'' novels.''D&D Module CB1: "Conan: Unchained!" - Part 1''
from SomethingAwful.com
Some of the scenes include being captured by Kozaks and traveling to a mysterious Island to rescue Princess Amrastisi.
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Different Worlds
''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''RuneQuest'', '' Traveller'', '' Call of Cthulhu'' and others; play techniques and strategies for players and gamemasters of role-playing games; reviews of games and miniatures; and reviews of current books and movies of interest to role-playing gamers. Notably, ''Different Worlds'' also featured early works by artists Steve Oliff, Bill Willingham, and Steve Purcell; ″Sword of Hollywood″, a regular film review column by Larry DiTillio from issue seven onward; the irregular autobiographical/interview feature ″My Life and Roleplaying″; and the industry scuttlebutt column ″A Letter from Gigi″ by the pseudonymous Gigi D'Arn. Publication history ''Different Worlds'' was launched in 1979 by Tadashi Ehara and Greg Stafford of Chaosium ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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