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Comic Market
, more commonly known as or , is a semiannual ''doujinshi'' convention in Tokyo, Japan. A grassroots market focused on the sale of '' doujin'' (self-published) works, Comiket is a not-for-profit fan convention administered by the volunteer-run Comic Market Preparatory Committee (ComiketPC). Inaugurated on 21 December 1975 with an estimated 700 attendees, Comiket has since grown to become the largest fan convention in the world, with an estimated turnstile attendance of 750,000 in 2019. Comiket is typically held at Tokyo Big Sight in August and December, with the two events distinguished as and , respectively. Programme ''Dōjin'' marketplace Comiket is focused primarily on the sale of ''dōjin'': non-commercial, self-published works. Approximately 35,000 circles (a term for groups or individuals who create ''dōjin'') participate in each edition of Comiket. Different circles exhibit on each day of Comiket; circles producing works on a common subject, such as a particular media ...
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Tokyo Big Sight
, officially known as , is a convention and exhibition center in Tokyo, Japan, and the largest one in the country. Opened in April 1996, the center is located in the Ariake Minami district of on the Tokyo Bay waterfront. Its most iconic feature is the visually distinctive Conference Tower. The name Tokyo Big Sight in Japanese eventually became the official name, and it also became the name of the operator in April 2003. The center was a planned venue for the 2020 Summer Olympics hosting wrestling, fencing and taekwondo events, but the reduction of public funds forced the organization committee to choose an alternative location for these events; it instead served as the main broadcasting and press center for the Games. Location and components Located on the shore of Tokyo Bay, about 30 minutes by rail from Tokyo Station, Big Sight is Japan's largest international convention venue. Its most distinctive feature is the unique architecture of its high eight-storey Conference Tower. ...
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Fan Labor
Fan labor, also called fan works, are the creative activities engaged in by fans, primarily those of various media properties or musical groups. These activities can include creation of written works (fiction, fan fiction and review literature), visual or computer-assisted art, films and videos, animations, games, music, or applied arts and costuming. Although fans invest significant time creating their products, and fan-created products are "often crafted with production values as high as any in the official culture," most fans provide their creative works as amateurs, for others to enjoy without requiring or requesting monetary compensation. Fans respect their gift economy culture and are often also fearful that charging other fans for products of their creativity will somehow fundamentally change the fan-fan relationship, as well as attract unwanted legal attention from copyright holders. The skills that fans hone through their fan works may be marketable, and some fans find e ...
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Crunchyroll
Crunchyroll is an American subscription video on-demand over-the-top streaming service owned by Sony through a joint venture between Sony Pictures and Sony Music Entertainment Japan's Aniplex. The service primarily distributes films and television series produced by East Asian media, including Japanese anime. Founded in 2006 by a group of University of California, Berkeley, graduates, Crunchyroll's distribution channel and partnership program delivers content to over 100million registered users worldwide. Crunchyroll was a subsidiary of AT&T's Otter Media, and from 2016 to 2018, the company partnered with Funimation, which would eventually merge into its brand in 2022 after Sony acquired Crunchyroll in 2021. Crunchyroll has offices in San Francisco, Culver City, Dallas, New York City, Melbourne, Tokyo, Paris, Roubaix, Berlin, Chișinău, Lausanne, and London, and is a member of The Association of Japanese Animations (AJA). "Crunchyroll-Hime", also known as "Hime", is th ...
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COVID-19 Pandemic In Japan
Coronavirus disease 2019 (COVID-19) is a contagious disease caused by a virus, the severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The first known case was identified in Wuhan, China, in December 2019. The disease quickly spread worldwide, resulting in the COVID-19 pandemic. The symptoms of COVID‑19 are variable but often include fever, cough, headache, fatigue, breathing difficulties, loss of smell, and loss of taste. Symptoms may begin one to fourteen days after exposure to the virus. At least a third of people who are infected do not develop noticeable symptoms. Of those who develop symptoms noticeable enough to be classified as patients, most (81%) develop mild to moderate symptoms (up to mild pneumonia), while 14% develop severe symptoms (dyspnea, hypoxia, or more than 50% lung involvement on imaging), and 5% develop critical symptoms (respiratory failure, shock, or multiorgan dysfunction). Older people are at a higher risk of developing severe ...
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New Year's Day
New Year's Day is a festival observed in most of the world on 1 January, the first day of the year in the modern Gregorian calendar. 1 January is also New Year's Day on the Julian calendar, but this is not the same day as the Gregorian one. Whilst most solar calendars (like the Gregorian and Julian) begin the year regularly at or near the northern winter solstice, cultures that observe a lunisolar or lunar calendar celebrate their New Year (such as the Chinese New Year and the Islamic New Year) at less fixed points relative to the solar year. In pre-Christian Rome under the Julian calendar, the day was dedicated to Janus, god of gateways and beginnings, for whom January is also named. From Roman times until the middle of the 18th century, the new year was celebrated at various stages and in various parts of Christian Europe on 25 December, on 1 March, on 25 March and on the movable feast of Easter. In the present day, with most countries now using the Gregorian calendar ...
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3, 2, 1
3 2 1, or 3, 2, 1 or 3-2-1 may refer to: Outside of music and entertainment * 321, the year 321 * 321 (number), the number 321 Entertainment *3-2-1, Yorkshire TV gameshow 1978–1988 * 3,2,1... Frankie Go Boom, 2012 film directed by Jordan Roberts *3-2-1 Contact, an American science educational television show that aired on PBS 1980–1988 * 3-2-1 Penguins!, a series of Christian computer-animated (direct-to-video until 2003) cartoons launched on November 14, 2000 Music Albums *''3.2.1.'', an album by the rock band Zilch, 1998 *'' Three. Two. One.'', an album by Lennon Stella, 2020 *''3-2-1'', a compilation album by Lior (singer), 2011 Songs * "3 2 1" (Shinee song), a 2013 song by Shinee * "3-2-1" (Brett Kissel song), a song by Brett Kissel from the 2013 album ''Started with a Song'' *"321", a song by Scorpions from the 2007 album '' Humanity: Hour I'' *"321", a song by Hedley from the 2005 album '' Hedley'' *"321", a 2008 single by Disciple from ''Southern Hospitality'' *"3, 2, ...
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Meet And Greet
Meet may refer to: People with the name * Janek Meet (born 1974), Estonian footballer * Meet Mukhi (born 2005), Indian child actor Arts, entertainment, and media * ''Meet'' (TV series), an early Australian television series which aired on ABC during 1957 * Meet Bros, music director duo from Gwalior *Meet (2021 series),is an Indian Television Series broadcasting on ZeeTV in India * "Meet", an episode of '' Heartstopper'' Convention or meeting * Meet, a competitive event in track and field athletics ** All-comers track meet, usually small local track and field competitions * Swap meet (or flea market), a type of bazaar that rents or provides space to people who want to sell or barter merchandise * Train meet, a railroad term referring to the event of the meeting of two trains * Google Meet, a video communication service developed by Google Other uses * Meet (mathematics), the greatest lower bound of a subset * MEET – Middle East Entrepreneurs of Tomorrow (MEET), a program that ...
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Manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and ''ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazi ...
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Video Game Publisher
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer (the publisher calls this ''external development'') and sometimes by paying an internal staff of developers called a ''studio''. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers may also attempt to boost effic ...
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Cosplay
Cosplay, a portmanteau of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject. Favorite sources include anime, cartoons, comic books, manga, television series, and video games. The term is composed of the two aforementioned counterparts – costume and role play. Cosplay grew out of the practice of fan costuming at science fiction conventions, beginning with Morojo's "futuristicostumes" created for the 1st World Science Fiction Convention held in New York City in 1939. The Japanese term was coined in 1984. A rapid growth in the number of people cosplaying as a hobby since the 1990s has made the phenomenon a significant asp ...
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The Cosplayers Of Comiket 69
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun '' thee'') when followed by a ...
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