Clear Sky (alternate Version) -- Hokusai
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Clear Sky (alternate Version) -- Hokusai
''S.T.A.L.K.E.R.: Clear Sky'' is a 2008 first-person shooter survival horror video game with role-playing elements. It was developed by GSC Game World and published by Deep Silver as a prequel to '' S.T.A.L.K.E.R.: Shadow of Chernobyl''. The player assumes the identity of Scar, a mercenary tasked with stopping a group of Stalkers from reaching the center of the Zone, a forbidden territory surrounding the Chernobyl Nuclear Power Plant. The game uses much of the same regions as ''Shadow of Chernobyl'', while introducing several new areas such as the abandoned town of Limansk. ''S.T.A.L.K.E.R.: Clear Sky'' introduces features to the series, including the ability to customize weapon and armor, as well as participate in faction wars. A third game, '' S.T.A.L.K.E.R.: Call of Pripyat'' was released in 2009 as a sequel to ''Shadow of Chernobyl''. Gameplay This game combines elements of first-person shooters ("twitch-based" aiming, with a first-person perspective), survival horror (a ...
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GSC Game World
GSC Game World is a Ukrainian video game developer based in Prague. Founded in Kyiv in 1995 by Sergiy Grygorovych, it is best known for the ''Cossacks'' and ''S.T.A.L.K.E.R.'' series of games. GSC Game World was the first company in Ukraine to localize PC games to the Russian language. In 2002, it became a publishing house, GSC World Publishing. History Founding and early activity The company was founded in 1995 by Sergiy Grygorovych ( uk, Сергій Костянтинович Григорович, Serhiy Kostyantynovych Hryhorovych), who became chief executive officer (CEO). He came up with the company name and emblem while at school, in 1990, at age 12. "GSC" are the initials of his name in the transliteration "Grygorovych Sergiy Constantinovich". Later Grygorovych explained this decision: By 1996, when Grygorovych was sixteen company employed fifteen people in a two-room apartment. Early employees included Grygorovych's younger brother, Evgeniy, and Andrew Prokhorov. ...
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Light Machine Guns
A light machine gun (LMG) is a light-weight machine gun designed to be operated by a single infantryman, with or without an assistant, as an infantry support weapon. LMGs firing cartridges of the same caliber as the other riflemen of the same combat unit are often referred to as squad automatic weapons. Characteristics While early light machine guns fired full-powered rifle cartridges, modern light machine guns often fire smaller-caliber rifle cartridges than medium machine guns – generally the same intermediate cartridge fired by a service's standard assault rifle – and are usually lighter and more compact. Some LMGs, such as the Russian RPK, are modifications of existing designs and designed to share the same ammunition. Adaptations to the original rifle generally include a larger magazine, a heavier barrel to resist overheating, a more robust mechanism to support sustained fire and a bipod. A light machine gun is also defined by its usage as well as its specification ...
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Multisample Anti-aliasing
Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to remove jaggies. Definition The term generally refers to a special case of supersampling. Initial implementations of full-scene anti-aliasing ( FSAA) worked conceptually by simply rendering a scene at a higher resolution, and then downsampling to a lower-resolution output. Most modern GPUs are capable of this form of anti-aliasing, but it greatly taxes resources such as texture, bandwidth, and fillrate. (If a program is highly TCL-bound or CPU-bound, supersampling can be used without much performance hit.) According to the OpenGL GL_ARB_multisample specification, "multisampling" refers to a specific optimization of supersampling. The specification dictates that the renderer evaluate the fragment program once per pixel, and only "truly" supersample the depth and stencil values. (This is not the same as supersampling but, by the OpenGL 1.5 specification, the definition ha ...
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Screen Space Ambient Occlusion
Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game ''Crysis'', also developed by Crytek. Implementation The algorithm is implemented as a pixel shader, analyzing the scene depth buffer which is stored in a texture. For every pixel on the screen, the pixel shader samples the depth values around the current pixel and tries to compute the amount of occlusion from each of the sampled points. In its simplest implementation, the occlusion factor depends only on the depth difference between sampled point and current point. Without additional smart solutions, such a brute force method would require about 200 texture reads per pixel for good visual quality. This is not acceptable for real-time rendering on current graphics hardware. In order to get high quality results with far ...
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Volumetric Lighting
Volumetric lighting, also known as "God rays", is a technique used in 3D computer graphics to add lighting effects to a rendered scene. It allows the viewer to see beams of light shining across the environment. Examples of volumetric lighting are seeing sunbeams shining through a window and seeing sunbeams radiating when the Sun is below the horizon, also known as crepuscular rays. The term seems to have been introduced from cinematography and is now widely applied to 3D modeling and rendering, especially in the development of 3D video games. In volumetric lighting, the light cone emitted by a light source is modeled as a transparent object and considered as a container of a "volume". As a result, light has the capability to give the effect of passing through an actual three-dimensional aerosol (e.g. fog, dust, smoke, or steam) that is inside its volume, just like in the real world. Techniques Volumetric lighting requires two components: a light space shadow map, and a dep ...
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Clear Sky Ingame
Clear may refer to: *Transparency and translucency, the physical property of allowing light to pass through Arts and entertainment Music Groups * Clear (Christian band), an American CCM group from Cambridge, Minnesota * Clear (hardcore band), a vegan straight edge hardcore group from Utah Albums * ''Clear'' (Bomb the Bass album), 1995 * ''Clear'' (Cybotron album), originally and later titled ''Enter'', or the title song (see below), 1983 * ''Clear'' (Spirit album) or the title song, 1969 * ''Clear'' (EP), by Periphery, 2014 * ''Clear'', by James Ferraro, 2008 * ''Clear'', an EP by Summer Walker, 2019 Songs * "Clear" (Cybotron song), 1983 * "Clear" (Maaya Sakamoto song), 2018 * "Clear!", by Kardinal Offishall, 2009 * "Clear", by Miley Cyrus from '' Hannah Montana 2: Meet Miley Cyrus'', 2007 * "Clear", by Needtobreathe from '' Hard Love'', 2016 * "Clear", by P-Model from ''P-Model'', 1992 * "Clear", by Twenty One Pilots, 2011 Other media * ''Clear'' (magazine), an American ...
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Brainwashing
Brainwashing (also known as mind control, menticide, coercive persuasion, thought control, thought reform, and forced re-education) is the concept that the human mind can be altered or controlled by certain psychological techniques. Brainwashing is said to reduce its subjects' ability to think critically or independently, to allow the introduction of new, unwanted thoughts and ideas into their minds, as well as to change their attitudes, values and beliefs. The term "brainwashing" was first used in English by Edward Hunter in 1950 to describe how the Chinese government appeared to make people cooperate with them. Research into the concept also looked at Nazi Germany, at some criminal cases in the United States, and at the actions of human traffickers. In the late 1960s and 1970s, there was considerable scientific and legal debate, as well as media attention, about the possibility of brainwashing being a factor when Lysergic acid diethylamide (LSD) was used, or in the conversi ...
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Directed-energy Weapon
A directed-energy weapon (DEW) is a ranged weapon that damages its target with highly focused energy without a solid projectile, including lasers, microwaves, particle beams, and sound beams. Potential applications of this technology include weapons that target anti-personnel weapon, personnel, missile defense, missiles, vehicles, and optical devices."Daily Telegraph, 12th September 2013"
''Golden Eye-style energy beam is developed by Nato scientists'', Oct. 08, 2013
"Milsat Magazine, Satnews Daily, June 24th 2009"
''U.S. Navy Laser Versus UAVs... Las ...
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Chernobyl Nuclear Power Plant Sarcophagus
, image = Chernobylreactor 1.jpg , caption = The sarcophagus in 2006. The tall chimney is an original part of the reactor building. , location = Covering Reactor 4 of the Chernobyl Nuclear Power Plant, within the Chernobyl Exclusion Zone, near Pripyat , location_town = , location_country = Ukraine , coordinates = , start_date = June 1986 , completion_date = November 1986 , demolition_date = TBC 2020 , status = Deteriorated; succeeded by Chernobyl New Safe Confinement , cost = , references = , map_type = Ukraine , map_caption = Location in Ukraine , building_type = Confinement shelter , height = , alternate_name = Chernobyl Nuclear Power Plant Shelter Structure The Chernobyl Nuclear Power Plant sarcophagus or Shelter Structure ( uk, Об'єкт "Укриття") is a massive steel and concrete structure covering the nuclear reactor number 4 building of the Ch ...
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Chernobyl
Chernobyl ( , ; russian: Чернобыль, ) or Chornobyl ( uk, Чорнобиль, ) is a partially abandoned city in the Chernobyl Exclusion Zone, situated in the Vyshhorod Raion of northern Kyiv Oblast, Ukraine. Chernobyl is about north of Kyiv, and southwest of the Belarusian city of Gomel. Before its evacuation, the city had about 14,000 residents, while around 1,000 people live in the city today. First mentioned as a ducal hunting lodge in 1193, the city has changed hands multiple times over the course of history. Jews moved into the city in the 16th century, and a now-defunct monastery was established in the area in 1626. By the end of the 18th century, Chernobyl was a major centre of Hasidic Judaism under the Twersky Dynasty, who left Chernobyl after the city was subject to pogroms in the early 20th century. The Jewish community was later murdered during the Holocaust. Chernobyl was chosen as the site of Ukraine's first nuclear power plant in 1972, locat ...
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Red Forest
The Red Forest ( uk, Рудий ліс, , ) is the area surrounding the Chernobyl Nuclear Power Plant within the Exclusion Zone, located in Polesia. The name "Red Forest" comes from the ginger-brown colour of the pine trees after they died following the absorption of high levels of ionizing radiation as a consequence of the Chernobyl nuclear disaster on 26 April 1986. In the post-disaster cleanup operations, the Red Forest was bulldozed and buried in "waste graveyards"; the site remains one of the most contaminated areas in the world today. Disaster and cleanup The Red Forest is located in the zone of alienation; this area received the highest doses of radiation from the Chernobyl accident and the resulting clouds of smoke and dust, heavily polluted with radioactive contamination. The trees died from this radiation. The explosion and fire at the Chernobyl No. 4 reactor contaminated the soil, water and atmosphere with radioactive material equivalent to that of 20 times the atomi ...
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Psionic
In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psychokinesis. The term is a portmanteau formed from ''psi'' (in the sense of "psychic phenomena") and the -' from ''electronics''. The word "psionics" began as, and always remained, a term of art within the science fiction community and—despite the promotional efforts of editor John W. Campbell, Jr—it never achieved general currency, even among academic parapsychologists. In the years after the term was coined in 1951, it became increasingly evident that no scientific evidence supports the existence of "psionic" abilities. Etymology In 1942, two authors—biologist Bertold Wiesner and psychologist Robert Thouless—had introduced the term "psi" (from ψ ''psi,'' 23rd letter of the Greek alphabet) to parapsychology in an article published ...
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