Clash Of Kings (Timemaster)
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Clash Of Kings (Timemaster)
''Clash of Kings'', subtitled "A Tale of Arthur and Merlin", is an adventure published by Pacesetter Ltd in 1984 for their time-travelling role-playing game ''Timemaster'' Plot summary ''Timemaster'' is a game in which players are time-travelling agents of a bureau that seeks to prevent the historical timeline from being changed. ''Clash of Kings'' is an adventure in which the player characters are sent back to Britain in 492 CE during the reign of Uther Pendragon. There they will meet dragons, Merlin, King Arthur, Arthur and the evil race of aliens called the Demoreans who are trying to damage the timeline. Publication history The games company Pacesetter Ltd was founded by former employees of TSR (company), TSR who had left the company because they felt that in terms of role-playing games, it was headed in the wrong direction. Although Pacesetter was short-lived, it produced several role-playing games within a one-year period, all based around the same house system of rules, wi ...
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Clash Of Kings (Timemaster)
''Clash of Kings'', subtitled "A Tale of Arthur and Merlin", is an adventure published by Pacesetter Ltd in 1984 for their time-travelling role-playing game ''Timemaster'' Plot summary ''Timemaster'' is a game in which players are time-travelling agents of a bureau that seeks to prevent the historical timeline from being changed. ''Clash of Kings'' is an adventure in which the player characters are sent back to Britain in 492 CE during the reign of Uther Pendragon. There they will meet dragons, Merlin, King Arthur, Arthur and the evil race of aliens called the Demoreans who are trying to damage the timeline. Publication history The games company Pacesetter Ltd was founded by former employees of TSR (company), TSR who had left the company because they felt that in terms of role-playing games, it was headed in the wrong direction. Although Pacesetter was short-lived, it produced several role-playing games within a one-year period, all based around the same house system of rules, wi ...
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Mark Acres (game Designer)
Mark Acres is a game designer who has worked primarily on role-playing games. Career Mark Acres assisted Rick Krebs assisting in his development of the role-playing game ''Gangbusters''. Acres also worked with Jeff Grubb on ideas for TSR's 1984 '' Marvel Super Heroes'' roleplaying game. Between 1983 and 1984, approximately 200 people left TSR as a result of multiple rounds of layoffs; as a result Acres joined CEO John Rickets, as well as Andria Hayday, Gaye Goldsberry O'Keefe, Gali Sanchez, Garry Spiegle, Carl Smith, Stephen D. Sullivan, and Michael Williams in forming the game company Pacesetter on January 23, 1984. Acres did some freelance work for Mayfair Games Mayfair Games was an American publisher of board, card, and roleplaying games that also licensed Euro-style board games to publish them in English. The company licensed worldwide English-language publishing rights to ''The Settlers of Catan'' ser ... after Pacesetter ceased publication in 1986. His ''D&D'' desig ...
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Role-playing Game Supplements Introduced In 1984
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppo ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
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The Complete Guide To Role-Playing Games
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *" The Great Glacier", 1992 *" Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *" The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *" Ronin Challenge (Advanced Dungeons a ...
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Lords Of Creation
''Lords of Creation'' is a science fiction novel by American author Eando Binder (combined pseudonym for American brothers Earl and Otto Binder). It was first published in book form in 1949 by Prime Press Prime Press, Inc. was a science fiction and fantasy small press specialty publishing house founded in 1947. It published a number of interesting science fiction books in its brief four-year lifespan. It was founded by Oswald Train, James A. Will ... in an edition of 2,112 copies, of which 112 were signed, numbered and slipcased. The novel was originally serialized in six parts in the magazine '' Argosy'' beginning September 23, 1939. Plot summary Homer Ellory awakes in the year 5000 AD after sleeping for 3,000 years and discovers the Earth in a state of barbarism. He befriends the people of North America who have been conquered by the Antarkans. Ellory leads a revolt, but is captured by the Antarkans, imprisoned in the Antarkan city of Lillamra and sentenced to death. The ...
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The Role Playing Game
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic ...
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Timeship (role-playing Game)
''Timeship'' is a role-playing game published by Yaquinto Publications in 1983. Description ''Timeship'' is a time-travel role-playing system with very general rules. Unlike other roleplaying games where the players create fictional characters, in ''Timeship'', players role-play themselves as they are teleported by a powerful ritual in an ancient scroll into the past or the future. At a time when game systems were becoming increasingly complex, ''Timeship'' was an attempt to simplify and streamline the rules. Game components include a rulebook, a GM's screen, percentile dice, and a pad of character record sheets. The rulebook includes three scenarios. *"Murder at the End of Time": The players encounter simulacra of Dracula and Little Red Riding Hood *"Destruction of Gomorrah": The players are transported to Gomorrah, where they free slaves and sacrificial victims and try to deactivate the device that will destroy the city *"Assassinate the Fuhrer.": The players are transporte ...
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Space Gamer
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
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Star Ace
''Star Ace'' is a role-playing game published by Pacesetter Ltd in 1984. Description ''Star Ace'' is a science-fiction system. The rules are simple; most actions are resolved by checking against a single multi-purpose table. Player characters are Star Aces, interstellar outlaws who oppose the Empire. The game includes a rulebook (64 pages), a campaign setting, the "Wilderness Briefing Manual" (32 pages), an introductory scenario "Deuces Wild" (16 pages), a star map, and counters. The game is compatible with ''Chill'' and ''Timemaster''. Publication history ''Star Ace'' was designed by Mark Acres and Gali Sanchez, and was published by Pacesetter Ltd in 1984 as a boxed set including a 64-page book, a 32-page book, and a 16-page book, a large color map, a cardstock counter sheet, and dice. ''Chill'', ''Timemaster'', and ''Star Ace'' were all built around the same house system and all released by Pacesetter within a year. Reception Marcus L. Rowland reviewed ''Star Ace'' for ''Wh ...
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Pacesetter Ltd
Pacesetter Ltd was a game company based in Delavan, Wisconsin, founded in 1984. Company founders included CEO John Rickets, and Mark Acres, Andria Hayday, Gaye Goldsberry O'Keefe, Gali Sanchez, Garry Spiegle, Carl Smith, Stephen D. Sullivan and Michael Williams. Pacesetter produced both tabletop role-playing games and board games. ''Chill'' was possibly Pacesetter's most well-known product. It was subsequently republished in revised form by Mayfair Games after Pacesetter's demise. When the company 54°40' Orphyte was founded in 1991, they purchased many of the product rights to Pacesetter's games and all of its backstock. ''Chill'' is owned by Martin Caron. In October 2014, it was announced that Martin Caron had granted Matthew McFarland the right to create and publish "Chill" (3rd edition) '' Star Ace'' is owned by Phillip Reed and Christopher Shy of Ronin Arts. ''Timemaster'' and ''Sandman'' are owned by Daniel Proctor of Goblinoid Games (publisher of ''Labyrinth Lord'', ...
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Chill (role-playing Game)
''Chill'' is an investigative and modern horror role-playing game originally published by Pacesetter Ltd in 1984 that captures the feel of 20th-century horror films. Setting ''Chill'' is inspired by, and attempts to capture the feel of, 20th-century horror films, where usual foes are vampires, werewolves, mummies, ghosts, and ghouls. Players take on the role of envoys, members of a secret organization known as S.A.V.E. (''Societas Argenti Viae Eternitata'', or, The Eternal Society of the Silver Way) that tracks down and eliminates evil in the world. History The game was introduced by Pacesetter Ltd in 1984. The following year, Target Games released a Swedish version under the name ''Chock'' (Swedish for "shock" or "fright"), and in 1985, Schmidt Spiele released a French version. Pacesetter also launched the board game '' Black Morn Manor'', also translated into French (''Le Manoir des Ténèbres'') by Schmidt Spiele. Pacesetter ceased operations in 1986, bringing the publicati ...
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