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Cinematic Scientific Visualization
Cinematic scientific visualization (CSV) is the visual presentation of scientific data in a way that is typically associated with non-scientific filmmaking techniques including cinematography, lighting, and composition. Cinematic scientific visualizations are often created for purposes of science communication to the general public, e.g. through museum exhibits and documentary films. CSV is considered a subfield of scientific visualization, although the creation methods and visual outputs differ due to CSV's heavy emphasis on aesthetics and design. Differences from traditional scientific visualization Traditional scientific visualization and cinematic scientific visualization differ in a number of important ways: History The first large scale broadly-distributed cinematic scientific visualization appeared in the IMAX film Cosmic Voyage in 1996, though at the time this was simply referred to as a "scientific visualization" without the "cinematic" qualifier. The term "cinem ...
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Filmmaking
Filmmaking (film production) is the process by which a motion picture is produced. Filmmaking involves a number of complex and discrete stages, starting with an initial story, idea, or commission. It then continues through screenwriting, casting, pre-production, shooting, sound recording, post-production, and screening the finished product before an audience that may result in a film release and an exhibition. Filmmaking occurs in a variety of economic, social, and political contexts around the world. It uses a variety of technologies and cinematic techniques. Although filmmaking originally involved the use of film, most film productions are now digital. Today, filmmaking refers to the process of crafting an audio-visual story commercially for distribution or broadcast. Production stages Film production consists of five major stages: * Development: Ideas for the film are created, rights to existing intellectual properties are purchased, etc., and the screenplay is written ...
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Cinematography
Cinematography (from ancient Greek κίνημα, ''kìnema'' "movement" and γράφειν, ''gràphein'' "to write") is the art of motion picture (and more recently, electronic video camera) photography. Cinematographers use a lens to focus reflected light from objects into a real image that is transferred to some image sensor or light-sensitive material inside a movie camera. These exposures are created sequentially and preserved for later processing and viewing as a motion picture. Capturing images with an electronic image sensor produces an electrical charge for each pixel in the image, which is electronically processed and stored in a video file for subsequent processing or display. Images captured with photographic emulsion result in a series of invisible latent images on the film stock, which are chemically " developed" into a visible image. The images on the film stock are projected for viewing the same motion picture. Cinematography finds uses in many fields of ...
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Scientific Visualization
Scientific visualization ( also spelled scientific visualisation) is an interdisciplinary branch of science concerned with the visualization of scientific phenomena.Michael Friendly (2008)"Milestones in the history of thematic cartography, statistical graphics, and data visualization" It is also considered a subset of computer graphics, a branch of computer science. The purpose of scientific visualization is to graphically illustrate scientific data to enable scientists to understand, illustrate, and glean insight from their data. Research into how people read and misread various types of visualizations is helping to determine what types and features of visualizations are most understandable and effective in conveying information. History One of the earliest examples of three-dimensional scientific visualisation was Maxwell's thermodynamic surface, sculpted in clay in 1874 by James Clerk Maxwell. This prefigured modern scientific visualization techniques that use computer graph ...
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ParaView
ParaView is an open-source multiple-platform application for interactive, scientific visualization. It has a client–server architecture to facilitate remote visualization of datasets, and generates level of detail (LOD) models to maintain interactive frame rates for large datasets. It is an application built on top of the Visualization Toolkit (VTK) libraries. ParaView is an application designed for data parallelism on shared-memory or distributed-memory multicomputers and clusters. It can also be run as a single-computer application. Summary ParaView is an open-source, multi-platform data analysis and visualization application. ParaView is known and used in many different communities to analyze and visualize scientific data sets. It can be used to build visualizations to analyze data using qualitative and quantitative techniques. The data exploration can be done interactively in 3D or programmatically using ParaView's batch processing capabilities. ParaView was developed ...
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VisIt
Visit refer as go to see and spend time with socially. Visit may refer to: *State visit, a formal visit by a head of state to a foreign country *Conjugal visit, in which a prisoner is permitted to spend several hours or days in private with a visitor, usually a spouse *US-VISIT, a U.S. immigration and border management system * Constable Visit, a fictional character from the Discworld novels by Terry Pratchett *VisIt, interactive parallel visualization and analysis software *Visit (internet), measures an individual's first request for a page on a firm’s server See also *The Visit (other) The Visit may refer to: Film and television * ''The Visit'' (1964 film), a 1964 adaptation of the Friedrich Dürrenmatt play starring Ingrid Bergman * ''The Visit'' (2000 film), directed by Jordan Walker-Pearlman * ''The Visit'' (2015 American fil ... * Visitation (other) {{Disambig ...
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Houdini (software)
Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. The procedural tools are used to produce different effects such as complex reflections, animations and particles system. Some of its procedural features have been in existence since 1987. Houdini is most commonly used for the creation of visual effects in film and television. It is used by major VFX companies such as Walt Disney Animation Studios, Pixar, DreamWorks Animation, Double Negative, ILM, MPC, Framestore, Sony Pictures Imageworks, Scanline VFX, Method Studios and The Mill. It has been used in many feature animation productions, including Disney's feature films ''Fantasia 2000'', '' Frozen'', ''Zootopia'' and ''Raya and the Last Dragon''; the Blue Sky Studios film ''Rio'', and DNA Productions' '' Ant Bully''. SideFX also publishes Houdini Apprentice, a limited version of the software that is free of charge for ...
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Autodesk Maya
Autodesk Maya, commonly shortened to just Maya ( ), is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create assets for interactive 3D applications (including video games), animated films, TV series, and visual effects. History Maya was originally an animation product based on code from The Advanced Visualizer by Wavefront Technologies, Thomson Digital Image (TDI) Explore, PowerAnimator by Alias, and ''Alias Sketch!''. The IRIX-based projects were combined and animation features were added; the project codename was Maya. Walt Disney Feature Animation collaborated closely with Maya's development during its production of ''Dinosaur''. Disney requested that the user interface of the application be customizable so that a personalized workflow could be created. This was a particular influence in the open architecture of Maya, and partly responsible for it becoming popul ...
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Cosmic Voyage (1996 Film)
''Cosmic Voyage'' is a 1996 short documentary film produced in the IMAX format, directed by Bayley Silleck, produced by Jeffrey Marvin, and narrated by Morgan Freeman. The film was presented by the Smithsonian Institution's National Air and Space Museum, and played in IMAX theaters worldwide. The film is available in the DVD format. Synopsis ''Cosmic Voyage'' has a format similar to Eva Szasz's '' Cosmic Zoom'', and Charles and Ray Eames's classic '' Powers of Ten'' educational video. All were based on the 1957 book '' Cosmic View'' by Dutch educator Kees Boeke. ''Cosmic Voyage'' takes viewers on a journey through forty-two orders of magnitude, beginning at a celebration in Venice, Italy and slowly zooming out into the edge of the observable universe. Then the view descends back to Earth, and later zooms in upon a raindrop on a leaf on a hoop used in the Italian celebration, down to the level of subatomic particles (quarks). In addition, the film offers some brief insight on ...
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Donna Cox
Donna J. Cox is an American artist and scientist, Michael Aiken Endowed Chair; Professor of Art + Design; Director, Advanced Visualization Lab at the University of Illinois at Urbana-Champaign (UIUC); Director, Visualization and Experimental Technologies at National Center for Supercomputing Applications (NCSA); and Director, ''e''dream (Illinois Emerging Digital Research and Education in Arts Media Institute). She is a recognized pioneer in computer art and scientific visualization, specifically cinematic scientific visualization.Donna J. Cox
at intellectbooks.co.uk. Retrieved 10 July 2008.


Biography

Donna Cox received a B.A. in 1982 and a Master of Fine Arts degree in 1985, both from the

Advanced Visualization Lab
The Advanced Visualization Lab (AVL) is a team at the National Center for Supercomputing Applications at the University of Illinois at Urbana-Champaign. The AVL specializes in creating cinematic scientific visualizations of large, three-dimensional, time-evolving data. The AVL has contributed to a number of scientific documentaries including the IMAX films "A Beautiful Planet". and "Hubble 3D", a number of fulldome films, and television documentaries. History Cinematic visualization work at the NCSA started in 1994 under University of Illinois Art + Design Professor Donna Cox, and was formalized under the "Advanced Visualization Lab" name in 2006. Cox coined the term "Renaissance Team" to describe the combination of artists, technologists, and scientists that it takes to create cinematic scientific visualizations. Unlike many visualization teams who use visualization software Visualization or visualisation (see spelling differences) is any technique for creating images, d ...
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Siemens Healthineers
Siemens Healthineers AG (formerly Siemens Healthcare, Siemens Medical Solutions, Siemens Medical Systems) is a German medical device company. It is the parent company for several medical technology companies and is headquartered in Erlangen, Germany. The company dates its early beginnings in 1847 to a small family business in Berlin, co-founded by Werner von Siemens. Siemens Healthineers is connected to the larger corporation, Siemens AG. The name Siemens Medical Solutions was adopted in 2001, and the change to Siemens Healthcare was made in 2008. In 2015, Siemens named Bernd Montag as its new global CEO. In May 2016, the business operations of Siemens Healthcare GmbH were rebranded "Siemens Healthineers." Globally, the companies owned by Siemens Healthineers have 65,000 employees. History 19th century The history of Siemens Healthineers started in Berlin in the mid-19th century as a part of what is now known as Siemens AG. Siemens & Halske was founded by Werner von Siemens ...
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NVIDIA
Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to early-mid 2000s. Though unofficial, second letter capitalization of NVIDIA, i.e. nVidia, may be found within enthusiast communities and publications. ( ) is an American multinational technology company incorporated in Delaware and based in Santa Clara, California. It is a software and fabless company which designs graphics processing units (GPUs), application programming interface (APIs) for data science and high-performance computing as well as system on a chip units (SoCs) for the mobile computing and automotive market. Nvidia is a global leader in artificial intelligence hardware and software. Its professional line of GPUs are used in workstations for applications in such fields as architecture, engineering and construction, media ...
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