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Cinc Camins
Cinc camins is a two-player abstract strategy game from northern China. Although played by children, there is a complexity and uniqueness to the game that adults can appreciate. The game may be related to the Gonu games of Korea. These games use small boards, and have unique capturing rules. Each player has five pieces played on a 5 x 5 square grid. A player can capture an enemy piece by forming a line of two pieces of their own in a row or column. The enemy piece must be in the same row or column as the two pieces, and the remaining two spaces left on the row or column must be blank. Cinc camins is Catalan Catalan may refer to: Catalonia From, or related to Catalonia: * Catalan language, a Romance language * Catalans, an ethnic group formed by the people from, or with origins in, Northern or southern Catalonia Places * 13178 Catalan, asteroid #1 ... for Five Paths. At present, Cinc camins is the only known name for the game. Goal The player who captures all ...
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Abstract Strategy Game
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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China
China, officially the People's Republic of China (PRC), is a country in East Asia. It is the world's most populous country, with a population exceeding 1.4 billion, slightly ahead of India. China spans the equivalent of five time zones and borders fourteen countries by land, the most of any country in the world, tied with Russia. Covering an area of approximately , it is the world's third largest country by total land area. The country consists of 22 provinces, five autonomous regions, four municipalities, and two Special Administrative Regions (Hong Kong and Macau). The national capital is Beijing, and the most populous city and financial center is Shanghai. Modern Chinese trace their origins to a cradle of civilization in the fertile basin of the Yellow River in the North China Plain. The semi-legendary Xia dynasty in the 21st century BCE and the well-attested Shang and Zhou dynasties developed a bureaucratic political system to serve hereditary monarchies, or dyna ...
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Korea
Korea ( ko, 한국, or , ) is a peninsular region in East Asia. Since 1945, it has been divided at or near the 38th parallel, with North Korea (Democratic People's Republic of Korea) comprising its northern half and South Korea (Republic of Korea) comprising its southern half. Korea consists of the Korean Peninsula, Jeju Island, and several minor islands near the peninsula. The peninsula is bordered by China to the northwest and Russia to the northeast. It is separated from Japan to the east by the Korea Strait and the Sea of Japan (East Sea). During the first half of the 1st millennium, Korea was divided between three states, Goguryeo, Baekje, and Silla, together known as the Three Kingdoms of Korea. In the second half of the 1st millennium, Silla defeated and conquered Baekje and Goguryeo, leading to the "Unified Silla" period. Meanwhile, Balhae formed in the north, superseding former Goguryeo. Unified Silla eventually collapsed into three separate states due to ...
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Catalan Language
Catalan (; autonym: , ), known in the Valencian Community and Carche as ''Valencian'' (autonym: ), is a Western Romance language. It is the official language of Andorra, and an official language of three autonomous communities in eastern Spain: Catalonia, the Valencian Community, and the Balearic Islands. It also has semi-official status in the Italian comune of Alghero. It is also spoken in the Pyrénées-Orientales department of France and in two further areas in eastern Spain: the eastern strip of Aragon and the Carche area in the Region of Murcia. The Catalan-speaking territories are often called the or "Catalan Countries". The language evolved from Vulgar Latin in the Middle Ages around the eastern Pyrenees. Nineteenth-century Spain saw a Catalan literary revival, culminating in the early 1900s. Etymology and pronunciation The word ''Catalan'' is derived from the territorial name of Catalonia, itself of disputed etymology. The main theory suggests that (Latin ...
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Jul-Gonu
Jul-Gonu (줄 고누 in Korean) is a two-player abstract strategy board game from Korea. It is one of many Gonu games. The game has a relatively small board (4×4 square board), and yet offers a challenge at different levels. The game could be played on a larger board, however, it tends to be tiresome. Jul means "lines", and the lines of the board are often drawn on the ground. The game is also referred to as "Ne-Jul-Gonu" (네 줄 고누), i.e. "Four Lines Gonu", referring to the four lines in each direction. The game bears resemblance to Hasami shogi, Dai hasami shogi, Mak-yek, Apit-sodok, Rek (Game), Ming Mang, Gundru, Seega, Ludus latrunculorum, and Petteia., and Firdawsi's Nard. It also bears resemblance to the Tafl games, and to a lesser extent to Agon, Awithlaknakwe, Bizingo, Watermelon Chess, Reversi, Othello ''Othello'' (full title: ''The Tragedy of Othello, the Moor of Venice'') is a tragedy written by William Shakespeare, probably in 1603, set in the conte ...
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Four Field Kono
Four Field Kono ( ko, 네밭고누) is an abstract strategy game from Korea. Each player attempts to capture the other player's pieces by jumping over their own piece and landing on the other player's piece. The game is not related or similar to another Korean game called Five Field Kono Five Field Kono (오밭고누) is a Korean abstract strategy game. A player wins by moving all of their pieces into the starting locations of their opponent's pieces. Rules The players take turns moving one of their pieces one square diagonally. .... Although the game is often described as being medieval, this assertion does not seem to be backed by evidence. It has, however, been recorded being played from the late 19th century onwards. Goal The goal of each player is to capture the other player's pieces and reduce it to one. This is because with only one piece, a player can no longer execute a capture. Another way to win is for a player to immobilize the other player's pieces so that they c ...
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Five Field Kono
Five Field Kono (오밭고누) is a Korean abstract strategy game. A player wins by moving all of their pieces into the starting locations of their opponent's pieces. Rules The players take turns moving one of their pieces one square diagonally. The first player to move all of their pieces to their opponent's starting squares wins. See also * Gonu Bibliography * *{{cite book , last=Culin , first=Stewart , authorlink=Stewart Culin , title=Korean Games , year=1895 , location=Philadelphia , pages=102 External linksFive Field Kono appletFive Field Kono
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Zillions of Games Zillions of GamesSearch-based Procedural Content Generation: A Taxonomy and Survey' ...
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