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Jul-Gonu
Jul-Gonu (줄 고누 in Korean) is a two-player abstract strategy board game from Korea. It is one of many Gonu games. The game has a relatively small board (4×4 square board), and yet offers a challenge at different levels. The game could be played on a larger board, however, it tends to be tiresome. Jul means "lines", and the lines of the board are often drawn on the ground. The game is also referred to as "Ne-Jul-Gonu" (네 줄 고누), i.e. "Four Lines Gonu", referring to the four lines in each direction. The game bears resemblance to Hasami shogi, Dai hasami shogi, Mak-yek, Apit-sodok, Rek (Game), Ming Mang, Gundru, Seega, Ludus latrunculorum, and Petteia., and Firdawsi's Nard. It also bears resemblance to the Tafl games, and to a lesser extent to Agon, Awithlaknakwe, Bizingo, Watermelon Chess, Reversi, Othello ''Othello'' (full title: ''The Tragedy of Othello, the Moor of Venice'') is a tragedy written by William Shakespeare, probably in 1603, set in the conte ...
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Mak-yek
Mak-yek ( th, หมากแยก, ) is a two-player abstract strategy board game played in Thailand and Myanmar. Players move their pieces as in the rook in Chess and attempt to capture their opponent's pieces through custodian and intervention capture. The game may have been first described in literature by Captain James Low a writing contributor in the 1839 work ''Asiatic Researches; or, Transactions of the Society, Instituted in Bengal, For Inquiring into The History, The Antiquities, The Arts and Sciences, and Literature of Asian, Second Part of the Twentieth Volume'' in which he wrote chapter X ''On Siamese Literature'' and documented the game as Maak yék. Another early description of the game is by H.J.R. Murray in his 1913 work ''A History of Chess'', and the game was written as Maak-yek.see footnote 15 on page 114 of "A History of Chess"(1913) by H.J.R. Murray. Setup The game is played on an 8 by 8 square board by two players each having a set of sixteen pieces or ...
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Abstract Strategy
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to i ...
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Awithlaknakwe
Awithlaknakwe (also known as Stone Warriors, or Game of the Stone Warriors) is a strategy board game from the Zuni Native American Indians of the American Southwest. The board contains 168 squares with diagonal grids. Two or four may play, with players identified as North, West, South, and East. The game was described by Stewart Culin in his book ''Games of the North American Indians'' (1907). Equipment The gameboard is a 12×12 square grid with six extra squares centered on each of the four sides, totaling 168 squares. Diagonal lines run through each square (the diagonal lines are called ''trails''; the orthogonal lines are called ''canyons''). Each player has six ''warriors'', and a seventh piece not yet named ''Priest of the Bow''. The historical board was cut into stone slabs, and pieces were small discs of pottery with tops either plain or having a hole in their centers to differentiate ownership. The Priest of the Bow was distinguished from friendly pieces by being some ...
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Piecepack
Piecepack is a public-domain game system that can be used to play a wide variety of board games, much as a standard deck of cards can be used to play thousands of card games ("A game system is a set of components that function together in multiple games"). Piecepack has been used by dozens of different game designers to create over 225 different board games and is available from many different manufacturers. It was created by James Kyle in 2001. The system consists of 24 tiles, 24 coins, 4 pawns, and 4 dice. The Mystique Deck has been designed to use the same 4 suits (Suns, Moons, Arms, and Crowns), for compatibility with the Piecepack system. The pieces are sometimes used in conjunction with other components, including dominoes or playing cards. The book ''The Infinite Board Game: Introducing the Amazing Piecepack System'', published by Workman Publishing Company in 2015, details 50 of the games and includes a piecepack set with it, although the set included deviates from t ...
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Go (game)
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. Wh ...
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Othello
''Othello'' (full title: ''The Tragedy of Othello, the Moor of Venice'') is a tragedy written by William Shakespeare, probably in 1603, set in the contemporary Ottoman–Venetian War (1570–1573) fought for the control of the Island of Cyprus, a possession of the Venetian Republic since 1489. The port city of Famagusta finally fell to the Ottomans in 1571 after a protracted siege. The story revolves around two characters, Othello and Iago. Othello is a Moorish military commander who was serving as a general of the Venetian army in defence of Cyprus against invasion by Ottoman Turks. He has recently married Desdemona, a beautiful and wealthy Venetian lady much younger than himself, against the wishes of her father. Iago is Othello's malevolent ensign, who maliciously stokes his master's jealousy until the usually stoic Moor kills his beloved wife in a fit of blind rage. Due to its enduring themes of passion, jealousy, and race, ''Othello'' is still topical and popular and is ...
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Reversi
Reversi is a strategy board game for two players, played on an 8×8 uncheckered board. It was invented in 1883. Othello, a variant with a fixed initial setup of the board, was patented in 1971. Basics There are sixty-four identical game pieces called ''disks'', which are light on one side and dark on the other. Players take turns placing disks on the board with their assigned color facing up. During a play, any disks of the opponent's color that are in a straight line and bounded by the disk just placed and another disk of the current player's color are turned over to the current player's color. The objective of the game is to have the majority of disks turned to display one's color when the last playable empty square is filled. History Original version Englishmen Lewis Waterman and John W. Mollett both claim to have invented the game of Reversi in 1883, each denouncing the other as a fraud. The game gained considerable popularity in England at the end of the 19th century ...
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Watermelon Chess
Watermelon Chess is a two-player abstract strategy game from China where it is known as ''Xi Gua Qi''. It is also known as The Surround Game and Globe. Played on a network of curved lines, players take turns to move a piece, capturing the opponent's pieces by surrounding them. The game is related to the Bear games of the ancient Romans, and uses the same board as some of them. The Go variant Sz'Kwa uses the same board. Watermelon Chess is unrelated to the game of chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti .... Equipment The board is composed of a large circle with an inner middle circle. Four semicircles form a North, South, East, and West arrangement in the interior of the larger circle. The large circle and the smaller middle circle are divided equally into fou ...
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Bizingo
Bizingo is a two-player strategy board game created sometime in the 1850s in the United States. Two opposing armies on a triangular grid face off against one another. The game seems unrelated to any other, except perhaps to the traditional Zuni game Awithlaknakwe. Setup The board is in the shape of an equilateral triangle with truncated corners. It contains 157 triangular in an alternating color pattern; 75 cells are light-colored, 82 are dark-colored. Each player has 18 pieces in their own color: 16 regular pieces and 2 captains. Because the board is triangular, the two armies are set up asymmetrically (see illustration). One player sets their pieces near a base of the triangle on light-colored cells in three rows: seven pieces in the front row, six pieces in the middle row, five pieces in the third row; the back row is left empty. The other player sets their pieces at the opposite end of the triangle on dark-colored cells in four rows: six pieces in the front row, five pieces i ...
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Tafl Games
Tafl games (pronounced avl also known as hnefatafl games) are a family of ancient Nordic and Celtic strategy board games played on a checkered or latticed gameboard with two armies of uneven numbers. Most probably they are based upon the Roman game Ludus latrunculorum. Names of different variants of Tafl include Hnefatafl, Tablut, Tawlbwrdd, Brandubh, Ard Rí, and Alea Evangelii. Games in the tafl family were played in Norway, Sweden, Denmark, Iceland, Britain, Ireland, and Lapland. Tafl gaming was eventually supplanted by chess in the 12th century, Murray 1951, pp. 56–57. but the tafl variant of the Sami people, tablut, was in play until at least the 18th century. The rules for tablut were written down by the Swedish naturalist Linnaeus in 1732, and these were translated from Latin to English in 1811. All modern tafl games are based on the 1811 translation, which had many errors. New rules were added to amend the issues resulting from these errors, leading to the ...
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Agon (game)
Agon (or Queen's Guards or Royal Guards) is a strategy game invented by Anthony Peacock of London, and first published in 1842. It is a two-player game played on a 6×6×6 hexagonal gameboard, and is notable for being the oldest known board game played on a board of hexagonal cells. Rules Each player has one ''queen'' and six ''guards''. Players determine who moves first, then turns alternate. On each turn, a player moves one of his pieces. The object of the game is to be first to maneuver one's queen to the central hex (the ''throne'') at the center of the board, and surround her with all six of her guards. Moves The gameboard may be thought of as a series of concentric rings of hex cells (highlighted by rings of alternating colors). Pieces move one step at a time to an adjacent cell, either sideways in the same ring, or towards the throne to the next ring. The cell moved to must be vacant. Only the queen may move to the throne. Captures A piece is captured when two enemy piec ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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