Christian T. Petersen
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Christian T. Petersen
Christian T. Petersen is a game designer who has worked primarily on board games and role-playing games. Early life Christian T. Petersen was born in the United States, but grew up in Denmark; he was still in high school there when he founded Pegasus Spil Import – a company that imported Avalon Hill games into Scandinavia – and Games Weekend – Denmark's second gaming convention. Petersen returned to the United States in 1991 and began studying for his BA in Economics at St. Olaf College in Northfield, Minnesota. Fantasy Flight Games In June 1995, after four years of college, Petersen founded Fantasy Flight Publishing. The name for Fantasy Flight originates with Petersen's first company, Pegasus Spil Imports; Petersen originally wanted to call his new company Pegasus Publishing but he found Pegasus used too often by other companies and instead he chose a name that was representative of the pegasus: a fantasy flight. The original idea for the Fantasy Flight Games company ca ...
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United States
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territories, nine Minor Outlying Islands, and 326 Indian reservations. The United States is also in free association with three Pacific Island sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Republic of Palau. It is the world's third-largest country by both land and total area. It shares land borders with Canada to its north and with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the most populous country in the Americas and the third most populous in the world. The national capital of the United States is Washington, D.C. and its most populous city and principal financial center is New York City. Paleo-Americ ...
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Comics & Games Retailer
''Comics & Games Retailer'' was the longest-running periodical serving retailers who sell comic books, collectible card games, and role-playing games until it ceased publication in 2007. The headquarters was in Iola, Wisconsin. History and profile Launched in April 1992 by Krause Publications (later acquired by F+W Publications Inc. in 2002), the free-to-retailers monthly magazine was a spinoff from that company’s consumer magazine, ''Comics Buyer's Guide''. The publication was originally known as ''Comics Retailer'', and in 2002 changed to ''Comics & Games Retailer''. Early columnists included many retailers and experts on retailing, including Bruce Costa, Brian Hibbs, Scott Haring, Preston Sweet, Bob Gray, and Harry Friedman. Hired in 1993, its editor of longest tenure, John Jackson Miller, added “Market Beat,” a section of retailer sales reports; coverage of the game industry; and statistical analysis of comics and game sales. Given its availability only to those workin ...
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Disk Wars
''Diskwars'' is a collectible fantasy tabletop miniature wargame designed primarily by Tom Jolly and Christian T. Petersen and first published in 1999 by Fantasy Flight Games. The game takes its name from its atypical use of cardboard disks to represent military units, commanders, monsters, and battlefield terrain features. Tabletop wargames more commonly use miniatures and scale models for these purposes. The relatively low cost of cardboard play pieces compared to metal or plastic figures was one of the game's two major marketing points. The other was its deliberately collectible nature, inspired by the success of collectible card games such as Magic: The Gathering. The Diskwars line was discontinued but has recently been brought back by Fantasy Flight Games using the Warhammer Fantasy license. Components Disks representing military units vary between roughly 1.5” and 4” in diameter and are printed on both sides with the units' numeric stats, point cost, racial facti ...
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The Board Game
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Green Ronin Publishing
Green Ronin Publishing is an American company based in Seattle, Washington. Founded in 2000 by Chris Pramas and Nicole Lindroos, they have published several role-playing game–related products. They won several awards for their games including multiple Origins, ENnie, Pen & Paper, and Inquest Fan Awards. History In early 1996, Chris Pramas acquired '' The Whispering Vault'' rights from Mike Nystul and formed Ronin Publishing with his brother, Jason Pramas, and their mutual friend, Neal Darcy. The company published two role playing game supplements, ''The Book of Hunts'' (1997) for ''The Whispering Vault'' and '' Blood of the Valiant'' for '' Feng Shui''. Ronin Publishing came to an end when Chris Pramas went to work for Wizards of the Coast in 1998. Pramas founded Green Ronin Publishing with his wife Nicole Lindroos in 2000. Green Ronin published its first book in July 2000: ''Ork!'' (2000), a beer and pretzels RPG about playing orks. Working at Wizards of the Coast, Prama ...
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The 100 Best
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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El Grande
''El Grande'' is a German-style board game for 2-5 players, designed by Wolfgang Kramer and Richard Ulrich, and published in 1995 by Hans im Glück in German, by Rio Grande Games in English, and by 999 Games in Dutch. The game board represents renaissance, renaissance-era Spain where the nobility (the Grandes) fight for control of the nine regions. ''El Grande'' was praised for its area-control mechanism, and was awarded the ''Spiel des Jahres'' prize and the ''Deutscher Spiele Preis'' in 1996. Following its release, several expansions and an alternative version were published. Gameplay The game is played in nine rounds. There are no dice in the game, and players have many chances to influence the turn order. The original game has a number of action cards that are turned up each turn, which is the only source of randomness in the game. However, the effect of this luck is very small, since these cards are potentially available to be used by any player in the game. Each player ...
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The Boardgame
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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A Game Of Thrones (board Game)
''A Game of Thrones'' is a strategy board game created by Christian T. Petersen and published by Fantasy Flight Games in 2003. The game is based on the ''A Song of Ice and Fire'' series of high fantasy novels by George R. R. Martin. It was followed in 2004 by the expansion ''A Clash of Kings'', and in 2006 by the expansion ''A Storm of Swords''. ''A Game of Thrones'' allows players to take on the roles of several of the Great Houses of Westeros vying for control of the Seven Kingdoms, including House Stark, House Lannister, House Baratheon, House Greyjoy, House Tyrell, and as of the expansion ''A Clash of Kings'', House Martell. Players maneuver armies to secure support in the various regions that comprise the Seven Kingdoms, with the goal of capturing enough support to claim the Iron Throne. The basic gameplay mechanics are reminiscent of ''Diplomacy'', especially in the order-giving process, though ''A Game of Thrones'' is significantly more complicated overall. Upon its ...
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Kevin Wilson (game Designer)
Kevin Wilson is a game designer who has worked primarily on board games and role-playing games. Early life and education Wilson received a B.A. in Cognitive Science (Artificial Intelligence) from U.C. Berkeley in 1997, and was active in the interactive fiction community at the time. He wrote several works of interactive fiction — including ''Once and Future'' and ''The Lesson of the Tortoise'' — and founded the annual Interactive Fiction Competition and the Internet magazine ''SPAG''. Career Kevin Wilson has been a game designer since the late 1990s. Wilson co-designed Alderac Entertainment Group's second role-playing game, '' 7th Sea'' (1998), with Jennifer Wick and John Wick. Wilson wrote the adventure ''Wonders Out of Time'' (2001), the sequel to '' Akrasia: Thief of Time'' (2001) from Eden Studios's "Eden Odyssey" series of adventures. Wilson is the co-designer of the ''Spycraft'' roleplaying game. As Fantasy Flight Games's d20 System success grew, they hired Wilson to ...
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Nocturnum
"Nocturnum" is a campaign setting in the '' Call of Cthulhu'' role-playing game. It is one of the few materials produced for the ill-fated d20 version of the game, although it was first published for the standard CoC rules. It was published by Fantasy Flight Games. Publication history Fantasy Flight Games published the ''Nocturnum'' trilogy of adventures over a span of three years as ''Long Shades'' (1997), ''Hollow Winds'' (1998) and ''Deep Secrets'' (1999). These adventures were set in the contemporary times, as opposed to the core '' Call of Cthulhu'' game's 1920s setting, and introduced a new mythos race and created a darker background atmosphere for the adventure. The company's ''Call of Cthulhu'' line ended after these three adventures were published. The ''Nocturnum'' books were later reprinted for d20 in 2002. Plot The story takes place in the town of Snowflake, a small community somewhere in Colorado Colorado (, other variants) is a state in the Mountain West ...
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Darrell Hardy (game Designer)
Darrell Gene Hardy (born 1944) is an American retired basketball player. Hardy played college basketball at Baylor University. He was selected in the third round of the 1967 NBA draft by the Detroit Pistons and in the 1967 ABA draft by the Anaheim Amigos. Hardy played for the ABA's Houston Mavericks The Houston Mavericks were a charter member of the American Basketball Association (ABA). They played in the upstart league's first two seasons, from 1967 to 1969. Their home arena was the Sam Houston Coliseum. In 1947–48, there was an unrela ... during the 1967–68 season, averaging 5.2 points per game and 3.3 rebounds per game. References {{DEFAULTSORT:Hardy, Darrell 1944 births Living people American men's basketball players Anaheim Amigos draft picks Basketball players from Houston Baylor Bears men's basketball players Detroit Pistons draft picks Forwards (basketball) Houston Mavericks players Parade High School All-Americans (boys' basketball) ...
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