Cho Ren Sha 68K
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Cho Ren Sha 68K
is a 1995 vertically scrolling dōjin shoot 'em up video game developed and originally published by Koichi "Famibe No Yosshin" Yoshida at Comiket for the X68000. Taking place in a ring structure, players take control of the Zanki space fighter craft to fight against an assortment of enemies and bosses. ''Cho Ren Sha 68K'' was first made for the X68000 due to its popularity in the dōjin and freeware development scenes, being influenced by several shoot 'em up games in arcades that also played part with its design process. The game was later ported to Microsoft Windows in 2001, featuring various changes compared to its original release. The title was met with mostly positive reception from reviewers for its presentation, graphics, music and gameplay; criticism was geared towards various design choices but has since gained a cult following, serving as an influence for '' ZeroRanger'' (2018). Gameplay ''Cho Ren Sha 68K'' is a vertically scrolling shoot 'em up game in which play ...
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Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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Truxton II
''Truxton II'' is a 1992 Shoot 'em up#Types, vertically scrolling shooter Arcade game, arcade video game originally developed and published by Toaplan in Japan and Europe. It is the sequel to ''Truxton (video game), Truxton'', which was released earlier on arcades in 1988 and later Porting#Porting in gaming, ported to various Video game#Platforms, platforms. Taking place after the events of the original game, players assume the role of two fighter pilots taking control of the HyperFighter List of fictional spacecraft#Space fighters, space fighter crafts in an effort to overthrow the returning Gidans alien race led by Dogurava and free the galaxy from enslavement. Initially launched for the arcades, ''Truxton II'' later received a Video game conversion, conversion to the FM Towns by Ving and published exclusively in Japan in April 1993, featuring various changes compared with the original version. ''Truxton II'' received positive reception from critics since its initial arcade laun ...
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Soundtrack
A soundtrack is recorded music accompanying and synchronised to the images of a motion picture, drama, book, television program, radio program, or video game; a commercially released soundtrack album of music as featured in the soundtrack of a film, video, or television presentation; or the physical area of a film that contains the synchronised recorded sound. In movie industry terminology usage, a sound track is an audio recording created or used in film production or post-production. Initially, the dialogue, sound effects, and music in a film each has its own separate track (''dialogue track'', ''sound effects track'', and '' music track''), and these are mixed together to make what is called the ''composite track,'' which is heard in the film. A ''dubbing track'' is often later created when films are dubbed into another language. This is also known as an M&E (music and effects) track. M&E tracks contain all sound elements minus dialogue, which is then supplied by the f ...
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Sprite (computer Graphics)
Sprite commonly refers to: * Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company * Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software * Sprite (folklore), a type of legendary creature including elves, fairies, and pixies Sprite may also refer to: Comics *Sprite (Eternal), a fictional member of the race of Eternals in the Marvel Universe * ''Sprite'' (manga), a 2009 Japanese manga series *Sprite, alias of the Marvel Comics character Kitty Pryde *Sprite comic, a webcomic that consists primarily of computer sprites from video games Computing and technology * Sprite (operating system), an operating system developed at the University of California, Berkeley * SPRITE (spacecraft), a proposed Saturn atmospheric probe mission * SPRITE infrared detector, a specialist detector device using a process known as signal processing in the element * De Havilland Sprite, a British rocket engine Vehicles * Sprite (motorcycle), a ...
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Assembler Language
In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an ''assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book ''The Preparation of Programs for an Electronic Digital Com ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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Sound Effect
A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media. Traditionally, in the twentieth century, they were created with foley. In motion picture and television production, a sound effect is a sound recorded and presented to make a specific storytelling or creative point ''without'' the use of dialogue or music. The term often refers to a process applied to a recording, without necessarily referring to the recording itself. In professional motion picture and television production, dialogue, music, and sound effects recordings are treated as separate elements. Dialogue and music recordings are never referred to as sound effects, even though the processes applied to such as reverberation or flanging effects, often are called "sound effects". This area and sound design have been slowly merged since the ...
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Autofire
On IBM PC compatible computers, the turbo button selects one of two run states: the default "turbo" speed or a reduced speed closer to the Intel 8086 CPU. It was relatively common on computers using the Intel 80286, Intel 80386 and Intel 80486 processors, from the mid 1980s to mid 1990s. The name is inspired by turbocharger, a device which increases an engine's power and efficiency. When pressed, the "turbo" button is intended to let a computer run at the highest speed for which it had been designed. Purpose With the introduction of CPUs which ran faster than the original 4.77 MHz Intel 8088 used in the IBM Personal Computer, programs which relied on the CPU's frequency for timing were executing faster than intended. Games in particular were often rendered unplayable. To provide some compatibility, the "turbo" button was added. Disengaging turbo mode slows the system down to a state compatible with original 8086/8088 chips. Switching On most systems, turbo mode wa ...
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Grind Stormer
''Grind Stormer'' is a 1993 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and North America. It is considered to be the spiritual successor to ''Slap Fight''. Based around a video game within a video game concept, players assume the role of a young secret agent assigned by the government taking control of the NA-00 space fighter craft in an attempt to defeat the titular virtual reality simulator, rescue the abducted players who lost against it and unveil its true purpose. Headed by '' DonPachi'' producer Kenichi Takano, ''Grind Stormer'' was created by a small development team of new employees at Toaplan who would later go on to work at one of its offshoots after the company declared bankruptcy in 1994 and was originally titled ''Bakuretsu Wing'' before being ultimately renamed to ''V・V'' in Japan. It is notable for marking the debut of Cave co-founder Tsuneki Ikeda in the video game industry, serving as one of its p ...
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Parodius! From Myth To Laughter
''Parodius! From Myth to Laughter'', released in Japan as and outside Japan as ''Parodius'' (from "Parody Gradius"), is a shoot 'em up arcade video game and the second title in the ''Parodius'' series produced by Konami. The European SNES version is also known as ''Parodius: Non-Sense Fantasy''. The gameplay is stylistically very similar to the ''Gradius'' series, but the graphics and music are intentionally absurd. As a result of its localised title, ''From Myth to Laughter'' is often mistaken as the original game of the series. The lesser known original game, '' Parodius: The Octopus Saves the Earth'', was released for the MSX computer in Japan. Story Gameplay As stated above, gameplay is very similar to the ''Gradius'' series with a few differences. ''Parodius'' retains the selectability of different weapons configurations but implements via four different characters: Vic Viper (from ''Gradius''), Octopus, TwinBee, and Pentarou. The second main difference is the additi ...
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Flying Shark
''Flying Shark'', known as ''Sky Shark'' in North America, is a 1987 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling the titular biplane, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The plane has a powerful bomb at its disposal that can clear the screen of enemies when fired. It was the third shoot 'em up game from Toaplan, and their eighth video game overall. ''Flying Shark'' was ported to multiple systems, each version created by different third-party developers. The game proved to be a success for Toaplan among players in Japanese arcades and garnered mostly positive reception from western critics, however the game was met with mixed response from magazines, specifically the home conversions. In 1989, a sequel titled '' Fire Shark'' was released. The rights to the tit ...
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Collision Detection
Collision detection is the computational problem of detecting the intersection (Euclidean geometry), intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing fields, primarily in computer graphics, computer games, computer simulations, robotics and computational physics. Collision detection algorithms can be divided into operating on 2D and 3D objects. Overview In physical simulation, experiments such as playing billiards, are conducted. The physics of bouncing billiard balls are well understood, under the umbrella of rigid body motion and elastic collisions. An initial description of the situation would be given, with a very precise physical description of the billiard table and balls, as well as initial positions of all the balls. Given a force applied to the cue ball (probably resulting from a player hitting the ball with their cue stick), we want to calculate the trajectories, precise ...
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