Grind Stormer
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Grind Stormer
''Grind Stormer'' is a 1993 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and North America. It is considered to be the spiritual successor to ''Slap Fight''. Based around a video game within a video game concept, players assume the role of a young secret agent assigned by the government taking control of the NA-00 space fighter craft in an attempt to defeat the titular virtual reality simulator, rescue the abducted players who lost against it and unveil its true purpose. Headed by '' DonPachi'' producer Kenichi Takano, ''Grind Stormer'' was created by a small development team of new employees at Toaplan who would later go on to work at one of its offshoots after the company declared bankruptcy in 1994 and was originally titled ''Bakuretsu Wing'' before being ultimately renamed to ''V・V'' in Japan. It is notable for marking the debut of Cave co-founder Tsuneki Ikeda in the video game industry, serving as one of its p ...
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Toaplan
was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of Shoot 'em up#Scrolling shooters, scrolling shooters and other arcade games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, ''Tiger-Heli'' (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output. Though initially exclusive to arcades, they expanded with the Sega Genesis in 1990. The company ceased development of shoot 'em up projects before declaring bankruptcy in 1994. Several offshoot developers such as Tamsoft, Eighting, Cave (company), CAVE, Gazelle (software company), Gazelle, and Takumi Corporation were formed prior to and after the closure, while former members later joined to other stud ...
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DonPachi
is a 1995 Vertically scrolling video game, vertical-scrolling shooter arcade game developed by Cave (company), Cave and published by Atlus in Japan. Players assume the role of a recruit selected to take part on a secret military program by assaulting enemy strongholds in order to become member of the "DonPachi Squadron". ''DonPachi'' was conceived as a project that evoked the same spirit from shoot 'em ups created by Toaplan, a request Atlus wanted as publisher though conflict emerged as how close the game should be to Toaplan shooters while members at Cave pointed out elements uncharacteristic from Toaplan during development. Although first launched for arcades on Cave's first-generation hardware, the title was later Porting#Porting in gaming, ported to Sega Saturn and PlayStation (console), PlayStation, each one featuring several changes and additions compared to the original version. The PlayStation version has since been re-released through the PlayStation Network download s ...
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Intellectual Property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, copyrights, trademarks, and trade secrets. The modern concept of intellectual property developed in England in the 17th and 18th centuries. The term "intellectual property" began to be used in the 19th century, though it was not until the late 20th century that intellectual property became commonplace in the majority of the world's legal systems."property as a common descriptor of the field probably traces to the foundation of the World Intellectual Property Organization (WIPO) by the United Nations." in Mark A. Lemley''Property, Intellectual Property, and Free Riding'', Texas Law Review, 2005, Vol. 83:1031, page 1033, footnote 4. The main purpose of intellectual property law is to encourage the creation of a wide variety of intellectual goo ...
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Manic Shooter
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shooters. ...
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Tengen (company)
Tengen Inc. was an American video game publisher and developer that was created by the arcade game manufacturer Atari Games for publishing computer and console games. It had a Japanese subsidiary named . History By 1984, Atari, Inc. had been split into two distinct companies. Atari Corporation was responsible for computer and console games and hardware and owned the rights to the Atari brand for these domains. Atari Games was formed from Atari, Inc.'s arcade division, and were able to use the Atari name on arcade releases but not on console or computer games. When Atari Games wanted to enter the console game market, it needed to create a new label that did not use the Atari name. The new subsidiary was dubbed Tengen, which in the Japanese nomenclature of the board game Go refers to the central point of the board (the word "Atari" comes from the same game). At the time, Nintendo restricted their licensees to releasing only five games per year, mandated that Nintendo handle cartri ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ...
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Soundtrack
A soundtrack is recorded music accompanying and synchronised to the images of a motion picture, drama, book, television program, radio program, or video game; a commercially released soundtrack album of music as featured in the soundtrack of a film, video, or television presentation; or the physical area of a film that contains the synchronised recorded sound. In movie industry terminology usage, a sound track is an audio recording created or used in film production or post-production. Initially, the dialogue, sound effects, and music in a film each has its own separate track (''dialogue track'', ''sound effects track'', and '' music track''), and these are mixed together to make what is called the ''composite track,'' which is heard in the film. A ''dubbing track'' is often later created when films are dubbed into another language. This is also known as an M&E (music and effects) track. M&E tracks contain all sound elements minus dialogue, which is then supplied by the f ...
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Frequency Modulation Synthesis
Frequency modulation synthesis (or FM synthesis) is a form of sound synthesis whereby the frequency of a waveform is changed by modulating its frequency with a modulator. The frequency of an oscillator is altered "in accordance with the amplitude of a modulating signal". FM synthesis can create both harmonic and inharmonic sounds. To synthesize harmonic sounds, the modulating signal must have a harmonic relationship to the original carrier signal. As the amount of frequency modulation increases, the sound grows progressively complex. Through the use of modulators with frequencies that are non-integer multiples of the carrier signal (i.e. inharmonic), inharmonic bell-like and percussive spectra can be created. FM synthesis using analog oscillators may result in pitch instability. However, FM synthesis can also be implemented digitally, which is more stable and became standard practice. Digital FM synthesis (implemented as phase modulation) was the basis of several musical instru ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
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Collision Detection
Collision detection is the computational problem of detecting the intersection (Euclidean geometry), intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing fields, primarily in computer graphics, computer games, computer simulations, robotics and computational physics. Collision detection algorithms can be divided into operating on 2D and 3D objects. Overview In physical simulation, experiments such as playing billiards, are conducted. The physics of bouncing billiard balls are well understood, under the umbrella of rigid body motion and elastic collisions. An initial description of the situation would be given, with a very precise physical description of the billiard table and balls, as well as initial positions of all the balls. Given a force applied to the cue ball (probably resulting from a player hitting the ball with their cue stick), we want to calculate the trajectories, precise ...
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Video Game Programmer
A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a game designer, who works on game design. History In the early days of video games (from the early 1970s to mid-1980s), a game programmer also took on the job of a designer and artist. This was generally because the abilities of early computers were so limited that having specialized personnel for each function was unnecessary. Game concepts were generally light and games were only meant to be played for a few minutes at a time, but more importantly, art content and variations in gameplay were constrained by computers' limited power. Later, as specialized arcade hardware and home systems became more powerful, game developers could develop d ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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