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Chetno I Licho
Cetno i licho is a simple game of chance, of ancient European provenance (see ''par-impar''), where the players had to guess if the hidden objects were ''even'' (''czetno'', ''cetno'', ''cet'' or ''čet'') or ''odd'' (''licho'', see likho, or ''liszka'') in number, with ''licho'' also meaning 'bad luck' or 'devil'. The counted objects could also be white or black pawns or lines drawn in ashes, and the game had mystical overtones of invoking the Sudice, the Slavic counterpart of the Fates (compare the Old English term ''wyrd''). See also * Morra (game) * Odds and evens (hand game) References In literature ''Cetno i licho: literary essays'' by Żółkiewski ''Cet czy Licho'', Józef Ignacy Kraszewski Józef Ignacy Kraszewski (28 July 1812 – 19 March 1887) was a Polish writer, publisher, historian, journalist, scholar, painter, and author who produced more than 200 novels and 150 novellas, short stories, and art reviews, which makes him the ... External links The na ...
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Game Of Chance
A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device. Common devices used include dice, spinning tops, playing cards, roulette wheels, or numbered balls drawn from a container. A game of chance may be played as gambling if players wage money or anything of monetary value. Alternatively, a game of skill is one in which the outcome is determined mainly by mental or physical skill, rather than chance. While a game of chance may have some skill element to it, chance generally plays a greater role in determining its outcome. A game of skill may also may have elements of chance, but skill plays a greater role in determining its outcome. Gambling is known in nearly all human societies, even though many have passed laws restricting it. Early people used the knucklebones of sheep as dice. Some people develop a psychological addiction to gambling, and will risk even food and shelter to continue. Some gam ...
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Classical Antiquity
Classical antiquity (also the classical era, classical period or classical age) is the period of cultural history between the 8th century BC and the 5th century AD centred on the Mediterranean Sea, comprising the interlocking civilizations of ancient Greece and ancient Rome known as the Greco-Roman world. It is the period in which both Greek and Roman societies flourished and wielded huge influence throughout much of Europe, North Africa, and Western Asia. Conventionally, it is taken to begin with the earliest-recorded Epic Greek poetry of Homer (8th–7th-century BC), and continues through the emergence of Christianity (1st century AD) and the fall of the Western Roman Empire (5th-century AD). It ends with the decline of classical culture during late antiquity (250–750), a period overlapping with the Early Middle Ages (600–1000). Such a wide span of history and territory covers many disparate cultures and periods. ''Classical antiquity'' may also refer to an idealized v ...
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Likho
Likho, liho ( uk, Лихо, be, лі́ха, pl, licho russian: Лихо) is an embodiment of evil fate and misfortune in Slavic mythology, a creature with one eye, often depicted as an old, skinny woman in black (Лихо одноглазое, One-eyed Likho) or as an evil male goblin of forests. Rather than being included in the major canon of the Slavic belief system, the Likho is traditionally found in fairy tales. Story There are several basic versions of tales about how a person meets with Likho, with different morals of the tale. *A person eventually cheats Likho. *A person cheats Likho, runs away (with Likho chasing him), sees a valuable thing, grabs it out of greed, the person's hand sticks to it and they have to cut off their hand. *Likho cheats a person and rides on his neck. The person wants to drown Likho, jumps into a river, drowns himself, but Likho floats out, to chase other victims. *Likho is received or passed to another person with a gift. Within the framework ...
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Internet Archive
The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, movies/videos, moving images, and millions of books. In addition to its archiving function, the Archive is an activist organization, advocating a free and open Internet. , the Internet Archive holds over 35 million books and texts, 8.5 million movies, videos and TV shows, 894 thousand software programs, 14 million audio files, 4.4 million images, 2.4 million TV clips, 241 thousand concerts, and over 734 billion web pages in the Wayback Machine. The Internet Archive allows the public to upload and download digital material to its data cluster, but the bulk of its data is collected automatically by its web crawlers, which work to preserve as much of the public web as possible. Its web archiving, web archive, the Wayback Machine, contains hu ...
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Sudice (mythology)
Rozhanitsy, narecnitsy, and sudzhenitsy are invisible spirits or deities of fate in the pre-Christian religion of the Slavs. Related to pregnancy, motherhood, marriage and female ancestors. Often quoted together with Rod. They are usually mentioned three together, but sometimes up to 9 together, of which one was a "queen" or singular.''The Mythology of All Races'' (1918), Vol. III, Section "Slavic", Part I: The GeniiChapter IV: Genii of Fate, pp. 249-252/ref> They are related to Dola, but it is not known on what terms. In Poland they were worshipped as zorze (auroras). Names and meaning In different regions of the Slavs and languages they were named differently: * Croatian: rodjenice, rojenice, roženice, sudice, sudjenice, sujenice * Slovene: rodjenice, rojenice, sudice, sojenice, sujenice * Bulgarian: sudženici, narŭčnici, orisnici, urisnici, uresici * Czech and Slovak: rodjenice, sudjenice, sudičky * Polish: rodzanice, narecznice, sudiczki * Romanian: ursitoare * Serbian ...
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Fates
The Fates are a common motif in European polytheism, most frequently represented as a trio of goddesses. The Fates shape the destiny of each human, often expressed in textile metaphors such as spinning fibers into yarn, or weaving threads on a loom. This trio is composed of sisters who go by the names Clotho, Lachesis, and Atropos (also known as the daughters of Zeus and Themis). These divine figures are often artistically depicted as beautiful maidens with consideration to their serious responsibility: the life of mortals. Poets typically express the Fates as ugly and unwavering, representing the gravity of their role within the mythological and human worlds. Individual Roles The Moirai, meaning "allotted portion" or "share", separated each sister into a different role in order to handle the fates of humans. The Fates were expected to appear within three days of a mortal's birth. Clotho was the first of the three, known as "the spinner", due to the fact that she would weave ...
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Wyrd
Wyrd is a concept in Anglo-Saxon culture roughly corresponding to fate or personal destiny. The word is ancestral to Modern English ''weird'', whose meaning has drifted towards an adjectival use with a more general sense of "supernatural" or "uncanny", or simply "unexpected". The cognate term to ''wyrd'' in Old Norse is , with a similar meaning, but also personified as a deity: Urðr (anglicized as ), one of the Norns in Norse mythology. The word also appears in the name of the well where the Norns meet, Urðarbrunnr. Etymology The Old English term derives from a Proto-Germanic term . ''Wyrd'' has cognates in Old Saxon , Old High German , Old Norse , Dutch (to become), and German . The Proto-Indo-European root is meaning 'to twist', which is related to Latin ''vertere'' 'turning, rotating', and in Proto-Germanic is with a meaning 'to come to pass, to become, to be due'. The same root is also found in , with the notion of 'origin' or ' worth' both in the sense of 'connotati ...
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Morra (game)
Morra is a hand game that dates back thousands of years to ancient Roman and Greek times. Each player simultaneously reveals their hand, extending any number of fingers, and calls out a number. Any player who successfully guesses the total number of fingers revealed by all players combined scores a point. Morra can be played to decide issues, much as two people might toss a coin, or for entertainment. Rules While there are many variations of morra, most forms can be played with a minimum of two players. In the most popular version, all players throw out a single hand, each showing zero to five fingers, and call out their guess at what the sum of all fingers shown will be. If one player guesses the sum, that player earns one point. The first player to reach three points wins the game. Some variants of morra involve money, with the winner earning an amount equal to the sum of fingers displayed. History Morra was known to the ancient Romans and is popular around the world, es ...
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Odds And Evens (hand Game)
Odds and evens is a simple game of chance and hand game, involving two people simultaneously revealing a number of fingers and winning or losing depending on whether they are odd or even, or alternatively involving one person picking up coins or other small objects and hiding them in their closed hand, while another player guesses whether they have an odd or even number. The game may be used to make a decision or played for fun. The finger game is also known as swords, choosies, pick, odds-on poke, or bucking up. This zero-sum game, a variation of the ancient morra and ''par-impar'', is played in Europe, the US, and in Brazil, especially among children. History This game was known by the Greeks (as ''artiazein'') and Romans (as ''ludere par impar''). In the 1858 Krünitzlexikon it says: ''"The game Odds and Evens was very common amongst the Romans and was played either with tali, tesseris, or money and known as "Alea maior", or with nuts, beans and almonds and known as "Alea ...
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Józef Ignacy Kraszewski
Józef Ignacy Kraszewski (28 July 1812 – 19 March 1887) was a Polish writer, publisher, historian, journalist, scholar, painter, and author who produced more than 200 novels and 150 novellas, short stories, and art reviews, which makes him the most prolific writer in the history of Polish literature. He is best known for his epic series on the history of Poland, comprising twenty-nine novels in seventy-nine parts. Biography He was the oldest son born to a family of the Polish nobility (Szlachta). He studied medicine, then philosophy, at the University of Vilnius, and was a supporter of the November Uprising in 1830. As a result, he was arrested and imprisoned until 1832. After his release, he had to live under police supervision in Vilnius, but was allowed to go to his father's estate near Pruzhany the following year. In 1838 he married Zofia Woroniczówna, niece of , the former Bishop of Warsaw, and went with her to Volhynia, where he engaged in farming his family's estates. I ...
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