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Chess Engines
In computer chess, a chess engine is a computer program that analyzes chess or chess variant positions, and generates a move or list of moves that it regards as strongest. A chess engine is usually a back end with a command-line interface with no graphics or windowing. Engines are usually used with a front end, a windowed graphical user interface such as Chessbase or WinBoard that the user can interact with via a keyboard, mouse or touchscreen. This allows the user to play against multiple engines without learning a new user interface for each, and allows different engines to play against each other. Many chess engines are now available for mobile phones and tablets, making them even more accessible. History The meaning of the term "chess engine" has evolved over time. In 1986, Linda and Tony Scherzer entered their program Bebe into the 4th World Computer Chess Championship, running it on "Chess Engine," their brand name for the chess computer hardware made, and marketed b ...
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Computer Chess
Computer chess includes both hardware (dedicated computers) and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess master or higher are available on hardware from supercomputers to smart phones. Standalone chess-playing machines are also available. Stockfish, GNU Chess, Fruit, and other free open source applications are available for various platforms. Computer chess applications, whether implemented in hardware or software, utilize different strategies than humans to choose their moves: they use heuristic methods to build, search and evaluate trees representing sequences of moves from the current position and attempt to execute the best such sequence during play. Such trees are typically quite large, thousands to millions of nodes. The computational speed ...
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Battle Chess
''Battle Chess'' is a computer game version of chess with animated three-dimensional graphics. It was originally developed and released by Interplay Entertainment for the Amiga in 1988 and subsequently on many other systems, including 3DO Interactive Multiplayer, Acorn Archimedes, Amiga CD32, Amiga CDTV, Apple IIGS, Apple IIe, Atari ST, Commodore 64, MS-DOS, FM Towns, NES, MacOS, NEC PC-9801, X68000 and Microsoft Windows. In 1991, ''Battle Chess Enhanced'' was released by Interplay for the PC and Macintosh featuring improved VGA graphics and a symphonic musical score that played from the CD-ROM. ''Battle Chess'' was critically acclaimed and commercially successful, resulting in two official follow-ups as well as several inspired games. Its Video game remake, remake, ''Battle Chess: Game of Kings'', was released on Steam (service), Steam on December 11, 2015. Gameplay ''Battle Chess'' follows the same rules as traditional chess, with chess piece, pieces moving in an animated f ...
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Zarkov
Dr. Hans Zarkov is a fictional character appearing in the '' Flash Gordon'' comic strip and the following serials, films, television shows and comic books. Zarkov is a brilliant scientist who creates a rocket and forces Flash and Dale Arden to come with him to the planet Mongo, and fight against Ming the Merciless. In the original comic strip, he was first thought to have died when his ship crashed into the planet Mongo. It is later revealed that Ming's minions pulled him out of the wreckage. Zarkov's character in the 1980s DC comic was handled the same way. Alex Raymond's comic strip In the first ''Flash Gordon'' storyline, Zarkov discovers the Earth is endangered by an impending collision with the planet Mongo.Alex Raymond and Don Moore,''Flash Gordon'', "On the Planet Mongo" (1/7/34 to 4/8/34). Discovering Flash and Dale near his laboratory, he abducts them at gunpoint and forces them into his spacecraft, which he then launches at the planet Mongo. By the second storyline in ...
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REBEL (chess)
REBEL was a world champion chess program developed by Ed Schröder. Development of REBEL started in 1980 on a TRS-80, and it was ported many times to dedicated hardware and the fastest microprocessors of the day: *1980s – Running on a TRS-80, Apple II, and inside of Mephisto brand dedicated chess computers, it won the Dutch open computer chess championship four times. *1991 – Ported to the ARM ChessMachine and named Gideon, it won the World Microcomputer Chess Championship. *1992 – Gideon won the World Computer Chess Championship, the first time a microprocessor came ahead of a field of mainframes, supercomputers, and custom chess hardware. *1990s – REBEL was ported to Microsoft DOS and then Microsoft Windows and sold commercially **1997 – REBEL won a match with GM Arthur Yusupov 10.5–6.5, the first successful challenge of a chess grandmaster by a commercial program. **1998 – REBEL won a match with GM Viswanathan Anand 5–3 (but lost 0.5–1.5 in the standard time ...
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Crafty
Crafty is a chess program written by UAB professor Dr. Robert Hyatt, with continual development and assistance from Michael Byrne, Tracy Riegle, and Peter Skinner. It is directly derived from Cray Blitz, winner of the 1983 and 1986 World Computer Chess Championships. Tord Romstad, the author of Stockfish, described Crafty as "arguably the most important and influential chess program ever". Crafty finished in second place in the 2010 Fifth Annual ACCA Americas' Computer Chess Championships. Crafty lost only one game, namely to the first-place winner, Thinker. Crafty also finished in second place in the 2010 World Computer Rapid Chess Championships. Crafty won seven out of nine games, finishing just behind the first-place winner Rybka by only ½ point. In the World Computer Chess Championships 2004, running on slightly faster hardware than all other programs, Crafty took fourth place with the same number of points as the third-place finisher, Fritz 8. On the November 2007 S ...
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Hydra (chess)
Hydra was a chess machine, designed by a team with Dr. Christian "Chrilly" Donninger, Dr. Ulf Lorenz, GM Christopher Lutz and Muhammad Nasir Ali. Since 2006 the development team consisted only of Donninger and Lutz. Hydra was under the patronage of the PAL Group and Sheikh Tahnoon Bin Zayed Al Nahyan of Abu Dhabi. The goal of the Hydra Project was to dominate the computer chess world, and finally have an accepted victory over humans. Hydra represented a potentially significant leap in the strength of computer chess. Design team member Lorenz estimates its FIDE equivalent playing strength to be over Elo 3000, and this is in line with its results against Michael Adams and Shredder 8, the former micro-computer chess champion. Hydra began competing in 2002 and played its last game in June 2006. In June 2009, Christopher Lutz stated that "unfortunately the Hydra project is discontinued." The sponsors decided to end the project. Architecture The Hydra team originally planned to ...
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Michael Adams (chess Player)
Michael Adams (born 17 November 1971) is an English chess grandmaster and is a seven-time British Chess Champion. His highest ranking is world No. 4, achieved several times from October 2000 to October 2002. His peak Elo rating is 2761, the highest achieved by an English chess player. He has achieved good results in World Chess Championship tournaments. Several times a World Championship Candidate, he reached the semifinals in 1997, 1999 and 2000. He reached the final at the 2004 FIDE Championship, narrowly losing out to Rustam Kasimdzhanov in the tie-break games. Early career Adams was born on 17 November 1971 in Truro, Cornwall, UK. By 1980, his chess talent had been recognised by the British Chess Federation, and he received high-level coaching from former European Junior Champion Shaun Taulbut and coaching from local chess champion Michael Prettejohn. In 1981, aged nine, Adams entered the Cornwall (County) Under-9 Championship and won it. He won the Under-13, Under-1 ...
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XBoard
XBoard is a graphical user interface chessboard for chess engines under the X Window System. It is developed and maintained as free software by the GNU project. WinBoard is a port of XBoard to run natively on Microsoft Windows. Overview Originally developed by Tim Mann as a front end for the GNU Chess engine, XBoard eventually came to be described as a graphical user interface for XBoard engines. It also acts as a client for Internet Chess Servers, and e-mail chess, and can allow the user to play through saved games. XBoard/WinBoard remain updated, and the Chess Engine Communication Protocol has been extended to meet the needs of modern engines (which have features such as hash tables, multi-processing and end-game tables, which could not be controlled through the old protocol). XBoard/WinBoard also fully support engines that play chess variants, such as Fairy-Max. This means the GUI is able to display a wide range of variants such as xiangqi (Chinese chess), shogi (Japanese c ...
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Portable Game Notation
Portable Game Notation (PGN) is a standard plain text format for recording chess games (both the moves and related data), which can be read by humans and is also supported by most chess software. History PGN was devised around 1993, by Steven J. Edwards, and was first popularized and specified via the Usenet newsgroup rec.games.chess. Usage PGN is structured "for easy reading and writing by human users and for easy parsing and generation by computer programs." The chess moves themselves are given in algebraic chess notation using English initials for the pieces. The filename extension is .pgn. There are two formats in the PGN specification, the "import" format and the "export" format. The import format describes data that may have been prepared by hand, and is intentionally lax; a program that can read PGN data should be able to handle the somewhat lax import format. The export format is rather strict and describes data prepared under program control, similar to a pretty printe ...
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GNU Chess
GNU Chess is a free software chess engine and command-line interface chessboard. The goal of GNU Chess is to serve as a basis for research, and as such it has been used in numerous contexts. GNU Chess is free software, licensed under the terms of the GNU General Public License version 3 or any later version, and is maintained by collaborating developers. As one of the earliest computer chess programs with full source code available, it is one of the oldest for Unix-based systems and has since been ported to many other platforms. Features As of 2 September 2017 GNU Chess 5.60 is rated at 2813 Elo points (when using one CPU) on CCRL's 40-moves-in-40-minutes list. For comparison, the strongest chess engine in the list using one CPU, Strelka 5.5, has an Elo rating of 3108 (the 295 ELO point difference indicates that Strelka 5.5 would beat GNU Chess 5.60 in about 85% of games). On the same list, Fritz 8 is rated at only 2701, and that program in the 2004 Man vs Machine World ...
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Winboard
XBoard is a graphical user interface chessboard for chess engines under the X Window System. It is developed and maintained as free software by the GNU project. WinBoard is a port of XBoard to run natively on Microsoft Windows. Overview Originally developed by Tim Mann as a front end for the GNU Chess engine, XBoard eventually came to be described as a graphical user interface for XBoard engines. It also acts as a client for Internet Chess Servers, and e-mail chess, and can allow the user to play through saved games. XBoard/WinBoard remain updated, and the Chess Engine Communication Protocol has been extended to meet the needs of modern engines (which have features such as hash tables, multi-processing and end-game tables, which could not be controlled through the old protocol). XBoard/WinBoard also fully support engines that play chess variants, such as Fairy-Max. This means the GUI is able to display a wide range of variants such as xiangqi (Chinese chess), shogi (Japanese ...
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Junior (chess)
Junior is a computer chess program written by the Israeli programmers Amir Ban and Shai Bushinsky. Grandmaster Boris Alterman assisted, in particular with the opening book. Junior can take advantage of multiple processors, taking the name Deep Junior when competing this way in tournaments. According to Bushinsky, one of the innovations of Junior over other chess programs is the way it counts moves. Junior counts orthodox, ordinary moves as two moves, while it counts interesting moves as only one move, or even less. In this way interesting variations are analyzed more meticulously than less promising lines. This seems to be a generalization of search extensions already used by other programs. Another approach its designers claim to use is 'opponent modeling'; Junior might play moves that are not objectively the strongest but that exploit the weaknesses of the opponent. According to Don Dailey ″It has some evaluation that can sting if it's in the right situation—that no other pr ...
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