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Chequer-board
A checkerboard (American English) or chequerboard (British English; see spelling differences) is a board of checkered pattern on which checkers (also known as English draughts) is played. Most commonly, it consists of 64 squares (8×8) of alternating dark and light color, typically green and buff (official tournaments), black and red (consumer commercial), or black and white (printed diagrams). An 8×8 checkerboard is used to play many other games, including chess, whereby it is known as a chessboard. Other rectangular square-tiled boards are also often called checkerboards. Games and puzzles using checkerboards Martin Gardner featured puzzles based on checkerboards in his November 1962 Mathematical Games column in Scientific American. A square checkerboard with an alternating pattern is used for games including: * Amazons * Chapayev * Chess and some of its variants (see chessboard) * Czech draughts * Draughts, also known as checkers * Fox games * Frisian draughts * Gounki * In ...
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, t ...
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Draughts
Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque. The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move". The most popular forms of checkers in Anglophone countries are American checkers (also called English draughts), which is played on an 8×8 checkerboard; Russian draughts, Turkish draughts both on an 8x8 board, and International draughts, played on a 10×10 board – the latter is widely played in many countries worldwide. There are many other variants played on 8×8 boards. Canadian checkers and Singaporean/Malaysian checkers (also locally known as ''dum'') are played on a 12×12 board. American checkers was weakly solved in 2007 by a team of Canadian computer s ...
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Makruk
''Makruk'' ( th, หมากรุก; ; ), or Thai chess, is a board game that is descended from the 6th-century Indian game of ''chaturanga'' or a close relative thereof, and is therefore related to chess. It is part of the family of chess variants. The word "ruk" ( th, รุก) in Thai is thought to derive from " rukh" which means "chariot" in the Persian language (and is also the common origin of the name for a rook in western chess). The Persian traders came to the Ayutthaya kingdom around the 14th century to spread their culture and to trade with the Thai kingdom. It is therefore possible that the Siamese Makruk, in its present form, was directly derived from the Persian game of Shatranj via the cultural exchange between the two peoples in this period. This is because the movement of Makruk's queen, or the "seed" ( th, เม็ด), is essentially the same as the ferz in Shatranj. Rules Pieces * The pawn (called เบี้ย ''bia'', in Thai, meaning a cowrie she ...
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Mak-yek
Mak-yek ( th, หมากแยก, ) is a two-player abstract strategy board game played in Thailand and Myanmar. Players move their pieces as in the rook in Chess and attempt to capture their opponent's pieces through custodian and intervention capture. The game may have been first described in literature by Captain James Low a writing contributor in the 1839 work ''Asiatic Researches; or, Transactions of the Society, Instituted in Bengal, For Inquiring into The History, The Antiquities, The Arts and Sciences, and Literature of Asian, Second Part of the Twentieth Volume'' in which he wrote chapter X ''On Siamese Literature'' and documented the game as Maak yék. Another early description of the game is by H.J.R. Murray in his 1913 work ''A History of Chess'', and the game was written as Maak-yek.see footnote 15 on page 114 of "A History of Chess"(1913) by H.J.R. Murray. Setup The game is played on an 8 by 8 square board by two players each having a set of sixteen pieces or ...
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Crossings (game)
Crossings is a two-player abstract strategy board game invented by Robert Abbott. The rules were published in Sid Sackson's ''A Gamut of Games''. Crossings was the precursor to Epaminondas Epaminondas (; grc-gre, Ἐπαμεινώνδας; 419/411–362 BC) was a Greek general of Thebes and statesman of the 4th century BC who transformed the Ancient Greek city-state, leading it out of Spartan subjugation into a pre-eminent posit ..., which uses a larger board and expanded rules. Gameplay Equipment * 1 8x8 gameboard * 32 stones (16 of each color) Setup This is the starting position of Crossings. Object * Cross one stone to the opponent's end of the gameboard. Turns * Play alternates with each player making one movement on a turn. * Red takes the first turn. Movement A ''group'' is a series of one or more same-colored stones adjacent to one another in a line. (diagonal, horizontal, or vertical) A stone may belong to one or more groups. * A player may move a single ston ...
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Breakthrough (board Game)
Breakthrough is an abstract strategy board game invented by Dan Troyka in 2000 and made available as a Zillions of Games Zillions of GamesSearch-based Procedural Content Generation: A Taxonomy and Survey', Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, Cameron Browne, '' IEEE Transactions on Computational Intelligence and AI in Games'' 3(3):172 - 18 ... file (ZRF). It won the 2001 8x8 Game Design Competition, even though the game was originally played on a 7x7 board, as it is trivially extensible to larger board sizes. Rules The board is initially set up as shown on the first diagram. To play the game on a different-sized board, just fill the two front and two back rows with pieces; the board need not be square.Arneson, Erik.Breakthrough - Designed by Dan Troyka" ''About: Board / Card Games'' Choose a player to go first; then play alternates, with each player moving one piece per turn. A piece may move one space straight or diagonally forward if the target ...
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Arimaa
Arimaa () is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for computers while still being easy to learn and fun to play for humans. It was invented in 2003 by Omar Syed, an Indian-American computer engineer trained in artificial intelligence. Syed was inspired by Garry Kasparov's defeat at the hands of the chess computer Deep Blue to design a new game which could be played with a standard chess set, would be difficult for computers to play well, but would have rules simple enough for his then four-year-old son Aamir to understand. ("Arimaa" is "Aamir" spelled backwards plus an initial "a".) Beginning in 2004, the Arimaa community held three annual tournaments: a World Championship (humans only), a Computer Championship (computers only), and the Arimaa Challenge (human vs. computer). After eleven years of human dominance, the 2015 challenge was won decisively by the computer (Sharp by David Wu). Arimaa has won sever ...
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Russian Checkers
Russian(s) refers to anything related to Russia, including: *Russians (, ''russkiye''), an ethnic group of the East Slavic peoples, primarily living in Russia and neighboring countries *Rossiyane (), Russian language term for all citizens and people of Russia, regardless of ethnicity *Russophone, Russian-speaking person (, ''russkogovoryashchy'', ''russkoyazychny'') *Russian language, the most widely spoken of the Slavic languages *Russian alphabet *Russian cuisine *Russian culture *Russian studies Russian may also refer to: *Russian dressing *''The Russians'', a book by Hedrick Smith *Russian (comics), fictional Marvel Comics supervillain from ''The Punisher'' series *Russian (solitaire), a card game * "Russians" (song), from the album ''The Dream of the Blue Turtles'' by Sting *"Russian", from the album ''Tubular Bells 2003'' by Mike Oldfield *"Russian", from the album '' '' by Caravan Palace *Nik Russian, the perpetrator of a con committed in 2002 *The South African name for a ...
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Pool Checkers
American Pool Checkers, also called "American Pool", is a variant of draughts, mainly played in the mid-Atlantic and southeastern United States and in Puerto Rico. Basic rules As in the related game English draughts English draughts (British English) or checkers (American English), also called straight checkers or simply draughts, is a form of the strategy board game checkers (or draughts). It is played on an 8×8 checkerboard with 12 pieces per side. The ... (also known as ''American checkers'' or ''straight checkers''), the game is played on an 8x8 board with the double corner (corner without a checker) to each player's right. The opponent playing the dark pieces will start the game by making the first move. One difference from the rules of English checkers is that a piece may capture both forward and backward. A player must capture an opponent's checker when possible (both forward and backward), but if two possibilities exist, the player may choose the sequence (even if ...
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Lines Of Action
Lines of Action (or LOA) is an abstract strategy board game for two players invented by Claude Soucie. The objective is to connect all of one's pieces into a single group. The game was recommended by the Spiel des Jahres in 1988. Rules Goal The object of the game is to bring all of one's pieces together into a contiguous body so that they are connected vertically, horizontally or diagonally ( 8-connectivity). Movement summary * Players alternate moves, with Black having the first move. * Pieces move horizontally, vertically, or diagonally. * A piece moves exactly as many spaces as there are pieces (both friendly and enemy) on the line in which it is moving. For example, Black may open with c8-c6. Black's piece moves two. Movement diagrams A piece may not jump over an enemy piece. Thus in the diagram below, White cannot play a6-d6, even though there are three pieces in row 6. White might instead play a6-c4, moving two spaces because there are two pieces in the diagonal (a6-f1) ...
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Italian Draughts
Italian draughts ( it, Dama italiana) is a variant of the draughts family played mainly in Italy and Northern Africa. It is a two-handed game played on a board consisting of sixty-four squares, thirty-two white and thirty-two black. There are twenty-four pieces: twelve white and twelve black. The board is placed so that the rightmost square on both sides of the board is black. Gameplay White always moves first, and players alternate moving. Men (called ''pedine''—a single man is called ''pedina'') move one square diagonally forward. Should they reach the file farthest from the player to which they belong, they become kings (called ''dame'', italian for "ladies"—a single one is called ''dama''). This is denoted by placing another piece of the same colour on top of them (or, if this is impossible, placing another piece of the other colour underneath them). Kings can move forward or back one square, again only diagonally. Capturing is mandatory in Italian draughts. Shoul ...
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International Draughts
International draughts (also called international checkers or Polish draughts) is a Abstract strategy, strategy board game for two players, one of the variants of draughts. The gameboard comprises 10×10 squares in alternating dark and light colours, of which only the 50 dark squares are used. Each player has 20 pieces, light for one player and dark for the other, at opposite sides of the board. In conventional diagrams, the board is displayed with the light pieces at the bottom; in this orientation, the lower-left corner square must be dark. History According to Draughts historians, draughts historian Arie van der Stoep, the 100 square draughts board came into use in the Netherlands between 1550 and 1600, and the number of pieces was extended to 2x20 between 1650 and 1700. The name "Polish draughts" was following a Dutch convention of the time that "unnatural" ideas were considered "Polish". Rules The general rule is that all moves and captures are made diagonally. All refere ...
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