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Checkbox
A checkbox (check box, tickbox, tick box) is a graphical widget that permits the user to make a binary choice, i.e. a choice between one of two possible mutually exclusive options. For example, the user may have to answer 'yes' (checked) or 'no' (not checked) on a simple yes/no question. Checkboxes are shown as ☐ when unchecked, or ☑ or ☒ (depending on the graphical user interface) when checked. A caption describing the meaning of the checkbox is normally shown adjacent to the checkbox. Inverting the state of a checkbox is done by clicking the mouse on the box, or the caption, or by using a keyboard shortcut, such as the space bar. Often, a series of checkboxes is presented, each with a binary choice between two options. Then the user may select several of the choices. Contrasting is a radio button, in which only a single option is selectable from several mutually-exclusive choices. Checkboxes may be disabled (indicated "greyed out") to inform the user of their existenc ...
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Checkbox States
A checkbox (check box, tickbox, tick box) is a graphical widget that permits the user to make a binary choice, i.e. a choice between one of two possible mutually exclusive options. For example, the user may have to answer 'yes' (checked) or 'no' (not checked) on a simple yes/no question. Checkboxes are shown as ☐ when unchecked, or ☑ or ☒ (depending on the graphical user interface) when checked. A caption describing the meaning of the checkbox is normally shown adjacent to the checkbox. Inverting the state of a checkbox is done by clicking the mouse on the box, or the caption, or by using a keyboard shortcut, such as the space bar. Often, a series of checkboxes is presented, each with a binary choice between two options. Then the user may select several of the choices. Contrasting is a radio button, in which only a single option is selectable from several mutually-exclusive choices. Checkboxes may be disabled (indicated "greyed out") to inform the user of their existenc ...
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Checkbox2
A checkbox (check box, tickbox, tick box) is a graphical widget that permits the user to make a binary choice, i.e. a choice between one of two possible mutually exclusive options. For example, the user may have to answer 'yes' (checked) or 'no' (not checked) on a simple yes/no question. Checkboxes are shown as ☐ when unchecked, or ☑ or ☒ (depending on the graphical user interface) when checked. A caption describing the meaning of the checkbox is normally shown adjacent to the checkbox. Inverting the state of a checkbox is done by clicking the mouse on the box, or the caption, or by using a keyboard shortcut, such as the space bar. Often, a series of checkboxes is presented, each with a binary choice between two options. Then the user may select several of the choices. Contrasting is a radio button, in which only a single option is selectable from several mutually-exclusive choices. Checkboxes may be disabled (indicated "greyed out") to inform the user of their existen ...
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Tick-box Culture
Tick-box culture or in U.S. English check-box culture, is described as bureaucratic and external impositions on professional working conditions, which can be found in many organizations around the world.Steven PooleTickbox by David Boyle review – thinking inside the box: From call centres to management consultancy to government, decision-making is being dehumanised. We need to take a stand against the culture of targets The Guardian, 16 January 2020 Another related term is the culture of performativity. Origin According to David Boyle, the tick-box culture emerged with the introduction of targets and key performance indicators in corporate governance and official bureaucracy; it resulted in overzealous focus on rules and regulations rather than issues and people.Boyle, David''Tickbox'' Little, Brown Book Group Limited, 2020 For Boyd, the tick-box culture is associated with dehumanized decision-making in organizational settings that manifests itself in the growth of management cons ...
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Radio Button
A radio button or option button is a graphical control element that allows the user to choose only one of a predefined set of mutually exclusive options. The singular property of a radio button makes it distinct from checkboxes, where the user can select and unselect any number of items. Radio buttons are arranged in groups of two or more and displayed on screen as, for example, a list of circular holes that can contain white space (for unselected) or a dot (for selected). Each radio button is normally accompanied by a label describing the choice that the radio button represents. The choices are mutually exclusive; when the user selects a radio button, any previously selected radio button in the same group becomes deselected (making it so only one can be selected). Selecting a radio button is done by clicking the mouse on (or touching the screen over) the button, or the caption, or by using a keyboard shortcut. It is possible that initially none of the radio buttons in a group ...
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Radio Button
A radio button or option button is a graphical control element that allows the user to choose only one of a predefined set of mutually exclusive options. The singular property of a radio button makes it distinct from checkboxes, where the user can select and unselect any number of items. Radio buttons are arranged in groups of two or more and displayed on screen as, for example, a list of circular holes that can contain white space (for unselected) or a dot (for selected). Each radio button is normally accompanied by a label describing the choice that the radio button represents. The choices are mutually exclusive; when the user selects a radio button, any previously selected radio button in the same group becomes deselected (making it so only one can be selected). Selecting a radio button is done by clicking the mouse on (or touching the screen over) the button, or the caption, or by using a keyboard shortcut. It is possible that initially none of the radio buttons in a group ...
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Greyed Out
A graphical widget (also graphical control element or control) in a graphical user interface is an element of interaction, such as a button or a scroll bar. Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application. User interface libraries such as Windows Presentation Foundation, Qt, GTK, and Cocoa, contain a collection of controls and the logic to render these. Each widget facilitates a specific type of user-computer interaction, and appears as a visible part of the application's GUI as defined by the theme and rendered by the rendering engine. The theme makes all widgets adhere to a unified aesthetic design and creates a sense of overall cohesion. Some widgets support interaction with the user, for example labels, buttons, and check boxes. Others act as containers that group the widgets added to them, for example windows, panels, and tabs. Structuring a user interface with widget t ...
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Toggle Switch (widget)
A toggle switch is a graphical control element that allows the user to make a choice between two mutually exclusive states (such as on/off). Originally toggle switches were used primary in touchscreen-based user interfaces, but they have later become commonplace in desktop and web applications. Toggle switches have a similar function as checkboxes, but unlike checkboxes, interacting with a toggle switch usually has an immediate effect on the application or system. Usability Early research on touchscreen interfaces has identified usability issues with toggle switches. A common problem is ambiguous state indication: for example does the label "on" indicate the current state of the switch or the resulting state after interacting with it. Communicating affordance Affordance is what the environment offers the individual. American psychologist James J. Gibson coined the term in his 1966 book, ''The Senses Considered as Perceptual Systems'', and it occurs in many of his earlier ...
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Graphical Widget
A graphical widget (also graphical control element or control) in a graphical user interface is an element of interaction, such as a button or a scroll bar. Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application. User interface libraries such as Windows Presentation Foundation, Qt, GTK, and Cocoa, contain a collection of controls and the logic to render these. Each widget facilitates a specific type of user-computer interaction, and appears as a visible part of the application's GUI as defined by the theme and rendered by the rendering engine. The theme makes all widgets adhere to a unified aesthetic design and creates a sense of overall cohesion. Some widgets support interaction with the user, for example labels, buttons, and check boxes. Others act as containers that group the widgets added to them, for example windows, panels, and tabs. Structuring a user interface with widget to ...
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Undo
Undo is an interaction technique which is implemented in many computer programs. It erases the last change done to the document, reverting it to an older state. In some more advanced programs, such as graphic processing, undo will negate the last command done to the file being edited. With the possibility of undo, users can explore and work without fear of making mistakes, because they can easily be undone. The expectations for undo are easy to understand: to have a predictable functionality, and to include all "undoable" commands. Usually undo is available until the user undoes all executed operations. But there are some actions which are not stored in the undo list, and thus they cannot be undone. For example, ''save file'' is not undoable, but is queued in the list to show that it was executed. Another action which is usually not stored, and thus not undoable, is ''scrolling'' or ''selection''. The opposite of undo is ''redo''. The redo command reverses the undo or advances t ...
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HTML Element
An HTML element is a type of HTML (HyperText Markup Language) document component, one of several types of HTML nodes (there are also text nodes, comment nodes and others). The first used version of HTML was written by Tim Berners-Lee in 1993 and there have since been many versions of HTML. The most commonly used version is HTML 4.01, which became official standard in December 1999. An HTML document is composed of a tree of simple HTML nodes, such as text nodes, and HTML elements, which add semantics and formatting to parts of document (e.g., make text bold, organize it into paragraphs, lists and tables, or embed hyperlinks and images). Each element can have HTML attributes specified. Elements can also have content, including other elements and text. Concepts Elements vs. tags As is generally understood, the position of an element is indicated as spanning from a start tag and is terminated by an end tag. This is the case for many, but not all, elements within an HTML docume ...
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Form (web)
A webform, web form or HTML form on a web page allows a user to enter data that is sent to a server for processing. Forms can resemble paper or database forms because web users fill out the forms using checkboxes, radio buttons, or text fields. For example, forms can be used to enter shipping or credit card data to order a product, or can be used to retrieve search results from a search engine. Description Forms are enclosed in the HTML <form> element. This element specifies the communication endpoint the data entered into the form should be submitted to, and the method of submitting the data, GET or POST. Elements Forms can be made up of standard graphical user interface elements: * <text> — a simple text box that allows input of a single line of text. * <email> - a type of <text> that requires a partially validated email address * <number> - a type of <text> that requires a number * <password> — similar to <text>, i ...
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Three-valued Logic
In logic, a three-valued logic (also trinary logic, trivalent, ternary, or trilean, sometimes abbreviated 3VL) is any of several many-valued logic systems in which there are three truth values indicating ''true'', ''false'' and some indeterminate third value. This is contrasted with the more commonly known bivalent logics (such as classical sentential or Boolean logic) which provide only for ''true'' and ''false''. Emil Leon Post is credited with first introducing additional logical truth degrees in his 1921 theory of elementary propositions. The conceptual form and basic ideas of three-valued logic were initially published by Jan Łukasiewicz and Clarence Irving Lewis. These were then re-formulated by Grigore Constantin Moisil in an axiomatic algebraic form, and also extended to ''n''-valued logics in 1945. Pre-discovery Around 1910, Charles Sanders Peirce defined a many-valued logic system. He never published it. In fact, he did not even number the three pages of notes where ...
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