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Cemetery Plots
''Cemetery Plots'' is a supplement published by Marquee Press in 1994 for the supernatural horror role-playing game '' Lost Souls''. Contents ''Cemetery Plots'', the only supplement ever published for the ''Lost Souls'' role-playing game, is a 128-page softcover book by Kathleen and Joe Williams that introduces new professions and powers for characters. The book includes more ghost types for characters and explains the various places that ghosts can stay, from "focuses" for individual ghosts to "realms" for groups of ghosts, to "outer planes" for entire worlds for ghosts. The book also contains a full-length adventure, "Night of the Headless Biker". Reception In the August 1994 edition of ''Dragon'' (Issue #208), Lester W. Smith Lester W. Smith is a game designer who has worked primarily on role-playing games. Career Early work and GDW Lester Smith began his game-design career in 1984 with ''Mind Duel'', a science-fiction board game submission to ''Space Gamer'' mag ... ...
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Cemetery Plots, Role-playing Supplement
A cemetery, burial ground, gravesite or graveyard is a place where the remains of dead people are buried or otherwise interred. The word ''cemetery'' (from Greek , "sleeping place") implies that the land is specifically designated as a burial ground and originally applied to the Roman catacombs. The term ''graveyard'' is often used interchangeably with cemetery, but a graveyard primarily refers to a burial ground within a churchyard. The intact or cremated remains of people may be interred in a grave, commonly referred to as burial, or in a tomb, an "above-ground grave" (resembling a sarcophagus), a mausoleum, columbarium, niche, or other edifice. In Western cultures, funeral ceremonies are often observed in cemeteries. These ceremonies or rites of passage differ according to cultural practices and religious beliefs. Modern cemeteries often include crematoria, and some grounds previously used for both, continue as crematoria as a principal use long after the intermen ...
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Lost Souls (role-playing Game)
''Lost Souls'' is a supernatural horror role-playing game about ghosts published by Sage Lore Productions in 1991, with a second edition published by Marquee Press in 1992. In this game, the player characters are ghosts who must fulfill an unfinished task to move on to the next life. The game received positive reviews in game periodicals including ''Dragon'', ''White Wolf'', and ''Pyramid''. Description ''Lost Souls'' is a roleplaying game in which the player characters are ghosts who have returned to fulfill an unfinished task before they can move on to the next life. The mission of these ghosts is to restore justice using their powers, and to oppose supernatural enemies such as ghosts who have chosen the path of corruption, or invaders from other dimensions. The book includes a sample scenario. (This was increased to two scenarios in the second edition.) Character generation The player first chooses or randomly determines gender, details of physical appearance of the charact ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Lester W
Lester is an ancient Anglo-Saxon surname and given name. Notable people and characters with the name include: People Given name * Lester Bangs (1948–1982), American music critic * Lester W. Bentley (1908–1972), American artist from Wisconsin * Lester Bird (1938–2021), second prime minister of Antigua and Barbuda (1994–2004) * Lester Cotton (born 1996), American football player * Lester del Rey (1915–1993), American science fiction author and editor * Lester Flatt (1914–1979), American bluegrass musician * Lester Gillis (1908–1934), better known as Baby Face Nelson, American gangster * Lester Holt (born 1959), American television journalist * Lester Charles King (1907–1989), English geomorphologist * Lester Lanin (1907–2004), American jazz and pop music bandleader * Lester Lockett (1912–2005), American Negro League baseball player * Lester Maddox (1915–2003), governor and lieutenant governor of the U.S. state of Georgia * Lester Patrick (1883–1960), Cana ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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White Wolf (magazine)
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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