Lost Souls (role-playing Game)
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''Lost Souls'' is a supernatural horror role-playing game about ghosts published by Sage Lore Productions in 1991, with a second edition published by Marquee Press in 1992. In this game, the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s are ghosts who must fulfill an unfinished task to move on to the next life. The game received positive reviews in game periodicals including ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'', ''
White Wolf A white wolf or Arctic wolf is a mammal of the ''Canidae'' family and a subspecies of the gray wolf. It may also refer to: Organizations * White Wolf (band), a Canadian heavy metal band * White Wolf (band), white power oi band from the USA * ...
'', and ''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
''.


Description

''Lost Souls'' is a roleplaying game in which the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s are ghosts who have returned to fulfill an unfinished task before they can move on to the next life. The mission of these ghosts is to restore justice using their powers, and to oppose supernatural enemies such as ghosts who have chosen the path of corruption, or invaders from other dimensions. The book includes a sample scenario. (This was increased to two scenarios in the second edition.)


Character generation

The player first chooses or randomly determines gender, details of physical appearance of the character before death, a distinctive feature, and two personality traits. From a list of ten professions, the player chooses or randomly determines the profession the character had in life. The profession defines the character's initial Power as a ghost, as well as a beginning score for each of its Base Skills. The player adds a six-sided die roll to each of these Skills. The ghost is then provided with basic ectoplasmic gear echoing their profession in their former life. The player then determines the Cause of Death, which is related to the ghost's former occupation, and develops the character's background, including Beginning Kharma, Defense, and four interests. Kharma is related to the number of powers a ghost enjoys, which rise or fall as Kharma rises or falls. The player then chooses or randomly determines what type of ghost the character is from a list of twenty-one types. The player also has the option of generating a still-living character who is a medium, and there are five types to choose from. Each type of ghost or medium has additional Specialties and Powers. Finally the player makes six die rolls on the Life & Death tables to randomly determine their character's past history and the unfinished business that has caused the ghost to return.


Skill resolution

To see if an action is successful, the
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
first assigns the result that is needed to achieve success, which, from worst to best, are Catastrophic, Pathetic, Feeble, Inferior, Poor, Passable, Good, Great, Superior, and Awesome. The player then rolls percentile die, and cross-references the result against their relevant specialty or skill score on an Action Results Table (ART). If the player equals or exceeds the difficulty level set by the gamemaster, the character succeeds at their task.


Combat

Combat resolution uses the same ART, with ranges for combat simplified into only four categories: "brawling", "thrown", "missile", and "too far away." Every character starts the game with 20 Will to Live (WTL) points. Character who run out of WTL points risk being Reincarnated as anything from pond scum to a Higher Being, depending on the character's current Kharma score.


Publication history

In 1990, Joe and Kathleen Williams wrote '' Legendary Lives'', a role-playing game based on faerie mythology. The following year, they took the game mechanics from ''Legendary Lives'' and used it to create ''Lost Souls'', a 120-page spiral bound book with a black & white cover by Rob Alexander published by Sage Lore Productions. In 1992, they designed a revised and expanded second edition, a 190-page perfect-bound softcover book with Rob Alexander's original cover art now in color, and interior illustrations by Don Anderson, Ryan, Ken St Cyr, and Devin Van Domelin. The second edition was published by Marquee Press. In 1994, Joe and Kathleen Williams and Richard Sanders created the first and only ''Lost Souls'' supplement, '' Cemetery Plots'', also published by Marquee Press.


Reception

In the October 1992 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' (Issue #186),
Lester W. Smith Lester W. Smith is a game designer who has worked primarily on role-playing games. Career Early work and GDW Lester Smith began his game-design career in 1984 with ''Mind Duel'', a science-fiction board game submission to ''Space Gamer'' mag ...
called the 1st edition "an odd but ultimately appealing mixture of both serious and humorous material." He noted that "character creation is riotously funny," and that "the game plays quickly and simply." He concluded, "In all, the ''Lost Souls'' game is an extremely satisfying product. Its premise is unusual, its characters exciting, and its mechanics fun. ..I heartily recommend this game." The second edition also received good reviews: * In the July 1993 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' (Issue #195), Lester Smith thought "the second edition improves upon the first in multiple ways." He noted the more professional-looking color cover, more polished writing, and more variable character creation. Smith concluded, "This is not a game you want to miss. It is truly an original, and is a great good deal of fun to play." * In ''
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'' #4 (Nov./Dec., 1993),
Scott Haring Scott D. Haring is a game designer who has worked primarily on role-playing games. Career Scott Haring began working in the adventure gaming industry in 1982. Haring had a long career with Steve Jackson Games, having worked at the company five d ...
stated that "overall, this is a fascinating idea, well executed. ''Lost Souls'' may not become your favorite roleplaying game, but it will be one you return to time and again when you're tired of the usual struggles to keep your characters on this side of the afterlife."


Reviews

*''
White Wolf A white wolf or Arctic wolf is a mammal of the ''Canidae'' family and a subspecies of the gray wolf. It may also refer to: Organizations * White Wolf (band), a Canadian heavy metal band * White Wolf (band), white power oi band from the USA * ...
'' #36 (1993)


References

Horror role-playing games {{Rpg-stub