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Cavelord
''Cavelord'' is an action-adventure game written by Peter Finzel for Atari 8-bit computers. It was published by Atari Germany and Ariolasoft in 1985. Gameplay The player controls the hero Telos on his winged horse Pegamis and has to explore two caves within a large scrolling playfield. While exploring the caves the player is threatened by flying creatures called "Nemesides" that appear occasionally. The player must also avoid obstacles such as striking lightning, exploding volcanoes, and falling rocks. If the player runs into any of these obstacles strength points are deducted. The player can replenish strength by collecting strength symbols. Dangling vines slow the player's movement, but not that of the Nemesides. The player can shoot and destroy Nemesides, but this is optional. The game doesn't award any score. To advance, Telos must collect and use different items in the caves. The ultimate goal is to collect three crown pieces which are scattered around the caves and brin ...
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Cavelord Ingame
''Cavelord'' is an action-adventure game written by Peter Finzel for Atari 8-bit computers. It was published by Atari Germany and Ariolasoft in 1985. Gameplay The player controls the hero Telos on his winged horse Pegamis and has to explore two caves within a large scrolling playfield. While exploring the caves the player is threatened by flying creatures called "Nemesides" that appear occasionally. The player must also avoid obstacles such as striking lightning, exploding volcanoes, and falling rocks. If the player runs into any of these obstacles strength points are deducted. The player can replenish strength by collecting strength symbols. Dangling vines slow the player's movement, but not that of the Nemesides. The player can shoot and destroy Nemesides, but this is optional. The game doesn't award any score. To advance, Telos must collect and use different items in the caves. The ultimate goal is to collect three crown pieces which are scattered around the caves and brin ...
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Ariolasoft
Ariolasoft GmbH, later known as United Software, was a German video game developer, publisher and distributor. It started in 1983 as the software subsidiary of Ariola Records, itself the record division of Germany's large Bertelsmann empire. From 1985-1988 Stephen Molyneux, formerly Head of Software at Atari International GmbH in Hamburg, held the position of Head of Software with responsibility for international negotiations and licensing of software at its headquarters in Munich. Ariolasoft also had a British subsidiary, Ariolasoft UK, which was run by Ashley Gray (later replaced by Willie Carminke) and Frank Brunger. The company released games for the ZX Spectrum, Commodore 64, MS-DOS, Atari 8-bit, Atari ST and Amiga systems. It was also the German publisher for Activision games developed for the Atari 2600, and the European publisher for Electronic Arts and Broderbund games, before those companies set up their own European offices. Ariolasoft also developed the cassette po ...
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Ariolasoft Games
Ariolasoft GmbH, later known as United Software, was a German video game developer, publisher and distributor. It started in 1983 as the software subsidiary of Ariola Records, itself the record division of Germany's large Bertelsmann empire. From 1985-1988 Stephen Molyneux, formerly Head of Software at Atari International GmbH in Hamburg, held the position of Head of Software with responsibility for international negotiations and licensing of software at its headquarters in Munich. Ariolasoft also had a British subsidiary, Ariolasoft UK, which was run by Ashley Gray (later replaced by Willie Carminke) and Frank Brunger. The company released games for the ZX Spectrum, Commodore 64, MS-DOS, Atari 8-bit, Atari ST and Amiga systems. It was also the German publisher for Activision games developed for the Atari 2600, and the European publisher for Electronic Arts and Broderbund games, before those companies set up their own European offices. Ariolasoft also developed the cassette po ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Atari 8-bit
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, and Atari XEGS, the last discontinued in 1992. They differ primarily in packaging, each based on the MOS Technology 6502 CPU at and the same custom coprocessor chips. As the first home computer architecture with coprocessors, it has graphics and sound more advanced than most contemporary machines. Video games were a major draw, and first-person space combat simulator ''Star Raiders'' is considered the platform's killer app. The plug-and-play peripherals use the Atari SIO serial bus, with one developer eventually also co-patenting USB. While using the same internal technology, the Atari 800 was sold as a high-end model, while the 400 was more affordable. The 400 has a pressure-sensitive, spillproof membrane keyboard and initially shipped ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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Atari 8-bit Computers
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, and Atari XEGS, the last discontinued in 1992. They differ primarily in packaging, each based on the MOS Technology 6502 CPU at and the same custom coprocessor chips. As the first home computer architecture with coprocessors, it has graphics and sound more advanced than most contemporary machines. Video games were a major draw, and first-person space combat simulator ''Star Raiders'' is considered the platform's killer app. The plug-and-play peripherals use the Atari SIO serial bus, with one developer eventually also co-patenting USB. While using the same internal technology, the Atari 800 was sold as a high-end model, while the 400 was more affordable. The 400 has a pressure-sensitive, spillproof membrane keyboard and initially shipped ...
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George Frideric Handel
George Frideric (or Frederick) Handel (; baptised , ; 23 February 1685 – 14 April 1759) was a German-British Baroque music, Baroque composer well known for his opera#Baroque era, operas, oratorios, anthems, concerto grosso, concerti grossi, and organ concertos. Handel received his training in Halle (Saale), Halle and worked as a composer in Hamburg and Italy before settling in London in 1712, where he spent the bulk of his career and Handel's Naturalisation Act 1727, became a naturalised British subject in 1727. He was strongly influenced both by the middle-German polyphony, polyphonic choral tradition and by composers of the Italian Baroque. In turn, Handel's music forms one of the peaks of the "high baroque" style, bringing Italian opera to its highest development, creating the genres of English oratorio and organ concerto, and introducing a new style into English church music. He is consistently recognized as one of the greatest composers of his age. Handel started three c ...
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Passepied
The passepied (, "pass-foot", from a characteristic dance step) is a French court dance. Originating as a kind of Breton branle, it was adapted to courtly use in the 16th century and is found frequently in 18th-century French opera and ballet, particularly in pastoral scenes, and latterly also in baroque instrumental suites of dances. In English the passepied has been spelled "paspy" as well as "paspie" or "paspe", phonetic approximations of the French pronunciation. History The earliest historical mention of the passepied was by Noël du Fail in 1548, who said it was common at Breton courts. François Rabelais and Thoinot Arbeau, writing later in the 16th century, identify the dance as a type of branle characteristic of Brittany. At this time it was a fast duple-time dance with three-bar phrases, therefore of the ''branle simple'' type. Like many folk-dances it was popular at the court of Louis XIV. The passepied was remodelled by Jean-Baptiste Lully as a pastoral concert da ...
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1985 Video Games
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'' and ''The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In the Un ...
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Action-adventure Games
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster-pa ...
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