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Carpe Fulgur
Carpe Fulgur is a game-localization studio that concentrates on making independent Japanese games available to the English-language market. Carpe Fulgur consists of founders Andrew Dice and Robin Light-Williams. History The following history is largely based on an interview Andrew Dice gave to Gamasutra. Andrew Dice and Robin Light-Williams met through the Something Awful forums. Dice had been interested in English translations of Japanese games and following in the footsteps of Ted Woolsey in the translation of several Square Japanese titles. After attempting to gain employment at a localization company in California, Dice contacted Light-Williams and proposed the idea of forming their own company for performing localizations. Dice said he saw value in bringing Japanese titles to the West as "above all what the Western gaming audience likes is a unique experience", an opportunity afforded by the growing dōjin market in Japan. After forming Carpe Fulgur, Dice and Light-William ...
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Recettear
is a role-playing game developed by Japanese dōjin maker EasyGameStation for the Windows operating system. The game follows a young girl named Recette, who is charged by the fairy Tear to run an item shop out of her house to pay off the considerable debt her father had accumulated before his mysterious disappearance; the eponymous shop is a portmanteau of the lead characters' names. In the game, the player controls Recette in several areas of gameplay, including bargaining and haggling with clients for goods, and accompanying an adventurer into randomly generated dungeons to acquire goods to sell, with the goal of paying back the debt within a fixed deadline. The game, first released in 2007 at the 73rd Comiket in Japan, has been localized into English by indie localization company Carpe Fulgur and was released internationally on September 10, 2010 exclusively via digital distribution platforms. ''Recettear'' is the first independently made Japanese game to be distributed throu ...
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Privately Held Company
A privately held company (or simply a private company) is a company whose shares and related rights or obligations are not offered for public subscription or publicly negotiated in the respective listed markets, but rather the company's stock is offered, owned, traded, exchanged privately, or Over-the-counter (finance), over-the-counter. In the case of a closed corporation, there are a relatively small number of shareholders or company members. Related terms are closely-held corporation, unquoted company, and unlisted company. Though less visible than their public company, publicly traded counterparts, private companies have major importance in the world's economy. In 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for ($1.8 trillion) in revenues and employed 6.2 million people, according to ''Forbes''. In 2005, using a substantially smaller pool size (22.7%) for comparison, the 339 companies on ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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Gust Co
Gust may refer to: People Given name * Gust Avrakotos (1938–2005), CIA case officer known for the arming of Afghanistan's Mujahideen against the Soviet invasion under Operation Cyclone * Gust Hagberg (19th-century–20th-century) * Gust Kundert (1913–2000), American politician * Gust Lamesch (born 1911), Luxembourgian fencer * Gust E. Lundberg (1920–1977), founder of the Sandy's fast-food restaurant chain * Gust Stemmler (1899–1986), former Democratic member of the Pennsylvania House of Representatives * Gust J. Swenning (1917–1942), American sailor who served in the United States Navy * Gust Zarnas (1913–2000), college football All-American and professional football player * Gust Graas (born 1924), Luxembourg businessman and painter Surname * Neil Gust, American musician known for co-founding Heatmiser with Elliott Smith in 1992 * Wolfgang Gust (born 1935), German journalist, historian, author and chief of heading for magazine Der Spiegel * Ernie Gust (1888–1945), ...
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Atelier (video Game Series)
is a franchise of role-playing video games developed by the Gust Corporation since 1997, primarily for the PlayStation line of consoles ( PlayStation, PlayStation 2, PlayStation 3, and PlayStation 4); portable versions for the Game Boy Color, Game Boy Advance, Nintendo DS, Nintendo 3DS, PlayStation Portable, PlayStation Vita and WonderSwan Color have also been made. Two of the games in the series were ported to the Sega Saturn and Dreamcast. The series has been primarily released in Japan, though recent titles have been localized for other markets. The franchise centers around the concept of an atelier specialising in alchemy; the gameplay involves finding, collecting, and combining items in recipes to create better items, which allows the player to advance further in the game. A manga adaptation by Yoshihiko Ochi has also been published. As of December 2020, the series has sold more than 5 million copies. Common elements Alchemy is the distinguishing theme of the ''Atelier ...
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Doujin Video Games
In Japan, is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in " sewing circle"). Self-published creative works produced by these groups are also called ''doujin'', including manga, magazines, novels, music ( ''doujin'' music), anime, and video games ( ''doujin'' soft). Print ''doujin'' works are collectively called ''doujinshi''. ''Doujin'' works are typically amateur and derivative in nature, though some professional artists participate in ''doujin'' culture as a way to publish material outside the regular publishing industry. Annual research by the research agency Media Create indicated that of the US$1.65 billion of the otaku industry in 2007, ''doujin'' sales made up 48% (US$792 million). Literary societies Literary circles first appeared in the Meiji period when groups of like-minded ''waka'' writers, poets and novelists met and published ...
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