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Call To Arms (video Game)
''Call to Arms'' is a real-time tactics and strategy video game developed by German company Digitalmindsoft as the spiritual successor to the ''Men of War'' series. It was released in April 2018. A stand-alone expansion pack, titled ''Gates of Hell: Ostfront'', was released in 2021. Gameplay ''Call to Arms'' is a real-time tactics and strategy video game. The Domination game mode requires each team to take strategic points on a map, with the number of points decided by the number of players. The first team to take the greater number of points wins the round. The game provides bots possessing artificial intelligence in multiplayer mode. The game provides 12 vehicles and 60 pieces of equipment. Development Design Video game developer Digitalmindsoft announced ''Call to Arms'' on their website in December 2012, calling it the "true successor" to the ''Men of War'' series. The developer saw an opportunity to develop a real-time strategy video game set in the modern day, esp ...
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Digitalmindsoft
Digitalmindsoft, also known as DMS, is a German video game developer. The company was founded in July 2006 and is located in Ulm, Germany. The company is famous for working alongside Best Way, a Ukrainian game developer. Together they worked on ''Men of War'' and '' Men of War: Assault Squad'', both of which were published by 1C Company, in 2009 and 2011 respectively. List of developed games *2009 – ''Men of War'' *2011 – '' Men of War: Assault Squad'' *2014 – '' Men of War: Assault Squad 2'' *2016 - '' Assault Squad 2: Men of War Origins'' *2018 - '' Call to Arms'' *2019 - '' Men of War: Assault Squad 2 - Cold War'' *2021 File:2021 collage V2.png, From top left, clockwise: the James Webb Space Telescope was launched in 2021; Protesters in Yangon, Myanmar following the 2021 Myanmar coup d'état, coup d'état; A civil demonstration against the October–November 2021 ... - '' Call to Arms - Gates of Hell: Ostfront'' References External links * Video game companies ...
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Balance (game Design)
Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Players’ perception and experience are the objectives of game balancing. Overview and development Similar to game design, the definition of game balance is different between various game designers and developers. Game balance is present in every type of game in some form, so there are no existing comparable interpretations of the concept. Even so, game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends entirely on the type of game being discussed. Most game designers agree that game balancing serves towards providing an engaging player expe ...
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2018 Video Games
Numerous video games were released in 2018. Best-selling games included '' Call of Duty: Black Ops 4'', '' Marvel's Spider-Man'', ''Red Dead Redemption 2'', ''Super Smash Bros. Ultimate'', ''Far Cry 5'', ''God of War'', '' Monster Hunter: World'', and ''Dragon Ball FighterZ''. Games highly regarded by video game critics released in 2018 included ''Red Dead Redemption 2'', ''God of War'', ''Super Smash Bros. Ultimate'', '' Marvel's Spider-Man'', ''Forza Horizon 4'', ''Monster Hunter: World'', ''Dead Cells'', ''Return of the Obra Dinn'', and '' Celeste''. The year's highest-grossing games included ''Fortnite'', ''Honor of Kings/Arena of Valor'', ''Dungeon Fighter Online'', ''League of Legends'', and ''Pokémon Go''. Among major trends in 2018 included the explosive growth of battle royale games such as Bluehole's ''PlayerUnknown's Battlegrounds'' and Epic Games' ''Fortnite Battle Royale'', the resurgence of ''Pokémon Go'', ongoing governmental review of loot boxes in light of nati ...
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Video Game Genre
A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once. History Early attempts at categorizing video games were primarily for organizing catalogs and books. A 1981 catalog for the Atari 2600, Atari VCS uses 8 headings: Skill Gallery, Space Station, Classics Corner, Adventure Territory, Race Track, Sports Arena, Combat Zone, and Learning Center. ("Classics", in this case, refers to chess and checkers.) In Tom Hirschfeld's 1981 book ''How to Master the Video Games'', he divides the games into broad categories in the table of contents: ''Sp ...
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Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, Kickstarter has received $6.6 billion in pledges from 21 million backers to fund 222,000 projects, such as films, music, stage shows, comics, journalism, video games, board games, technology, publishing, and food-related projects. People who back Kickstarter projects are offered tangible rewards or experiences in exchange for their pledges. This model traces its roots to subscription model of arts patronage, where artists would go directly to their audiences to fund their work. History Kickstarter launched on April 28, 2009, by Perry Chen, Yancey Strickler, and Charles Adler. ''The New York Times'' called Kickstarter "the people's NEA". ''Time'' named it one of the "Best Inventions of 2010" and "Best Websites of 2011". Kickstarter repo ...
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Steam Cloud
Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party Video game publisher, game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), Matchmaking (video games), game server matchmaking, Valve Anti-Cheat, anti-cheat measures, social networking service, social networking and video game live streaming, game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-gam ...
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Steam Workshop
Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party Video game publisher, game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), Matchmaking (video games), game server matchmaking, Valve Anti-Cheat, anti-cheat measures, social networking service, social networking and video game live streaming, game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-gam ...
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Skill-based Matchmaking
Skill-based matchmaking (SBMM), also referred to as matchmaking ranking, is a form of matchmaking dependent on the relative skill level of the players involved. History A common rating system in chess is the Elo rating system, developed by Arpad Elo. Former International Chess Federation president Florencio Campomanes described it as an "inseparable partner to high-level chess". In 2006, Microsoft researchers proposed a skill-based rating system using Bayesian inference and deployed it on the Xbox Live network, then one of the largest deployments of a Bayesian inference algorithm. The researchers were displeased with the ranking system in the beta of '' Halo 2'' (2004). By the time ''Halo 2'' launched, it was using TrueSkill. The term skill-based matchmaking first appeared in a 2008 interview with game designer John Carmack in which he emphasized its importance in '' Quake Live'' (2010). Upon setting up an account with id Software, the game will ask the player for their skil ...
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Crowdfunding In Video Games
Video game development has typically been funded by large publishing companies or are alternatively paid for mostly by the developers themselves as independent titles. Other funding may come from government incentives or from private funding. Crowdfunding, where the players of the video games pay to back the development efforts of a game, has become a popular means of finding alternate investment routes. As a way of game monetization, the use of crowdfunding in video games has had a history for several years prior to 2012, but was not seen as viable and limited to small-scale games. The crowdfunding mechanism for video games received significant attention in February 2012 due to the success of ''Double Fine Adventure'' (later renamed as ''Broken Age''), a point-and-click adventure game which raised more than $3 million through the Kickstarter service, greatly exceeding the initial $400,000 request and becoming the highest funded project through Kickstarter at that time. A further b ...
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Steam (service)
Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party Video game publisher, game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), Matchmaking (video games), game server matchmaking, Valve Anti-Cheat, anti-cheat measures, social networking service, social networking and video game live streaming, game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-gam ...
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Assault Squad 2
An assault is the act of committing physical harm or unwanted physical contact upon a person or, in some specific legal definitions, a threat or attempt to commit such an action. It is both a crime and a tort and, therefore, may result in criminal prosecution, civil liability, or both. Generally, the common law definition is the same in criminal and tort law. Traditionally, common law legal systems have separate definitions for assault and battery. When this distinction is observed, battery refers to the actual bodily contact, whereas assault refers to a credible threat or attempt to cause battery. Some jurisdictions combined the two offences into a single crime called "assault and battery", which then became widely referred to as "assault". The result is that in many of these jurisdictions, assault has taken on a definition that is more in line with the traditional definition of battery. The legal systems of civil law and Scots law have never distinguished assault from ba ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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