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CORBA Component Model
The Common Object Request Broker Architecture (CORBA) is a standard defined by the Object Management Group (OMG) designed to facilitate the communication of systems that are deployed on diverse platforms. CORBA enables collaboration between systems on different operating systems, programming languages, and computing hardware. CORBA uses an object-oriented model although the systems that use the CORBA do not have to be object-oriented. CORBA is an example of the distributed object paradigm. Overview CORBA enables communication between software written in different languages and running on different computers. Implementation details from specific operating systems, programming languages, and hardware platforms are all removed from the responsibility of developers who use CORBA. CORBA normalizes the method-call semantics between application objects residing either in the same address-space (application) or in remote address-spaces (same host, or remote host on a network). Version ...
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Object Management Group
The Object Management Group (OMG) is a computer industry standardization, standards consortium. OMG Task Forces develop enterprise integration standards for a range of technologies. Business activities The goal of the OMG was a common portable and interoperable object model with methods and data that work using all types of development environments on all types of platforms. The group provides only specifications, not implementations. But before a specification can be accepted as a standard by the group, the members of the submitter team must guarantee that they will bring a conforming product to market within a year. This is an attempt to prevent unimplemented (and unimplementable) standards. Other private companies or open source groups are encouraged to produce conforming products and OMG is attempting to develop mechanisms to enforce true interoperability. OMG hosts four technical meetings per year for its members and interested nonmembers. The Technical Meetings provide ...
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Erlang (programming Language)
Erlang ( ) is a general-purpose, concurrent, functional programming language, and a garbage-collected runtime system. The term Erlang is used interchangeably with Erlang/OTP, or Open Telecom Platform (OTP), which consists of the Erlang runtime system, several ready-to-use components (OTP) mainly written in Erlang, and a set of design principles for Erlang programs. The Erlang runtime system is designed for systems with these traits: *Distributed *Fault-tolerant * Soft real-time * Highly available, non-stop applications *Hot swapping, where code can be changed without stopping a system. The Erlang programming language has immutable data, pattern matching, and functional programming. The sequential subset of the Erlang language supports eager evaluation, single assignment, and dynamic typing. A normal Erlang application is built out of hundreds of small Erlang processes. It was originally proprietary software within Ericsson, developed by Joe Armstrong, Robert Virding, an ...
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Domain Name System
The Domain Name System (DNS) is a hierarchical and distributed naming system for computers, services, and other resources in the Internet or other Internet Protocol (IP) networks. It associates various information with domain names assigned to each of the associated entities. Most prominently, it translates readily memorized domain names to the numerical IP addresses needed for locating and identifying computer services and devices with the underlying network protocols. The Domain Name System has been an essential component of the functionality of the Internet since 1985. The Domain Name System delegates the responsibility of assigning domain names and mapping those names to Internet resources by designating authoritative name servers for each domain. Network administrators may delegate authority over sub-domains of their allocated name space to other name servers. This mechanism provides distributed and fault tolerance, fault-tolerant service and was designed to avoid a single ...
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Uniform Resource Locator
A Uniform Resource Locator (URL), colloquially termed as a web address, is a reference to a web resource that specifies its location on a computer network and a mechanism for retrieving it. A URL is a specific type of Uniform Resource Identifier (URI), although many people use the two terms interchangeably. URLs occur most commonly to reference web pages (HTTP) but are also used for file transfer (FTP), email (mailto), database access (JDBC), and many other applications. Most web browsers display the URL of a web page above the page in an address bar. A typical URL could have the form http://www.example.com/index.html, which indicates a protocol (http), a hostname (www.example.com), and a file name (index.html). History Uniform Resource Locators were defined in in 1994 by Tim Berners-Lee, the inventor of the World Wide Web, and the URI working group of the Internet Engineering Task Force (IETF), as an outcome of collaboration started at the IETF Living Documents birds of a ...
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Forwarding (object-oriented Programming)
In object-oriented programming, forwarding means that using a member of an object (either a property or a method) results in actually using the corresponding member of a different object: the use is ''forwarded'' to another object. Forwarding is used in a number of design patterns, where some members are forwarded to another object, while others are handled by the directly used object. The forwarding object is frequently called a wrapper object, and explicit forwarding members are called wrapper functions. Delegation Forwarding is often confused with delegation; formally, they are complementary concepts. In both cases, there are two objects, and the first (sending, wrapper) object uses the second (receiving, wrappee) object, for example to call a method. They differ in what self refers to on the receiving object (formally, in the evaluation environment of the method on the receiving object): in delegation it refers to the sending object, while in forwarding it refers to the receiv ...
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Remote Method Invocation
In a distributed computing environment, distributed object communication realizes communication between distributed objects. The main role is to allow objects to access data and invoke methods on remote objects (objects residing in non-local memory space). Invoking a method on a remote object is known as remote method invocation (RMI) or remote invocation, and is the object-oriented programming analog of a remote procedure call (RPC). Class stubs and skeletons The widely used approach on how to implement the communication channel is realized by using stubs and skeletons. They are generated objects whose structure and behavior depends on chosen communication protocol, but in general provide additional functionality that ensures reliable communication over the network. In RMI, a stub (which is the bit on the client) is defined by the programmer as an interface. The rmic (rmi compiler) uses this to create the class stub. The stub performs type checking. The skeleton is defined in a ...
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Remote Procedure Call
In distributed computing, a remote procedure call (RPC) is when a computer program causes a procedure (subroutine) to execute in a different address space (commonly on another computer on a shared network), which is coded as if it were a normal (local) procedure call, without the programmer explicitly coding the details for the remote interaction. That is, the programmer writes essentially the same code whether the subroutine is local to the executing program, or remote. This is a form of client–server interaction (caller is client, executor is server), typically implemented via a request–response message-passing system. In the object-oriented programming paradigm, RPCs are represented by remote method invocation (RMI). The RPC model implies a level of location transparency, namely that calling procedures are largely the same whether they are local or remote, but usually, they are not identical, so local calls can be distinguished from remote calls. Remote calls are usually orde ...
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Model–view–controller
Model–view–controller (MVC) is a software architectural pattern commonly used for developing user interfaces that divide the related program logic into three interconnected elements. This is done to separate internal representations of information from the ways information is presented to and accepted from the user. Traditionally used for desktop graphical user interfaces (GUIs), this pattern became popular for designing web applications. Popular programming languages have MVC frameworks that facilitate the implementation of the pattern. __TOC__ History One of the seminal insights in the early development of graphical user interfaces, MVC became one of the first approaches to describe and implement software constructs in terms of their responsibilities. Trygve Reenskaug created MVC while working on Smalltalk-79 as a visiting scientist at the Xerox Palo Alto Research Center (PARC) in the late 1970s.
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Servant (CORBA)
The Common Object Request Broker Architecture (CORBA) is a standard defined by the Object Management Group (OMG) designed to facilitate the communication of systems that are deployed on diverse platforms. CORBA enables collaboration between systems on different operating systems, programming languages, and computing hardware. CORBA uses an object-oriented model although the systems that use the CORBA do not have to be object-oriented. CORBA is an example of the distributed object paradigm. Overview CORBA enables communication between software written in different languages and running on different computers. Implementation details from specific operating systems, programming languages, and hardware platforms are all removed from the responsibility of developers who use CORBA. CORBA normalizes the method-call semantics between application objects residing either in the same address-space (application) or in remote address-spaces (same host, or remote host on a network). Version ...
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Portable Object Adapter
The Common Object Request Broker Architecture (CORBA) is a standard defined by the Object Management Group (OMG) designed to facilitate the communication of systems that are deployed on diverse platforms. CORBA enables collaboration between systems on different operating systems, programming languages, and computing hardware. CORBA uses an object-oriented model although the systems that use the CORBA do not have to be object-oriented. CORBA is an example of the distributed object paradigm. Overview CORBA enables communication between software written in different languages and running on different computers. Implementation details from specific operating systems, programming languages, and hardware platforms are all removed from the responsibility of developers who use CORBA. CORBA normalizes the method-call semantics between application objects residing either in the same address-space (application) or in remote address-spaces (same host, or remote host on a network). Version ...
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Standard Template Library
The Standard Template Library (STL) is a Library (computer science), software library originally designed by Alexander Stepanov for the C++ programming language that influenced many parts of the C++ Standard Library. It provides four components called ''Algorithm (C++), algorithms'', ''Container (data structure), containers'', ''Function object, functions'', and ''iterators''. The STL provides a set of common C++ classes, classes for C++, such as containers and associative arrays, that can be used with any built-in type and with any user-defined type that supports some elementary operations (such as copying and assignment). STL algorithms are independent of containers, which significantly reduces the complexity of the library. The STL achieves its results through the use of template (programming), templates. This approach provides compile-time polymorphism that is often more efficient than traditional Polymorphism in object-oriented programming, run-time polymorphism. Modern C+ ...
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Reference Counting
In computer science, reference counting is a programming technique of storing the number of references, pointers, or handles to a resource, such as an object, a block of memory, disk space, and others. In garbage collection algorithms, reference counts may be used to deallocate objects that are no longer needed. Advantages and disadvantages The main advantage of the reference counting over tracing garbage collection is that objects are reclaimed ''as soon as'' they can no longer be referenced, and in an incremental fashion, without long pauses for collection cycles and with clearly defined lifetime of every object. In real-time applications or systems with limited memory, this is important to maintain responsiveness. Reference counting is also among the simplest forms of memory management to implement. It also allows for effective management of non-memory resources such as operating system objects, which are often much scarcer than memory (tracing garbage collection systems us ...
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