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CGW TerraCycle2 (14106012050)
CGW may refer to: * Chicago Great Western Railway, a Class I railroad that linked Chicago, Minneapolis, Omaha, and Kansas City * Comics' Greatest World Comics' Greatest World was an imprint of Dark Horse Comics. It was created by Team CGW. Originally conceived in 1990, it took three years for the line to be released, which led to an industry-wide perception that it was created to capitalize on ..., an imprint of Dark Horse Comics * '' Computer Gaming World'', an American computer game magazine published between 1981 and 2006 {{disambiguation ...
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Chicago Great Western Railway
The Chicago Great Western Railway was a Class I railroad that linked Chicago, Minneapolis, Omaha, and Kansas City. It was founded by Alpheus Beede Stickney in 1885 as a regional line between St. Paul and the Iowa state line called the Minnesota and Northwestern Railroad. Through mergers and new construction, the railroad, named Chicago Great Western after 1892, quickly became a multi-state carrier. One of the last Class I railroads to be built, it competed against several other more well-established railroads in the same territory, and developed a corporate culture of innovation and efficiency to survive. Nicknamed the Corn Belt Route because of its operating area in the midwestern United States, the railroad was sometimes called the Lucky Strike Road, due to the similarity in design between the herald of the CGW and the logo used for Lucky Strike cigarettes. In 1968 it merged with the Chicago and North Western Railway (CNW), which abandoned most of the CGW's trackage. Histor ...
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Comics' Greatest World
Comics' Greatest World was an imprint of Dark Horse Comics. It was created by Team CGW. Originally conceived in 1990, it took three years for the line to be released, which led to an industry-wide perception that it was created to capitalize on the speculator mania of the early 1990s. When the mania ended, most of the titles were canceled. ''Ghost'', one of the imprint's more unorthodox titles, managed to survive the longest. It was canceled twice, first in early 1998, before being revived later that year and canceled again after a run of just less than two years. All Comics' Greatest World titles took place in a shared universe. Most of the action centered on four cities in a slightly skewed version of America: Arcadia, Golden City, Steel Harbor, and the Cinnibar Flats area of Nevada, home of an interdimensional rift called the "Vortex". The series started off with a story in ''Dark Horse Comics'' before kicking off in four weekly limited series, introducing the cities and chara ...
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