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Brain Shift
Brain Warp is an electronic audio game designed and showcased by Big Monster Toys, and was manufactured and published by Tiger Electronics and released on June 16, 1996. In this game, players follow the spoken instructions from sound files spoken from the game unit. The player has to rotate the game in different directions so that the correct color is facing upwards. Its catchphrase which the voice says before a game begins is: "If you don't keep up with me, you're finished!". When you fail a game, the game unit will say "this game is finished" and then it will say "wanna warp again?". A Star Wars version titled Death Star Escape was released by Tiger Electronics in 1997 and the games are called Challenges. Overview The spherical unit has six colored knobs – purple, red, green, white, orange and yellow – with numbers on them, and a blue base. A second version was released in 2002 with a translucent black base. The voice calls out a color, a number, or both, depending on the gam ...
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Brain Warp
Brain Warp is an electronic audio game designed and showcased by Big Monster Toys, and was manufactured and published by Tiger Electronics and released on June 16, 1996. In this game, players follow the spoken instructions from sound files spoken from the game unit. The player has to rotate the game in different directions so that the correct color is facing upwards. Its catchphrase which the voice says before a game begins is: "If you don't keep up with me, you're finished!". When you fail a game, the game unit will say "this game is finished" and then it will say "wanna warp again?". A Star Wars version titled Death Star Escape was released by Tiger Electronics in 1997 and the games are called Challenges. Overview The spherical unit has six colored knobs – purple, red, green, white, orange and yellow – with numbers on them, and a blue base. A second version was released in 2002 with a translucent black base. The voice calls out a color, a number, or both, depending on the gam ...
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Brain Shift Toy
A brain is an organ that serves as the center of the nervous system in all vertebrate and most invertebrate animals. It is located in the head, usually close to the sensory organs for senses such as vision. It is the most complex organ in a vertebrate's body. In a human, the cerebral cortex contains approximately 14–16 billion neurons, and the estimated number of neurons in the cerebellum is 55–70 billion. Each neuron is connected by synapses to several thousand other neurons. These neurons typically communicate with one another by means of long fibers called axons, which carry trains of signal pulses called action potentials to distant parts of the brain or body targeting specific recipient cells. Physiologically, brains exert centralized control over a body's other organs. They act on the rest of the body both by generating patterns of muscle activity and by driving the secretion of chemicals called hormones. This centralized control allows rapid and coordinated respon ...
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Handheld Electronic Games
Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a smartwatch, and sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and vacuum fluorescent display screens with detailed images and in the case of VFD games, color. Handhelds' popularity was at its peak from the late 1970s into the early 1990s before declining. They are the precursors to the handheld game console. History Early handheld games used simple mechanisms to interact with players, often limited to illuminated buttons and sound effects. ...
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Audio Games
An audio game is an electronic game played on a device such as a personal computer. It is similar to a video game save that there is audible and tactile feedback but not visual. Audio games originally started out as 'blind accessible'-games and were developed mostly by amateurs and blind programmers. But more and more people are showing interest in audio games, ranging from sound artists, game accessibility researchers, mobile game developers and mainstream video gamers. Most audio games run on a personal computer platform, although there are a few audio games for handhelds and video game consoles. Audio games feature the same variety of genres as video games, such as adventure games, racing games, etc. Audio game history The term "electronic game" is commonly understood as a synonym for the narrower concept of the "video game." This is understandable as both electronic games and video games have developed in parallel and the game market has always had a strong bias toward ...
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Simon (game)
''Simon'' is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes progressively longer and more complex. Once the user fails or the time limit runs out, the game is over. The original version was manufactured and distributed by Milton Bradley and later by Hasbro after it took over Milton Bradley. Much of the assembly language code was written by Charles Kapps, who taught computer science at Temple University and also wrote one of the first books on the theory of computer programming. ''Simon'' was launched in 1978 at Studio 54 in New York City and was an immediate success, becoming a pop culture symbol of the 1970s and 1980s. History Ralph H. Baer and Howard J. Morrison were introduced to Atari's arcade game ' ...
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Bop It
''Bop It'' toys are a line of audio games. By following a series of commands issued through voice recordings produced by a speaker by the toy, which has multiple inputs including pressable buttons, pull handles, twisting cranks, spinnable wheels, flickable switches – the player progresses and the pace of the game increases. Based on concepts originally patented by Dan Klitsner, ''Bop It'' was licensed to HasbroBop It!' ules & Instructions Hasbro 1997. and further developed there by a number of designers including Bob Welch. With newer versions, additional inputs have been added or altered such that units like the 2010 ''Bop-It! Bounce'' shares no inputs in common with the original 1996 ''Bop It'' (see below). Bop It has been identified as some of the more popular children's games on the market, and toy and game development researchers have pointed to the natural interactions between player and toy, and the ability of players to use the toy to revert computer gaming processe ...
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Project Manager
A project manager is a professional in the field of project management. Project managers have the responsibility of the planning, procurement and execution of a project, in any undertaking that has a defined scope, defined start and a defined finish; regardless of industry. Project managers are first point of contact for any issues or discrepancies arising from within the heads of various departments in an organization before the problem escalates to higher authorities, as project representative. Project management is the responsibility of a project manager. This individual seldom participates directly in the activities that produce the result, but rather strives to maintain the progress, mutual interaction and tasks of various parties in such a way that reduces the risk of overall failure, maximizes benefits, and minimizes costs. Overview A project manager is the person responsible for accomplishing the project objectives. Key project management responsibilities include * ...
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Freelancer
''Freelance'' (sometimes spelled ''free-lance'' or ''free lance''), ''freelancer'', or ''freelance worker'', are terms commonly used for a person who is self-employed and not necessarily committed to a particular employer long-term. Freelance workers are sometimes represented by a company or a temporary agency that resells freelance labor to clients; others work independently or use professional associations or websites to get work. While the term ''independent contractor'' would be used in a different register of English to designate the tax and employment classes of this type of worker, the term "freelancing" is most common in culture and creative industries, and use of this term may indicate participation therein. Fields, professions, and industries where freelancing is predominant include: music, writing, acting, computer programming, web design, graphic design, translating and illustrating, film and video production, and other forms of piece work that some cultural the ...
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Semitone
A semitone, also called a half step or a half tone, is the smallest musical interval commonly used in Western tonal music, and it is considered the most dissonant when sounded harmonically. It is defined as the interval between two adjacent notes in a 12-tone scale. For example, C is adjacent to C; the interval between them is a semitone. In a 12-note approximately equally divided scale, any interval can be defined in terms of an appropriate number of semitones (e.g. a whole tone or major second is 2 semitones wide, a major third 4 semitones, and a perfect fifth 7 semitones. In music theory, a distinction is made between a diatonic semitone, or minor second (an interval encompassing two different staff positions, e.g. from C to D) and a chromatic semitone or augmented unison (an interval between two notes at the same staff position, e.g. from C to C). These are enharmonically equivalent when twelve-tone equal temperament is used, but are not the same thing in meantone temper ...
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Glitch
A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among players of video games. More generally, all types of systems including human organizations and nature experience glitches. A glitch, which is slight and often temporary, differs from a more serious bug which is a genuine functionality-breaking problem. Alex Pieschel, writing for ''Arcade Review'', said: bug' is often cast as the weightier and more blameworthy pejorative, while 'glitch' suggests something more mysterious and unknowable inflicted by surprise inputs or stuff outside the realm of code." Etymology Some reference books, including ''Random House's American Slang'', claim that the term comes from the German word ''glitschen'' ("to slip") and the Yiddish word ''glitshn'' ("to slide", "to skid"). Either way, it is a relatively n ...
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Happy Birthday To You
"Happy Birthday to You", also known as "Happy Birthday", is a song traditionally sung to celebrate a person's birthday. According to the 1998 ''Guinness World Records'', it is the most recognised song in the English language, followed by "For He's a Jolly Good Fellow". The song's base lyrics have been translated into at least 18 languages. The melody of "Happy Birthday to You" comes from the song "Good Morning to All", which has traditionally been attributed to American sisters Patty and Mildred J. Hill in 1893, although the claim that the sisters composed the tune is disputed. The song is in the public domain in the United States and the European Union. Warner Chappell Music had previously claimed copyright on the song in the US and collected licensing fees for its use; in 2015 the copyright claim was declared invalid and Warner Chappell agreed to pay back $14 million in licensing fees. History Patty Hill was a kindergarten principal in Louisville, Kentucky developing vario ...
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Sound File
An audio file format is a file format for storing digital audio data on a computer system. The bit layout of the audio data (excluding metadata) is called the audio coding format and can be uncompressed, or audio compression (data), compressed to reduce the file size, often using lossy compression. The data can be a raw bitstream in an audio coding format, but it is usually embedded in a container format (digital), container format or an audio data format with defined storage layer. Format types It is important to distinguish between the audio coding format, the Container format (digital), container containing the Raw audio format, raw audio data, and an audio codec. A codec performs the encoding and decoding of the raw audio data while this encoded data is (usually) stored in a container file. Although most audio file formats support only one type of audio coding data (created with an audio codec, audio coder), a multimedia container format (as Matroska or Audio Video Interleave, A ...
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