Bath Coup
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Bath Coup
The Bath coup is a coup in the game of contract bridge in which the declarer, who holds AJx(x) in a suit, ducks the left-hand opponent's lead of a king (or a queen) in that suit. The coup is presumed to be named after the city of Bath in England and dates from the game of whist, the predecessor of bridge. The purpose of the Bath coup is either to gain a trick by means of a free finesse if the suit is continued or to gain a tempo because the suit may not be continued by opponents without the loss of a trick. The basic position for the Bath coup is like this diagram: West leads the king at a notrump contract. If South takes the trick immediately, his jack can be finessed subsequently if East gains a later trick, providing four tricks in the suit for the defense. However, if South applies the Bath coup by ducking, he will either take two tricks with AJ, or the opponents would have to regain the lead twice to cash the suit—first, East must gain the lead in order to finesse through ...
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Coup (bridge)
In contract bridge, coup is a generic name for various techniques in play, denoting a specific pattern in the lie and the play of cards; it is a special play maneuver by declarer. There are various types of coup which can be effected. Pure coups There are many coups which the opponents can do little to prevent. ; Bath coup The original coup was referred to as the Bath Coup, whereby a player holding the Ace, Jack and small card(s) plays small against the lead of a King-Queen sequence, so as to get two tricks (if the suit is continued) or gain tempo. ;Belladonna coup The declarer's act of playing low card below king from Kx-Jxx combination in a suit contract, in order to tangle defender's communications for trumping, ensuring either a trick in the suit or a third-round ruff. ; Crocodile coup The crocodile coup is a technique used by the defense. It is executed by second hand, following suit with a higher card than apparently necessary, to keep fourth hand from winning and thereby ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including o ...
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Duck (bridge)
In the card game of contract bridge Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions o ..., to duck (or ducking) means to play low to a trick to which one has led, losing it intentionally in order to set up a suit or to preserve a control or entry. While mechanically identical, a duck is a manoeuver in one's own suit, while a hold up is in a suit played by the opponents. Nevertheless, the terms are used interchangeablyReese and Trézel (1978), p. 7. with duck or ducking more common. Example There are no side entries to the North hand. South is on lead and if he plays to the ace and then the king and another, East will win the third trick. The remaining two small cards are good, but there is no way to get to them. Proper procedure is to duck the first (or second) trick. Then, when the ...
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Bath, Somerset
Bath () is a city in the Bath and North East Somerset unitary area in the county of Somerset, England, known for and named after its Roman-built baths. At the 2021 Census, the population was 101,557. Bath is in the valley of the River Avon, west of London and southeast of Bristol. The city became a World Heritage Site in 1987, and was later added to the transnational World Heritage Site known as the "Great Spa Towns of Europe" in 2021. Bath is also the largest city and settlement in Somerset. The city became a spa with the Latin name ' ("the waters of Sulis") 60 AD when the Romans built baths and a temple in the valley of the River Avon, although hot springs were known even before then. Bath Abbey was founded in the 7th century and became a religious centre; the building was rebuilt in the 12th and 16th centuries. In the 17th century, claims were made for the curative properties of water from the springs, and Bath became popular as a spa town in the Georgian era. ...
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England
England is a country that is part of the United Kingdom. It shares land borders with Wales to its west and Scotland to its north. The Irish Sea lies northwest and the Celtic Sea to the southwest. It is separated from continental Europe by the North Sea to the east and the English Channel to the south. The country covers five-eighths of the island of Great Britain, which lies in the North Atlantic, and includes over 100 smaller islands, such as the Isles of Scilly and the Isle of Wight. The area now called England was first inhabited by modern humans during the Upper Paleolithic period, but takes its name from the Angles, a Germanic tribe deriving its name from the Anglia peninsula, who settled during the 5th and 6th centuries. England became a unified state in the 10th century and has had a significant cultural and legal impact on the wider world since the Age of Discovery, which began during the 15th century. The English language, the Anglican Church, and Engli ...
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Whist
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' or ''ruff''. Whist replaced the popular variant of ''trump'' known as ruff and honours. The game takes its name from the 17th-century ''whist'' (or ''wist'') meaning ''quiet'', ''silent'', ''attentive'', which is the root of the modern ''wistful''. According to Daines Barrington, whist was first played on scientific principles by a party of gentlemen who frequented the Crown Coffee House in Bedford Row, London, around 1728. Edmond Hoyle, suspected to be a member of this group, began to tutor wealthy young gentlemen in the game and published ''A Short Treatise on the Game of Whist'' in 1742. It became the standard text and rules for the game for the next hundred years. In 1862, Henry Jones, writing under the pseudonym "Cavendish", publis ...
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Finesse
In contract bridge and similar games, a finesse is a type of card play technique which will enable a player to win an additional trick or tricks should there be a favorable position of one or more cards in the hands of the opponents. The player attempts to win either the current trick or a later trick with a card of the suit he leads notwithstanding that the opponents hold a higher card in the suit; the attempt is based on the assumption that the higher card is held by a particular opponent. The specifics of the technique vary depending upon the suit combination being played and the number of tricks the player is attempting to win in that suit. Terminology To ''finesse a card'' is to play that card. Thus, in the example, the Queen is finessed. The outstanding King is the card finessed ''against'', or the card the player hopes to capture by the finessing maneuver. Thus, you finesse against a missing honor, but you finesse the card you yourself play, the card finessed being s ...
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Tempo (bridge)
In the card game of bridge, tempo is the timing advantage of being on lead, thus being first to initiate one's play strategy to develop tricks for one's side. Tempo also refers to the speed of play and more generally the rhythm of play over several tricks. According to the rules of the game, the right to select the first card to play (''the opening lead'') belongs to the defenders; afterwards, the right to lead belongs to the hand who has won the previous trick. Being on lead generally presents an advantage, as it presents an opportunity to choose a suit and card which will develop a trick for the leader's side. However, in endplay situations being on lead certainly does not present an advantage—quite the opposite. The tempo can be used for many purposes: * Setting up tricks – for example, against notrump contracts, defenders will often lead the longest and strongest suit, to set up the tricks in that suit. Against trump contracts, lead of a short suit can set up a subsequent r ...
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Hold Up (bridge)
In the card game of contract bridge, to hold up means to play low to a trick led by the opponents, losing it intentionally in order to sever their communication. The primary purpose is to give as many tricks to opponents as needed to exhaust all the cards in the suit from one of their hands. If that hand regains the lead, it will not be able to put the partner on lead to cash its tricks. Hold up is one of basic techniques in play. While mechanically identical, a hold up is in a suit played by the opponents while a duck (bridge), duck (or ducking) is a manoeuver in one's own suit. Nevertheless, the terms are used interchangeably with duck or ducking more common. Examples Denying an entry (declarer play) West leads the top of a doubleton against a suit contract, and East plays the queen. Suppose South wins the first trick with the ace and West gets in before trumps are drawn (with the ace of trumps, for example). Now West can lead his remaining card in the suit to East's king, and ...
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Signal (bridge)
A (bridge) signal is a move in the card game of contract bridge in which partners defending against a contract play particular cards in a manner which gives a coded meaning or ''signal'' to guide their subsequent card play. This may also be referred to as ''carding''. Signals are usually given with the cards from the two-spot to the nine-spot. There are three types of signals: * attitude signals – the most frequently used, to encourage or discourage continuation of the suit led by partner * count signals – showing either an even or odd number of cards held in the suit led and * suit preference signals – the least frequently used, indicating partiality for a specific side suit. The methods used for each type of signal have evolved over time and fall into two broad categories: * standard signals, where a high card or one followed by a lower card is encouraging when it is an attitude signal or shows an even number of cards when it is a count signal; and * reverse (upside down) ...
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