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Tempo (bridge)
In the card game of bridge, tempo is the timing advantage of being on lead, thus being first to initiate one's play strategy to develop tricks for one's side. Tempo also refers to the speed of play and more generally the rhythm of play over several tricks. According to the rules of the game, the right to select the first card to play (''the opening lead'') belongs to the defenders; afterwards, the right to lead belongs to the hand who has won the previous trick. Being on lead generally presents an advantage, as it presents an opportunity to choose a suit and card which will develop a trick for the leader's side. However, in endplay situations being on lead certainly does not present an advantage—quite the opposite. The tempo can be used for many purposes: * Setting up tricks – for example, against notrump contracts, defenders will often lead the longest and strongest suit, to set up the tricks in that suit. Against trump contracts, lead of a short suit can set up a subsequent r ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including o ...
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Endplay
An endplay (also ''throw-in''), in bridge and similar games, is a tactical play where a defender is put on lead at a strategic moment, and then has to make a play that loses one or more tricks. Most commonly the losing play either constitutes a free finesse, or else it gives declarer a ruff and discard. In a case where declarer has no entries to dummy (or to his own hand), the defender may also be endplayed into leading a suit which can be won in that hand. Example For example, South is declarer in 6 and West leads the diamond king. If the adverse spades are divided 2-1, there are 12 certain tricks (six spade tricks, two hearts, one diamond and three clubs) and the possibility of a 13th by correctly guessing the two-way finesse (or dropping the queen) in hearts. But if the spades are 3-0, declarer will need an endplay to avoid the heart guess. He should start by winning the diamond ace and ruffing a diamond in dummy, then cash the spade ace and spade king. If this reveals a 3-0 ...
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Ruff (cards)
In trick-taking games, to ruff means to play a trump card to a trick (other than when trumps were led). According to the rules of most games, a player must have no cards left in the suit led in order to ruff. Since the other players are constrained to follow suit if they can, even a low trump can win a trick. In some games, like Pinochle and Preferans, the player who cannot follow suit is required to ruff. In others, like Bridge and Whist, he may instead discard (play any card in any other suit). Normally, ruffing will win a trick. But it is also possible that a subsequent player will overruff (play a higher trump). Historically, ruff meant to "rob" i.e. exchange a card with the stock. Usage of the word "ruff" vs. "trump" "Ruff" is normally a verb, meaning "to play a trump card when a non-trump suit was led". "To trump" can be used as a synonym of "to ruff", but "ruff" is normally preferred, for clarity. As a noun, "ruff" and "trump" are completely different – "a ruff" means onl ...
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Trump Promotion
Trump promotion is a technique in contract bridge where the defenders create an otherwise non-existing Contract bridge glossary#T, trump trick for themselves. The most common type of trump promotion occurs when one defender plays a side suit (cards), suit through, in which both the declarer's hand and the other defender are Contract bridge glossary#V, void: Spades are trump. If the declarer were on lead, he could draw trumps and claim the rest of tricks; however, with East on lead, when he leads a diamond, declarer has two unfavorable choices: if he ruffs low, he will get overruffed by West. If he ruffs high (with an honor), the West's spade jack will become a trick. In general, it is not required that the defense leads to the trick; often, the "killing suit" can be led by the declarer (because of an error or because he doesn't have anything else to lead). Sometimes, a defender can get a trump promotion by refusing to overruff: Spades are trump, and hearts are led by South or West ...
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Coup En Passant
Coup en passant is a type of coup in contract bridge Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions ... where trump trick(s) are "stolen" by trying to ruff a card after the player who has the master trump(s). Just as the trump coup resembles a direct finesse, except that trumps are not the suit led, so the ''coup en passant'' similarly resembles an indirect finesse. Examples In this example, spades are trump, and declarer (South) takes two tricks by playing hearts first. Then, with clubs led from the dummy, declarer ruffs if and only if East does not. South's diamond loser will go under East's ace of spades on one of the last two tricks, and South's king will take the other trick. Here both players have the same number of trumps, but the hand would play the same way if eith ...
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Finesse
In contract bridge and similar games, a finesse is a type of card play technique which will enable a player to win an additional trick or tricks should there be a favorable position of one or more cards in the hands of the opponents. The player attempts to win either the current trick or a later trick with a card of the suit he leads notwithstanding that the opponents hold a higher card in the suit; the attempt is based on the assumption that the higher card is held by a particular opponent. The specifics of the technique vary depending upon the suit combination being played and the number of tricks the player is attempting to win in that suit. Terminology To ''finesse a card'' is to play that card. Thus, in the example, the Queen is finessed. The outstanding King is the card finessed ''against'', or the card the player hopes to capture by the finessing maneuver. Thus, you finesse against a missing honor, but you finesse the card you yourself play, the card finessed being s ...
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