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Basilinda
Basilinda is a board game that was created by George Howard Monks, the author of Halma. Basilinda was first published and manufactured in 1890, by E.I. Horsman, a toy manufacturer from New York. The game originally sold for $1.00 when it was released. Game equipment The game consists of a board, a movable partition and movable pieces. Each player has eighteen men, three cannons, and one captain or king. The game board is divided into two parts by the movable partition that is placed across the middle of the board. On each side of the partition, the board is divided into nine spaces, each of which corresponds to a similar space on the other side. The game is played by two people; although three or four may participate. Game play The game board is placed on a table with the partition in the middle. Players sit on opposite sides of the table, so neither player can see their opponents side. Each player then arranges six of their men and three cannons in the spaces that belong to them. ...
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George Howard Monks
George Howard Monks (1853–1933) was an American surgeon who also invented board games. Monks was born in Boston, Massachusetts and graduated from Harvard Medical School in 1880. Subsequently, he followed a 4-year internship in European medical centers during which he invented in 1883 the game Halma (ancient Greek for “jump”) derived from the British game Hoppity together with the mathematician Thomas Hill. Halma and the derived Chinese checkers knew great commercial success in the following years. He also invented a game called Basilinda. Monks began the practice of surgery in Boston in 1884 as he was appointed district physician of the Boston Dispensary The Boston Dispensary (est.1796) or Boston Medical Dispensary provided for "medical relief of the poor" in Boston, Massachusetts, from the late 18th century through the mid-20th century. It was one of the first hospitals in the United States. In t ... and, later, visiting surgeon to the Carney Hospital. In 1890, he e ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Strategy Game
A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness. Strategy games are also seen as a descendant of war games, and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in a Total War series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strate ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Halma
Halma (from the Greek word ἅλμα meaning "jump") is a strategy board game invented in 1883 or 1884 by George Howard Monks, an American thoracic surgeon at Harvard Medical School. His inspiration was the English game ''Hoppity'' which was devised in 1854. The gameboard is checkered and divided into 16×16 squares. Pieces may be small checkers or counters, or wooden or plastic cones or men resembling small chess pawns. Piece colors are typically black and white for two-player games, and various colors or other distinction in games for four players. Overview The game is played by two or four players seated at opposing corners of the board. The game is won by being first to transfer all of one's pieces from one's own camp into the camp in the opposing corner. For four-player games played in teams, the winner is the first team to race both sets of pieces into opposing camps. On each turn, a player either moves a single piece to an adjacent open square, or jumps over one or ...
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New York (state)
New York, officially the State of New York, is a state in the Northeastern United States. It is often called New York State to distinguish it from its largest city, New York City. With a total area of , New York is the 27th-largest U.S. state by area. With 20.2 million people, it is the fourth-most-populous state in the United States as of 2021, with approximately 44% living in New York City, including 25% of the state's population within Brooklyn and Queens, and another 15% on the remainder of Long Island, the most populous island in the United States. The state is bordered by New Jersey and Pennsylvania to the south, and Connecticut, Massachusetts, and Vermont to the east; it has a maritime border with Rhode Island, east of Long Island, as well as an international border with the Canadian provinces of Quebec to the north and Ontario to the northwest. New York City (NYC) is the most populous city in the United States, and around two-thirds of the state's popul ...
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The Strong
The Strong is an interactive, collections-based educational institution in Rochester, New York, United States, devoted to the study and exploration of play. It carries out this mission through six programmatic arms called "Play Partners": * National Toy Hall of Fame * World Video Game Hall of Fame * International Center for the History of Electronic Games * The Brian Sutton-Smith Library and Archives of Play * ''American Journal of Play'' * The Woodbury School It also houses The Strong National Museum of Play, the National Museum of Play. Independent and not-for-profit, The Strong houses hundreds of thousands of historical materials related to Play (activity), play. These enable a multifaceted array of research, exhibition, and other interpretive activities that serve a diverse audience of adults, families, children, students, teachers, scholars, collectors, and others around the globe. History The Strong was founded by Margaret Woodbury Strong in 1968 as the "Margaret Woodbur ...
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History Of Games
The history of games dates to the ancient human past. Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome, agreed upon rules, competition, separate place and time, elements of fiction, elements of chance, prescribed goals and personal enjoyment. Games capture the ideas and worldviews of their cultures and pass them on to the future generation. Games were important as cultural and social bonding events, as teaching tools and as markers of social status. As pastimes of royalty and the elite, some games became common features of court culture and were also given as gifts. Games such as Senet and the Mesoamerican ball game were often imbued with mythic and ritual religious significance. Games like Gyan chauper and The Mansion of Happiness were used to ...
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List Of Board Games
This is a list of board games. See the article on game classification for other alternatives, or see Board games for a list of board game articles. Single-player board games Some board games have solo variants, such as ''Arkham Horror'' and '' Agricola''. Others are specifically designed for one player. Two-player abstract strategy games In abstract strategy games, players know the entire game state at all times, and random generators such as dice are not used. Two-player board games Multi-player elimination board games Participants are typically eliminated before game end. European race games Multiplayer games without elimination Everyone can play along to the end. These games are especially suited for mixed play with adults and children. Economics strategy games Games involving scarce resources and strategy. Games of physical skill Coordination, finesse, or other physical skills are necessary. Also known as dexterity games. Children's games The rules are ea ...
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Mind Sport
A mind sport, is a game of skill based on intellectual ability. Etymology The first major use of the term was as a result of the Mind Sports Olympiad in 1997. The phrase had been used prior to this event such as backgammon being described as a mind sport by Tony Buzan in 1996; Tony Buzan was also a co-founder of the Mind Sports Olympiad. Bodies such as the World Memory Sports Council use the term retrospectively. It is a term that became fixed from games trying to obtain equal status to sports. For example, from 2002 British Minister for Sport, Richard Caborn said: ...I believe we should have the same obligation to mental agility as we do to physical agility. Mind sports have to form UK national bodies and get together with the government to devise an acceptable amendment to the 1937 Act that clearly differentiates mind sports from parlour board games. Many of the games' official bodies which had come together for the Mind Sports Olympiad, formed larger organisations such as ...
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Board Games Introduced In The 1890s
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game ** Chessboard ** Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence softw ...
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Board Games
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. ''Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distinc ...
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