Halma
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Halma (from the Greek word ἅλμα meaning "jump") is a strategy
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
invented in 1883 or 1884 by George Howard Monks, an American thoracic surgeon at
Harvard Medical School Harvard Medical School (HMS) is the graduate medical school of Harvard University and is located in the Longwood Medical Area of Boston, Massachusetts. Founded in 1782, HMS is one of the oldest medical schools in the United States and is consi ...
. His inspiration was the English game ''Hoppity'' which was devised in 1854. The gameboard is checkered and divided into 16×16 squares. Pieces may be small checkers or counters, or wooden or plastic cones or men resembling small chess pawns. Piece colors are typically black and white for two-player games, and various colors or other distinction in games for four players.


Overview

The game is played by two or four players seated at opposing corners of the board. The game is won by being first to transfer all of one's pieces from one's own camp into the camp in the opposing corner. For four-player games played in teams, the winner is the first team to race both sets of pieces into opposing camps. On each turn, a player either moves a single piece to an adjacent open square, or jumps over one or more pieces in sequence.


Rules


Setup

* The board consists of a grid of 16×16 squares. * Each player's ''camp'' consists of a cluster of adjacent squares in one corner of the board. These camps are delineated on the board. ** For two-player games, each player's camp is a cluster of 19 squares. The camps are in opposite corners. ** For four-player games, each player's camp is a cluster of 13 squares. Each of the four corners of the board is a camp. * Each player has a set of pieces in a distinct color, of the same number as squares in each camp. * The game starts with each player's camp filled by pieces of their own color.


Play sequence

* Players randomly determine who will move first. * Pieces can move in eight possible directions (orthogonally and diagonally). * Each player's turn consists of moving a single piece of one's own color in one of the following plays: ** One ''move'' to an empty square: *** Place the piece in an empty adjacent square. *** This move ends the play. ** One or more ''jump''s over adjacent pieces: *** An adjacent piece of any color can be jumped if there is an adjacent empty square on the directly opposite side of that piece. *** Place the piece in the empty square on the opposite side of the jumped piece. *** The piece that was jumped over is unaffected and remains on the board. *** After any jump, one may make further jumps using the same piece, or end the play. * Once a piece has reached the opposing camp, a play cannot result in that piece leaving the camp. * If the current play results in having every square of the opposing camp occupied by one's own pieces, the acting player wins. Otherwise, play proceeds clockwise around the board.


Comparison to other games

* The mechanic of jumping pieces is reminiscent of
draughts Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers ...
(checkers) but differs in that no opposing pieces are ever captured or otherwise withdrawn from the board nor is jumping compulsory. * Chinese Checkers, a variant of Halma, was originally published in 1892 as ''Stern-Halma'' (German for "Star Halma") and later renamed upon marketing to the
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territori ...
to appear more exotic. The name is misleading, since the game has no historical connection with China, nor is it a checkers game.


Variations

There are also 8×8 and 10×10 board variations, either of which is adequate for two players and they have 10 and 15 pieces per player, respectively. There are various online versions, usually for two-player, turn-based play. Some sites implement a rule variation stating that a player automatically loses if they still have a piece in their start region after a certain number of moves (typically 30 for the 8×8 game, 50 for the 10×10 game). Fast-advancing players occasionally attempt to blockade an opposing piece, but this tactic can backfire if the other player is aware of it. In non-electronic versions, the number of moves is not normally counted.


Basic strategy and tactics

A game of Halma has three distinct phases. The beginning (before opposing pieces come into contact) is usually a set-piece battle, with players setting up their favoured openings. The middle (when opposing pieces are blocking or jumping each other) is usually characterised by opportunistic play; the player with the most patience to check the whole board for opportunities, including those gained by moving backwards in order to move forwards, will gain an advantage. Players should also set up for the endgame (when opposing pieces have passed one another and must run for home), avoiding stragglers. As with most board games, early control of the center is a key tactic, as it provides additional mobility. Pieces can form a two-layer blocking wall, deflecting the opponent from the center and forcing them into a longer trajectory; however, if the opponent builds an adjacent wall, then the first player to disband his wall usually suffers a strategic disadvantage. It is important to understand that paired pieces move faster than single pieces in the endgame. This means that a player with a pair of "leapfrogging" pieces has an advantage over a player with two individual stragglers. The larger boards have more strategic combinations available than the smaller boards, and the four player game offers more tactical intrigue than the two player game.


Notable appearances in popular culture

* Talking Halma pieces featured in the
Rupert the Bear Rupert Bear is a British children's comic strip character and franchise created by artist Mary Tourtel and first appearing in the ''Daily Express'' newspaper on 8 November 1920. Rupert's initial purpose was to win sales from the rival ''D ...
story "Rupert and the Jumping Men," Rupert Annual 1976. * In
E. Nesbit Edith Nesbit (married name Edith Bland; 15 August 1858 – 4 May 1924) was an English writer and poet, who published her books for children as E. Nesbit. She wrote or collaborated on more than 60 such books. She was also a political activist a ...
's '' The Magic City'', the land of Somnolentia is inhabited by Halma people. *
Mervyn Peake Mervyn Laurence Peake (9 July 1911 – 17 November 1968) was an English writer, artist, poet, and illustrator. He is best known for what are usually referred to as the '' Gormenghast'' books. The four works were part of what Peake conceived ...
twice compares distant people to halma pieces, in his novels '' Mr Pye'' and ''
Titus Groan ''Titus Groan'' is a novel by Mervyn Peake, first published in 1946. It is the first novel in the ''Gormenghast'' series. Plot introduction The book is set in the huge castle of Gormenghast, a vast landscape of crumbling towers and ivy-filled ...
''. * Paul Jennings described the hilarious results of his attempt to decipher the rules of the game from a set of instructions in German in his article "How to Spiel Halma". * Rickie plays Halma against himself as a lonely child in the novel
The Longest Journey ''The Longest Journey'' ( nb, Den Lengste Reisen) is a magical realist point-and-click adventure video game developed by Norwegian studio Funcom for Microsoft Windows and released in 1999. The game was a commercial success, with sales in ex ...
by E.M.Forster. *
Eleanor Farjeon Eleanor Farjeon (13 February 1881 – 5 June 1965) was an English author of children's stories and plays, poetry, biography, history and satire. Several of her works had illustrations by Edward Ardizzone. Some of her correspondence has also been ...
talks about playing Halma in her autobiography ''A Nursery in the Nineties'', and about using black, white, and red Halma pieces to enact a Christmas Eve ritual game in which imaginary characters try to climb a mountain made of
Anchor Stone Blocks Anchor Stone Blocks (german: Anker-Steinbaukasten) are components of stone construction sets made in Rudolstadt, Germany, marketed as a construction toy. Description Anchor Stone pieces are made of a mixture of quartz sand, chalk, and linsee ...
. * In ''The Chalet School and Jo'' from the
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series by
Elinor Brent-Dyer Elinor M. Brent-Dyer (6 April 1894 – 20 September 1969) was an English writer of children's literature who wrote more than one hundred books during her lifetime, the most famous being the '' Chalet School'' series. Early life and education B ...
, Halma is played by two of the characters. * In Episode 9 of the original radio series, ''The Hitchhiker's Guide to the Galaxy'' by
Douglas Adams Douglas Noel Adams (11 March 1952 – 11 May 2001) was an English author and screenwriter, best known for ''The Hitchhiker's Guide to the Galaxy''. Originally a 1978 The Hitchhiker's Guide to the Galaxy (radio series), BBC radio comedy, ''The H ...
, Eddie, the overly cheerful computer of starship, ''Heart of Gold'', tries to calm the crew facing imminent, certain death at the hands of an approaching Vogon fleet, by suggesting that they play electronic Halma. * Halma is mentioned in
Terry Pratchett Sir Terence David John Pratchett (28 April 1948 – 12 March 2015) was an English humourist, satirist, and author of fantasy novels, especially comical works. He is best known for his '' Discworld'' series of 41 novels. Pratchett's first no ...
's
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*George Sherston, the narrator of Siegfried Sassoon's '' Memoirs of an Infantry Officer'', becomes frustrated when his Aunt suggests a game of Halma at a point when he is consumed by anti-war feeling. *Halma is mentioned in
Compton Mackenzie Sir Edward Montague Compton Mackenzie, (17 January 1883 – 30 November 1972) was a Scottish writer of fiction, biography, histories and a memoir, as well as a cultural commentator, raconteur and lifelong Scottish nationalist. He was one of th ...
's ''Rich Relatives.'' *Halma is mentioned in O. Douglas's ''Eliza For Common.'' * In Joan Lindsay's '' Picnic at Hanging Rock'', Halma is one of the games (along with Snakes and Ladders) played by two of the characters during a summer courtship. * In Lawrence Durrell's 'The Black Book'. * In
E.M. Forster Edward Morgan Forster (1 January 1879 – 7 June 1970) was an English author, best known for his novels, particularly '' A Room with a View'' (1908), ''Howards End'' (1910), and ''A Passage to India'' (1924). He also wrote numerous short stor ...
's ''
Maurice Maurice may refer to: People * Saint Maurice (died 287), Roman legionary and Christian martyr * Maurice (emperor) or Flavius Mauricius Tiberius Augustus (539–602), Byzantine emperor *Maurice (bishop of London) (died 1107), Lord Chancellor and ...
''. * In Evelyn Waugh's ''
Brideshead Revisited ''Brideshead Revisited: The Sacred & Profane Memories of Captain Charles Ryder'' is a novel by English writer Evelyn Waugh, first published in 1945. It follows, from the 1920s to the early 1940s, the life and romances of the protagonist Charles ...
'', Lady Julia Flyte refers to playing Halma with the family's nanny (p. 76). * In Evelyn Waugh's '' Black Mischief'', Sir Samson Courteney, The British Envoy, cries out when the Legation is being besieged "It's no good. My heart is ''not'' in halma this evening." .“Black Mischief”, Chapter VII.


See also

* Ugolki


References

Bibliography * * Whitehill, Bruce. "Halma and Chinese Checkers: Origins and Variations." Fribourg, Switzerland: Step by Step, Proceedings of the 4th Colloquium of Board Games in Academia, Editions Universitaires Fribourg, 2002.


Further reading


American Games: A Historical Perspective, by Bruce Whitehill. Leiden, The Netherlands: ''Board Games Studies, Vol. 2'', CNWS Publications, 1999.


External links


"Halma" for Android

Rules for the Game of Halma, Copyright 1938 by Parker Brothers, Inc. Salem, Mass., New York, Chicago and London
* {{Authority control Board games introduced in the 1880s Abstract strategy games