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Background Music
Background music (British English: piped music) is a mode of musical performance in which the music is not intended to be a primary focus of potential listeners, but its content, character, and volume level are deliberately chosen to affect behavioral and emotional responses in humans such as concentration, relaxation, distraction, and excitement. Listeners are uniquely subject to background music with no control over its volume and content. The range of responses created are of great variety, and even opposite, depending on numerous factors such as, setting, culture, audience, and even time of day. Background music is commonly played where there is no audience at all, such as empty hallways and restrooms and fitting rooms. It is also used in artificial space, such as music played while on hold during a telephone call, and virtual space, as in the ambient sounds or thematic music in video games. It is typically played at low volumes from multiple small speakers distributing the m ...
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Loudness
In acoustics, loudness is the subjective perception of sound pressure. More formally, it is defined as, "That attribute of auditory sensation in terms of which sounds can be ordered on a scale extending from quiet to loud". The relation of physical attributes of sound to perceived loudness consists of physical, physiological and psychological components. The study of apparent loudness is included in the topic of psychoacoustics and employs methods of psychophysics. In different industries, loudness may have different meanings and different measurement standards. Some definitions, such as ITU-R BS.1770 refer to the relative loudness of different segments of electronically reproduced sounds, such as for broadcasting and cinema. Others, such as ISO 532A (Stevens loudness, measured in sones), ISO 532B ( Zwicker loudness), DIN 45631 and ASA/ANSI S3.4, have a more general scope and are often used to characterize loudness of environmental noise. More modern standards, such as Nordt ...
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Jazz
Jazz is a music genre that originated in the African-American communities of New Orleans, Louisiana in the late 19th and early 20th centuries, with its roots in blues and ragtime. Since the 1920s Jazz Age, it has been recognized as a major form of musical expression in traditional and popular music. Jazz is characterized by swing and blue notes, complex chords, call and response vocals, polyrhythms and improvisation. Jazz has roots in European harmony and African rhythmic rituals. As jazz spread around the world, it drew on national, regional, and local musical cultures, which gave rise to different styles. New Orleans jazz began in the early 1910s, combining earlier brass band marches, French quadrilles, biguine, ragtime and blues with collective polyphonic improvisation. But jazz did not begin as a single musical tradition in New Orleans or elsewhere. In the 1930s, arranged dance-oriented swing big bands, Kansas City jazz (a hard-swinging, bluesy, improvis ...
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Muzak Holdings LLC
Muzak is an American brand of background music played in retail stores and other public establishments. The name has been in use since 1934, and has been owned by a division or subsidiary of one or another company ever since. In 1981, Westinghouse bought the company and ran it until selling it to the Fields Company of Chicago, publishers of the ''Chicago Sun-Times'', on September 8, 1986. Formerly owned by Muzak Holdings, the brand was purchased in 2011 by Mood Media in a deal worth US$345 million. Muzak was based in various Seattle, Washington locations from 1986 to 1999, after which it moved its headquarters to South Carolina in 2000. The word ''Muzak'' has been a registered trademark since December 21, 1954, of Muzak LLC. In the United States, due in part to the company’s market dominance, ''Muzak'' has come to be used to refer to most forms of background music, regardless of source. It may also be referred to as "elevator music" or "lift music". Though Muzak Holdin ...
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Satellite
A satellite or artificial satellite is an object intentionally placed into orbit in outer space. Except for passive satellites, most satellites have an electricity generation system for equipment on board, such as solar panels or radioisotope thermoelectric generators (RTGs). Most satellites also have a method of communication to ground stations, called transponders. Many satellites use a standardized bus to save cost and work, the most popular of which is small CubeSats. Similar satellites can work together as a group, forming constellations. Because of the high launch cost to space, satellites are designed to be as lightweight and robust as possible. Most communication satellites are radio relay stations in orbit and carry dozens of transponders, each with a bandwidth of tens of megahertz. Satellites are placed from the surface to orbit by launch vehicles, high enough to avoid orbital decay by the atmosphere. Satellites can then change or maintain the orbit by p ...
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Compact Disc
The compact disc (CD) is a digital optical disc data storage format that was co-developed by Philips and Sony to store and play digital audio recordings. In August 1982, the first compact disc was manufactured. It was then released in October 1982 in Japan and branded as '' Digital Audio Compact Disc''. The format was later adapted (as CD-ROM) for general-purpose data storage. Several other formats were further derived, including write-once audio and data storage (CD-R), rewritable media (CD-RW), Video CD (VCD), Super Video CD (SVCD), Photo CD, Picture CD, Compact Disc-Interactive ( CD-i) and Enhanced Music CD. Standard CDs have a diameter of and are designed to hold up to 74 minutes of uncompressed stereo digital audio or about 650  MiB of data. Capacity is routinely extended to 80 minutes and 700  MiB by arranging data more closely on the same sized disc. The Mini CD has various diameters ranging from ; they are sometimes used for CD singles, storin ...
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Trusonic
Mood Media North America (formerly consisting of Muzak, LLC, DMX and Trusonic) is a commercial music company and a wholly owned subsidiary of Mood Media Corporation. Founded in 1999 as a small business unit (SBU) of the now defunct MP3.com, Trusonic provided background music to businesses. During the shutdown of MP3.com, Trusonic Inc, a new corporation co-founded by Joe Tebo and Dan O'Neill (the former VP of Engineering at MP3.com) purchased the assets (technology/IP/etc) of the Trusonic business unit including the rights to the majority of the MP3.com independent artist catalog. In October 2007 Trusonic Inc was acquired by Fluid Media Networks. Fluid Media Networks acquired Mood Media in 2010 and Trusonic Inc changed its name to Mood Media North America in 2011. The Trusonic brand remains as the name of the primary Technology Trusonic Media Player in use today. During the shutdown of MP3.com, Trusonic's independent artists' musical recordings were at risk of deletion. As of Janu ...
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Auto-Play
Auto-Play is a feature used by some websites containing at least one embedded video or audio element wherein the video or audio element starts playing, automatically, without explicit user choice, after some triggering event such as page load or navigating to a particular region of the webpage. Features On a website-by-website basis, auto-play may or may not be configurable. Using technology such as cookies, some websites allow a user to select a volume for sound on one page, and may remember that choice (until changed by the user) when reloading content or loading new content. This feature is not dependent on the auto-play or lack of auto-play nature of the media element or website, as it can be applied to non-auto-play elements as well. Elements with auto-play sounds may or may not allow the user to directly adjust the sound volume with the element itself, and the element may default to a particular sound level (relative to sound settings already set at the browser or system le ...
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Social Media
Social media are interactive media technologies that facilitate the creation and sharing of information, ideas, interests, and other forms of expression through virtual communities and networks. While challenges to the definition of ''social media'' arise due to the variety of stand-alone and built-in social media services currently available, there are some common features: # Social media are interactive Web 2.0 Internet-based applications. # User-generated content—such as text posts or comments, digital photos or videos, and data generated through all online interactions—is the lifeblood of social media. # Users create service-specific profiles for the website or app that are designed and maintained by the social media organization. # Social media helps the development of online social networks by connecting a user's profile with those of other individuals or groups. The term ''social'' in regard to media suggests that platforms are user-centric and enable communal ac ...
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Music Licensing
Music licensing is the licensed use of copyrighted music. Music licensing is intended to ensure that the owners of copyrights on musical works are compensated for certain uses of their work. A purchaser has limited rights to use the work without a separate agreement. Definitions The following words and phrases appear in discussion of music licensing: ;license : the right, granted by the copyright holder or his/her agent, for the broadcast, recreation, or performance of a copyrighted work. Types of licensing contracts can include: 1) a flat fee for a defined period of usage, or 2) royalty payments determined by the number of copies of the work sold or the total revenues acquired as a result of its distribution. In addition to a basic fee, most music licensing agreements require additional payments to the copyright owner when the work in which it is included (movie, play) is financially successful above a certain threshold. ;licensor : the owner of the licensed work ;licensee : the ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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