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Buzzinbees
Buzzinbees is a privately owned company that develops software and sells it to telecommunication equipment and software vendors. It is based in Seyssinet-Pariset near Grenoble in France. It was founded in 2009 by its current CEO Jean-René Bouvier. Buzzinbees's products are currently active in more than 135 countries worldwide. In December 2015, Gemalto acquired Buzzinbees for an undisclosed amount. Olivier Piou stated that the acquisition was motivated by Buzzinbees activation solution, especially for machine to machine. History Buzzinbees was created by Hewlett-Packard senior executives in October 2009. A strategic licensing agreement with the IT giant allows Buzzinbees to continue to develop and enhance products that have been deployed for more than 20 years by HP (it is acknowledged that HP started to provide telecommunication operators and equipment providers with carrier grade signaling as soon as 1988). HP has become one of Buzzinbees's customers, buying signaling platforms ...
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Gemalto
Gemalto was an international digital security company providing software applications, secure personal devices such as smart cards and tokens, and managed services. It was formed in June 2006 by the merger of two companies, Axalto and Gemplus International. Gemalto N.V.'s revenue in 2018 was €2.969 billion. The company was purchased by Thales Group in April 2019 and is now operating as Thales DIS (Digital Identity and Security). Gemalto was until its acquisition the world's largest manufacturer of Subscriber identity module, SIM cards. Thales DIS is headquartered in Amsterdam, The Netherlands, and has subsidiaries and group companies in several countries. It has approximately 15,000 employees in 110 offices; along with 24 production sites, 47 personalization centers, and 35 R&D centers in 47 countries. History In June 2006, smart card providers Gemplus and Axalto merged to become Gemalto (a portmanteau of the original company names.) Axalto was a Schlumberger IPO spin-off i ...
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Communication Software
Communication software is used to provide remote access to systems and exchange files and messages in text, audio and/or video formats between different computers or users. This includes terminal emulators, file transfer programs, chat and instant messaging programs, as well as similar functionality integrated within MUDs. The term is also applied to software operating a bulletin board system, but seldom to that operating a computer network or Stored Program Control exchange. History E-mail was introduced in the early 1960's as a way for multiple users of a time-sharing mainframe computer to communicate. Basic text chat functionality has existed on multi-user computer systems and bulletin board systems since the early 1970s. In the 1980s, a terminal emulator was a piece of software necessary to log into mainframes and thus access e-mail. Prior to the rise of the Internet, computer files were exchanged over dialup lines, requiring ways to send binary files over communication syste ...
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Software Companies Of France
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed to ...
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Machine To Machine
Machine to machine (M2M) is direct communication between devices using any communications channel, including wired and wireless. Machine to machine communication can include industrial instrumentation, enabling a sensor or meter to communicate the information it records (such as temperature, inventory level, etc.) to application software that can use it (for example, adjusting an industrial process based on temperature or placing orders to replenish inventory). Such communication was originally accomplished by having a remote network of machines relay information back to a central hub for analysis, which would then be rerouted into a system like a personal computer. More recent machine to machine communication has changed into a system of networks that transmits data to personal appliances. The expansion of IP networks around the world has made machine to machine communication quicker and easier while using less power. These networks also allow new business opportunities for consum ...
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Intelligent Network
The Intelligent Network (IN) is the standard network architecture specified in the ITU-T Q.1200 series recommendations. It is intended for fixed as well as Global System for Mobile Communications, mobile telecommunication, telecom networks. It allows operators to differentiate themselves by providing value-added services in addition to the standard telecom services such as PSTN, ISDN on fixed networks, and GSM services on Mobile phone, mobile phones or other mobile devices. The intelligence is provided by network nodes on the service layer, distinct from the telephone exchange, switching layer of the core network, as opposed to solutions based on intelligence in the core telephone exchange, switches or equipment. The IN nodes are typically owned by telecommunications service providers such as a telephone company or mobile phone operator. IN is supported by the Signaling System 7, Signaling System #7 (SS7) protocol between network switching centers and other network nodes owned by ...
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3GPP Long Term Evolution
In telecommunications, long-term evolution (LTE) is a standard for wireless broadband communication for mobile devices and data terminals, based on the GSM/EDGE and UMTS/HSPA standards. It improves on those standards' capacity and speed by using a different radio interface and core network improvements. LTE is the upgrade path for carriers with both GSM/UMTS networks and CDMA2000 networks. Because LTE frequencies and bands differ from country to country, only multi-band phones can use LTE in all countries where it is supported. The standard is developed by the 3GPP (3rd Generation Partnership Project) and is specified in its Release 8 document series, with minor enhancements described in Release 9. LTE is also called 3.95G and has been marketed as "4G LTE" and "Advanced 4G"; but it does not meet the technical criteria of a 4G wireless service, as specified in the 3GPP Release 8 and 9 document series for LTE Advanced. The requirements were set forth by the ITU-R organisation ...
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IP Multimedia Subsystem
The IP Multimedia Subsystem or IP Multimedia Core Network Subsystem (IMS) is a standardised architectural framework for delivering IP multimedia services. Historically, mobile phones have provided voice call services over a circuit-switched-style network, rather than strictly over an IP packet-switched network. Alternative methods of delivering voice (VoIP) or other multimedia services have become available on smartphones, but they have not become standardized across the industry. IMS is an architectural framework that provides such standardization. IMS was originally designed by the wireless standards body 3rd Generation Partnership Project (3GPP), as a part of the vision for evolving mobile networks beyond GSM. Its original formulation (3GPP Rel-5) represented an approach for delivering Internet services over GPRS. This vision was later updated by 3GPP, 3GPP2 and ETSI TISPAN by requiring support of networks other than GPRS, such as Wireless LAN, CDMA2000 and fixed lines. IM ...
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Signaling System 7
Signalling System No. 7 (SS7) is a set of telephony signaling protocols developed in 1975, which is used to set up and tear down telephone calls in most parts of the world-wide public switched telephone network (PSTN). The protocol also performs number translation, local number portability, prepaid billing, Short Message Service (SMS), and other services. The protocol was introduced in the Bell System in the United States by the name ''Common Channel Interoffice Signaling'' in the 1970s for signalling between No. 4ESS switch and No. 4A crossbar toll offices. In North America SS7 is also often referred to as ''Common Channel Signaling System 7'' (CCSS7). In the United Kingdom, it is called ''C7'' (CCITT number 7), ''number 7'' and ''Common Channel Interoffice Signaling 7'' (CCIS7). In Germany, it is often called ''Zentraler Zeichengabekanal Nummer 7'' (ZZK-7). The SS7 protocol is defined for international use by the Q.700-series recommendations of 1988 by the ITU-T. Of the many ...
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Computing Platform
A computing platform or digital platform is an environment in which a piece of software is executed. It may be the hardware or the operating system (OS), even a web browser and associated application programming interfaces, or other underlying software, as long as the program code is executed with it. Computing platforms have different abstraction levels, including a computer architecture, an OS, or runtime libraries. A computing platform is the stage on which computer programs can run. A platform can be seen both as a constraint on the software development process, in that different platforms provide different functionality and restrictions; and as an assistant to the development process, in that they provide low-level functionality ready-made. For example, an OS may be a platform that abstracts the underlying differences in hardware and provides a generic command for saving files or accessing the network. Components Platforms may also include: * Hardware alone, in the cas ...
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Node (networking)
In telecommunications networks, a node (, ‘knot’) is either a redistribution point or a communication endpoint. The definition of a node depends on the network and protocol layer referred to. A physical network node is an electronic device that is attached to a network, and is capable of creating, receiving, or transmitting information over a communication channel. A passive distribution point such as a distribution frame or patch panel is consequently not a node. Computer networks In data communication, a physical network node may either be data communication equipment (DCE) such as a modem, hub, bridge or switch; or data terminal equipment (DTE) such as a digital telephone handset, a printer or a host computer. If the network in question is a local area network (LAN) or wide area network (WAN), every LAN or WAN node that participates on the data link layer must have a network address, typically one for each network interface controller it possesses. Examples are compu ...
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LinkedIn
LinkedIn () is an American business and employment-oriented online service that operates via websites and mobile apps. Launched on May 5, 2003, the platform is primarily used for professional networking and career development, and allows job seekers to post their CVs and employers to post jobs. From 2015 most of the company's revenue came from selling access to information about its members to recruiters and sales professionals. Since December 2016, it has been a wholly owned subsidiary of Microsoft. LinkedIn has 830+ million registered members from over 200 countries and territories. LinkedIn allows members (both workers and employers) to create profiles and connect with each other in an online social network which may represent real-world professional relationships. Members can invite anyone (whether an existing member or not) to become a connection. LinkedIn can also be used to organize offline events, join groups, write articles, publish job postings, post photos and vide ...
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Bee Learning And Communication
Bee learning and communication includes cognitive and sensory processes in all kinds of bees, that is the insects in the seven families making up the clade Anthophila. Some species have been studied more extensively than others, in particular ''Apis mellifera'', or European honey bee. Color learning has also been studied in bumblebees. Honey bees are sensitive to odors (including pheromones), tastes, and colors, including ultraviolet. They can demonstrate capabilities such as color discrimination through classical and operant conditioning and retain this information for several days at least; they communicate the location and nature of sources of food; they adjust their foraging to the times at which food is available; they may even form cognitive maps of their surroundings. They also communicate with each other by means of a "waggle dance" and in other ways. Learning Honey bees are adept at associative learning, and many of the phenomena of operant and classical conditioning ...
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