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BuyWord
:''Throughout this article, the unqualified use of the currency denomination "$" refers to play money in the context of the game.'' ''BuyWord'' is a letter arrangement word game by American designer Sid Sackson. It is published by Face2Face Games. Equipment * 108 letter tiles with varying numbers of pips under the letters. * 9 labelled "Wild" tiles with one pip. * 1 special six-sided Dice, die, with two faces labelled "choice" and other faces numbered 2 to 5. * A supply of play Banknote, money. * A cloth bag. Rules The money is sorted into denominations and $200 are dealt to each player. Players are issued a certain number of wild tiles each, depending on the number of players. Letter tiles are placed in the bag. On each game turn, each player performs the following operations: # Buy (or discard) a set of letters from the bag. # Sell any number of words (including none). # Discard down to no more than eight tiles in hand. Players take it in turn to act as ''leader''. The lea ...
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Sid Sackson
Sid Sackson (February 4, 1920 in Chicago – November 6, 2002) was an American board game designer and collector, best known as the creator of the business game ''Acquire''. Career Sackson's most popular creation is probably the business game ''Acquire''. Other games he designed include '' Can't Stop'' and ''Focus'' (''Domination''), which won the prestigious German Spiel des Jahres game design award in 1981. Other notable works include his books, especially ''A Gamut of Games'' and '' Card Games Around the World''; both titles include a large array of rules for games both new and old, and Sackson himself invented a number of the games covered by these works. For several years in the mid-1970s, Sid Sackson wrote a monthly column for ''Strategy & Tactics'' magazine called “Sackson on Games” in which he reviewed games (other than wargames). Sackson's book collection was arranged in groups of five books so he would know if a book was missing and which one it was. Sackson collec ...
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Mathematics
Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, algebra, geometry, and analysis, respectively. There is no general consensus among mathematicians about a common definition for their academic discipline. Most mathematical activity involves the discovery of properties of abstract objects and the use of pure reason to prove them. These objects consist of either abstractions from nature orin modern mathematicsentities that are stipulated to have certain properties, called axioms. A ''proof'' consists of a succession of applications of deductive rules to already established results. These results include previously proved theorems, axioms, andin case of abstraction from naturesome basic properties that are considered true starting points of ...
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Vocabulary
A vocabulary is a set of familiar words within a person's language. A vocabulary, usually developed with age, serves as a useful and fundamental tool for communication and acquiring knowledge. Acquiring an extensive vocabulary is one of the largest challenges in learning a second language. Definition and usage Vocabulary is commonly defined as "all the words known and used by a particular person". Productive and receptive knowledge The first major change distinction that must be made when evaluating word knowledge is whether the knowledge is productive (also called achieve or active) or receptive (also called receive or passive); even within those opposing categories, there is often no clear distinction. Words that are generally understood when heard or read or seen constitute a person's receptive vocabulary. These words may range from well known to barely known (see degree of knowledge below). A person's receptive vocabulary is usually the larger of the two. For exampl ...
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Dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are designed to favor some results over others for cheating or entertainment. History Dice have been used since before recorded history, and it is uncertain where they originated. It is theorized that dice developed from the practice ...
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Word Game
Word games (also called word game puzzles or word search games) are spoken, board, or video games often designed to test ability with language or to explore its properties. Word games are generally used as a source of entertainment, but can additionally serve an educational purpose. Young children can enjoy playing games such as Hangman, while naturally developing important language skills like spelling. Researchers have found that adults who regularly solved crossword puzzles, which require familiarity with a larger vocabulary, had better brain function later in life. Popular word-based game shows have been a part of television and radio throughout broadcast history, including '' Spelling Bee'', the first televised game show, and ''Wheel of Fortune'', the longest-running syndicated game show in the United States. Categories of word game Letter arrangement games In a letter arrangement game, the goal is to form words out of given letters. These games generally test vocab ...
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Face2Face Games
The face is the front of an animal's head that features the eyes, nose and mouth, and through which animals express many of their emotions. The face is crucial for human identity, and damage such as scarring or developmental deformities may affect the psyche adversely. Structure The front of the human head is called the face. It includes several distinct areas, of which the main features are: *The forehead, comprising the skin beneath the hairline, bordered laterally by the temples and inferiorly by eyebrows and ears *The eyes, sitting in the orbit and protected by eyelids and eyelashes * The distinctive human nose shape, nostrils, and nasal septum *The cheeks, covering the maxilla and mandibula (or jaw), the extremity of which is the chin *The mouth, with the upper lip divided by the philtrum, sometimes revealing the teeth Facial appearance is vital for human recognition and communication. Facial muscles in humans allow expression of emotions. The face is itself a h ...
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Banknote
A banknote—also called a bill (North American English), paper money, or simply a note—is a type of negotiable instrument, negotiable promissory note, made by a bank or other licensed authority, payable to the bearer on demand. Banknotes were originally issued by commercial banks, which were legally required to Redemption value, redeem the notes for legal tender (usually gold or silver coin) when presented to the chief cashier of the originating bank. These commercial banknotes only traded at face value in the market served by the issuing bank. Commercial banknotes have primarily been replaced by national banknotes issued by central banks or monetary authority, monetary authorities. National banknotes are often – but not always – legal tender, meaning that courts of law are required to recognize them as satisfactory payment of money debts. Historically, banks sought to ensure that they could always pay customers in coins when they presented banknotes for payment. This p ...
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Square (algebra)
In mathematics, a square is the result of multiplication, multiplying a number by itself. The verb "to square" is used to denote this operation. Squaring is the same as exponentiation, raising to the power 2 (number), 2, and is denoted by a superscript 2; for instance, the square of 3 may be written as 32, which is the number 9. In some cases when superscripts are not available, as for instance in programming languages or plain text files, the notations ''x''^2 (caret) or ''x''**2 may be used in place of ''x''2. The adjective which corresponds to squaring is ''wikt:quadratic, quadratic''. The square of an integer may also be called a square number or a perfect square. In algebra, the operation of squaring is often generalized to polynomials, other expression (mathematics), expressions, or values in systems of mathematical values other than the numbers. For instance, the square of the linear function (calculus), linear polynomial is the quadratic polynomial . One of the imp ...
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Crossword
A crossword is a word puzzle that usually takes the form of a square or a rectangular grid of white- and black-shaded squares. The goal is to fill the white squares with letters, forming words or phrases, by solving clues which lead to the answers. In languages that are written left-to-right, the answer words and phrases are placed in the grid from left to right ("across") and from top to bottom ("down"). The shaded squares are used to separate the words or phrases. Types Crossword grids such as those appearing in most North American newspapers and magazines feature solid areas of white squares. Every letter is checked (i.e. is part of both an "across" word and a "down" word) and usually each answer must contain at least three letters. In such puzzles shaded squares are typically limited to about one-sixth of the total. Crossword grids elsewhere, such as in Britain, South Africa, India and Australia, have a lattice-like structure, with a higher percentage of shaded squares ...
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