Buffy The Vampire Slayer (2000 Video Game)
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Buffy The Vampire Slayer (2000 Video Game)
''Buffy the Vampire Slayer'' is a 2000 beat 'em up game developed by GameBrains and published by THQ. Based on the television show ''Buffy the Vampire Slayer'', the game features Buffy Summers, who fights vampires, demons, and other supernatural entities as the Slayer. The player controls Buffy through eight side-scrolling levels, and gameplay centers on one-on-one fights with vampires. Gameplay ''Buffy the Vampire Slayer'' is a side-scrolling beat 'em up game divided into eight levels, which include a mansion and the Sunnydale zoo. The player controls Buffy Summers, a Slayer destined to fight vampires, demons, and other supernatural entities. Gameplay is focused on one-on-one fights with vampires. Although vampires are the game's only enemy type, there are six variations: tux, punk, disfigured, tribesman, Euro, and guardian. The player fights two master vampires as bosses: a Viking and a beast vampire. To defeat them, the player must knock them down and stake them through th ...
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Game Boy Color
The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game Boy product line. The GBC features a color screen rather than monochrome, but it is not backlit. It is slightly thicker and taller and features a slightly smaller screen than the Game Boy Pocket, its immediate predecessor in the Game Boy line. As with the original Game Boy, it has a custom 8-bit processor made by Sharp that is considered a hybrid between the Intel 8080 and the Zilog Z80. The American English spelling of the system's name, ''Game Boy Color'', remains consistent throughout the world. The Game Boy Color is part of the fifth generation of video game consoles. The GBC's primary competitors in Japan were the grayscale 16-bit handhelds, SNK's Neo Geo Pocket and Bandai's WonderSwan, though the Game Boy Color outsold them by a w ...
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AllGame
RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the AIM market of the London Stock Exchange in 2007, and began trading as RhythmOne in 2017. The company is headquartered in San Francisco, California, and London, England. RhythmOne acquired All Media Network and its portfolio of web properties in April 2015. In April 2019, RhythmOne merged with Taptica International (renamed Tremor International in June 2019), an advertising technology company headquartered in Israel. History Blinkx was named after blinkx.com, an Internet Media platform that connects online video viewers with publishers and distributors, using advertising to monetize those interactions. Blinkx has an index of over 35 million hours of video and 800 media partnerships, as well as 111 patents related to the site's ...
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Game Demo
A game demo is a trial version of a video game that is limited to a certain time limit or a point in progress, which leads to the player buying the game if they liked it. A game demo comes in forms such as shareware, demo disc, downloadable software and tech demos. Distribution In the early 1990s, shareware distribution was a popular method for publishing games for smaller developers, including then-fledgling companies such as Apogee Software (now 3D Realms), Epic MegaGames (now Epic Games), and id Software. It gave consumers the chance to try a trial portion of the game, usually restricted to the game's complete first section or "episode", before purchasing the rest of the adventure. Racks of games on single 5" and later 3.5" floppy disks were common in many stores, often very cheaply. Since the shareware versions were essentially free, the cost only needed to cover the disk and minimal packaging. Sometimes, the demo disks were packaged within the box of another game by the ...
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Pre-alpha
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as speed/performan ...
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Wrath Of The Darkhul King
''Buffy the Vampire Slayer: Wrath of the Darkhul King'' is a 2003 platform game developed by Natsume and published by THQ. Based on the television show ''Buffy the Vampire Slayer'', the game features Buffy Summers who fights vampires, demons, and other supernatural entities as the Slayer. The player controls Buffy through 16 side-scrolling levels that focus on solving puzzles and defeating enemies by using customizable weapons. Set in the show's fourth season, the story is about Buffy attempting to prevent a demonic warlord from returning to Earth. THQ produced ''Wrath of the Darkhul King'' in a publishing agreement with Fox Interactive, and chose Natsume as the developers because they had been working together since 1999. Influenced by their family-friendly image, Natsume presented Buffy as an inspirational character to their young audience. The developer struggled with adapting ''Buffy the Vampire Slayer'' into 2D computer graphics, citing issues with character sprites. ...
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Buffy The Vampire Slayer Video Games
There are six video game adaptations of the television series ''Buffy the Vampire Slayer'' that have been released. Although having been licensed as ''Buffy the Vampire Slayer'' merchandise, these games and spin-offs are generally not considered as part of the Buffyverse canon. List See also *Buffyverse role-playing games *''Buffy the Vampire Slayer Collectible Card Game The ''Buffy the Vampire Slayer Collectible Card Game'' is an out-of-print trading card game based on ''Buffy the Vampire Slayer''. It was released in December 2001 by Score Entertainment. As of January 2004, Score Entertainment no longer holds ...'' References {{DEFAULTSORT:Buffy The Vampire Slayer Video Games * Video game franchises Video games featuring female protagonists ...
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Fox Interactive
Fox Interactive was an American video game publisher based in Los Angeles, California. The company published games based on 20th Century Fox properties, yet also published several original titles, such as '' Croc: Legend of the Gobbos''. History 20th Century Fox Home Entertainment (1994–2003) Fox Interactive was formed in May 1994, and was led by former Time Warner Interactive executive Ted Hoff, the company was a division of FoxVideo, the home media distribution part of 20th Century Fox, and also distributed their titles. The first two games published by the new division were ''The Tick'', based on the Fox Kids cartoon series of the same name, and ''The Pagemaster'', based on the film of the same name. On January 5, 1996, the company announced the release of ''Die Hard Trilogy'' for a August–September 1996 release window. The company would attend their first Electronic Entertainment Expo in 1996, and announced six mainstream titles during the event: ''The Simpsons C ...
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Buffy The Vampire Slayer (season 4)
The fourth season of the television series '' Buffy the Vampire Slayer'' premiered on October 5, 1999, on The WB and concluded its 22-episode season on May 23, 2000. It maintained its previous timeslot, airing Tuesdays at 8:00 pm ET. Beginning with this season, the character of Angel was given his own series, which aired on The WB following ''Buffy''. Various ''Buffy'' characters made appearances in ''Angel'', including Buffy herself; Cordelia Chase, formerly a regular in ''Buffy'', and Wesley Wyndam-Pryce, who appeared in ''Buffy'' season three. Plot Season four sees Buffy and Willow enroll at UC Sunnydale while Xander joins the workforce. The vampire Spike, having been left by Drusilla, returns to Sunnydale and is abducted by the Initiative, a top-secret military installation based beneath the UC Sunnydale campus, led by Maggie Walsh. They implant a microchip in his head which prevents him from harming humans. He reluctantly helps the Scooby Gang throughout the sea ...
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Cutscenes
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as "full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized to ...
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Playable Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Save Point
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Password (video Games)
In many video games of the 1980s and 1990s, passwords are used to select a starting level, or to restore the game to a particular state visited in a previous playthrough. Such passwords are given to the player when a level is beaten, or when all continues are used. Overlapping in many ways with cheat codes, passwords are distinguished from codes in that they are revealed to the player outright rather than hidden within the game code, and using them is generally not considered cheating. They are rarely used today, having been largely supplanted by saved games. Rationale and history Passwords were used when storage was either impossible or expensive. On early ROM cartridges, games could not be saved without an additional memory card being integrated into the game, significantly increasing (often doubling) the manufacturing cost. By using passwords, nothing needed to be written on the cartridge, as the password itself contained all the information needed to continue the game, and t ...
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