Bound By Flame
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Bound By Flame
''Bound by Flame'' is a 2015 action role-playing video game developed by Spiders and published by Focus Home Interactive. ''Bound by Flame'' puts the player in the role of a victim of demonic possession, where it is necessary to choose between the evil powers that are offered or rejecting them in favor of developing heroic talents. Gameplay ''Bound by Flame'' lets the players customize their character. During the creation of their hero, players will be able choose their gender and choose from three pre-made models. Through its different chapters, ''Bound by Flame'' will offer many quests around a primary adventure. Depending on the choices made by the player and the influence of the demon, some chapters will offer different scenarios and a different experience. ''Bound by Flame'' also includes a crafting system, allowing players to create and improve equipment, including their armor and weapons. Several companions will join the player during their quest, and will, depending on ...
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Spiders (company)
Spiders is a French video game developer founded by developers who previously worked on the game Silverfall. They specialize in action role-playing games, owing to their previous experience. In July 2019, French publisher Bigben Interactive, now known as Nacon, announced that they had acquired Spiders. In addition to its role as service provider to other developers, in particular by porting games to Xbox 360, the studio has specialized in a specific genre, namely role-playing games. Foundation of the studio Spiders was created in 2008 by former Monte Cristo (company), Monte Cristo developers who had worked together the previous year on the game ''Silverfall''. Wanting to stay together after the completion of this game, some developers team up to found Spiders. Jehanne Rousseau is the director. Games Game engine All Spiders games are produced and developed using the company's own modified version of Sony Interactive Entertainment, Sony's PhyreEngine, called the "Silk Engine" ...
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Remember Me (video Game)
''Remember Me'' is an action-adventure video game developed by Dontnod Entertainment and published by Capcom. It was released worldwide in June 2013 for Microsoft Windows, PlayStation 3 and Xbox 360. The game's plot focuses on Nilin, a memory hunter working for an underground resistance called the Errorists. When the game starts, she has been stripped of nearly all her memories by megacorporation Memorize. With the help of a mysterious man named Edge, she goes on a quest to bring down Memorize and recover her lost memories. Throughout the story, she is permitted to use her Memory Remix power to ultimately refurbish people's recollections. The combat consists of a modified combo system called Pressen. ''Remember Me'' was developed as the debut project of Dontnod Entertainment, with one of the company's founding members Jean-Maxime Moris as its director. Part of his goal for the game was to create a thought-provoking narrative, and eventually settled on a female protagonist to ...
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Hack And Slash Role-playing Games
Hack may refer to: Arts, entertainment, and media Games * ''Hack'' (Unix video game), a 1984 roguelike video game * ''.hack'' (video game series), a series of video games by the multimedia franchise ''.hack'' Music * ''Hack'' (album), a 1990 album by Information Society Film * ''Hack!'', a 2007 film starring Danica McKellar * ''Hacked'' (film), a 2011 Bollywood thriller film * ''The Den'' (2013 film), a 2013 American film also known as ''Hacked'' Other uses in arts, entertainment, and media * Hack (comedy), a joke that is considered obvious, frequently used, or stolen * Hack (comics), a Marvel Comics Universe mutant character * ''Hack'' (radio program), an Australian current affairs program * ''Hack'' (TV series), an American television series * .hack, a Japanese multimedia franchise * Lifehacker, a weblog about life hacks and software Computing * Hack (computer science), an inelegant but effective solution to a computing problem * Hack (computer security), to break i ...
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Action Role-playing Video Games
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing video game, role-playing genre. Definition The games emphasize Real-time game, real-time combat where the player has direct control over the characters as opposed to turn-based, turn or Menu (computing), menu-based combat while still having a focus on character's Statistic (role-playing games), Stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and role-playing game mechanics, or MMORPGs with real-time combat systems. History 1970s and early 1980s Allgame listed the following games released prior to 1984 as action RPGs: ''Temple of Apshai'' (1979) and its sequel ''Gateway to Apshai'' (1983), ''Beneath the P ...
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Dark Fantasy Video Games
Darkness, the direct opposite of lightness, is defined as a lack of illumination, an absence of visible light, or a surface that absorbs light, such as black or brown. Human vision is unable to distinguish colors in conditions of very low luminance. This is because the hue sensitive photoreceptor cells on the retina are inactive when light levels are insufficient, in the range of visual perception referred to as scotopic vision. The emotional response to darkness has generated metaphorical usages of the term in many cultures, often used to describe an unhappy or foreboding feeling. Referring to a time of day, complete darkness occurs when the Sun is more than 18° below the horizon, without the effects of twilight on the night sky. Scientific Perception The perception of darkness differs from the mere absence of light due to the effects of after images on perception. In perceiving, the eye is active, and the part of the retina that is unstimulated produces a complementar ...
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Focus Entertainment Games
Focus, or its plural form foci may refer to: Arts * Focus or Focus Festival, former name of the Adelaide Fringe arts festival in South Australia Film *''Focus'', a 1962 TV film starring James Whitmore * ''Focus'' (2001 film), a 2001 film based on the Arthur Miller novel * ''Focus'' (2015 film), a 2015 film about con artists Music * Focus (music), a musical technique also known as modal frame * Focus..., American music producer * Focus (band), Dutch progressive rock band Albums * ''Focus'' (Stan Getz album), 1961 jazz album * ''Focus'' (Bill Hardman album), 1984 jazz album * ''Focus'' (Jan Akkerman & Thijs van Leer album), 1985 * ''Focus'' (Cynic album), 1993 metal album * ''Focus'' (Chico Freeman album), 1994 jazz album * ''Focus'' (Souls of Mischief album), 1998 alternative hip-hop album * ''Focus'' (Holly Starr album), 2012 CCM album * ''Focus'' (Arthur Blythe album), 2002 jazz album * ''Focus'' (Diaura album), 2013 Japanese visual kei album Songs * "Focus" (Ar ...
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2014 Video Games
Fourteen or 14 may refer to: * 14 (number), the natural number following 13 and preceding 15 * one of the years 14 BC, AD 14, 1914, 2014 Music * 14th (band), a British electronic music duo * ''14'' (David Garrett album), 2013 *''14'', an unreleased album by Charli XCX * "14" (song), 2007, from ''Courage'' by Paula Cole Other uses * ''Fourteen'' (film), a 2019 American film directed by Dan Sallitt * ''Fourteen'' (play), a 1919 play by Alice Gerstenberg * ''Fourteen'' (manga), a 1990 manga series by Kazuo Umezu * ''14'' (novel), a 2013 science fiction novel by Peter Clines * ''The 14'', a 1973 British drama film directed by David Hemmings * Fourteen, West Virginia, United States, an unincorporated community * Lot Fourteen, redevelopment site in Adelaide, South Australia, previously occupied by the Royal Adelaide Hospital * "The Fourteen", a nickname for NASA Astronaut Group 3 * Fourteen Words, a phrase used by white supremacists and Nazis See also * 1/4 (other) * Fo ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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Assassins Of Kings
An assassin is a person who commits targeted murder. Assassin may also refer to: Origin of term * Someone belonging to the medieval Persian Ismaili order of Assassins Animals and insects * Assassin bugs, a genus in the family ''Reduviidae'' * Assassin spiders, a genus in the family ''Archaeidae'' Literature * ''The Assassin'' (play), a 1945 play by Irwin Shaw * ''Assassin'' (Cain novel), a 2008 thriller novel by Tom Cain, the third Samuel Carver book * ''Assassin'' (Myers novel), a 2006 historical fiction novel by the children's author Anna Myers * ''Assassins'' (LaHaye novel), a 1999 novel in the ''Left Behind'' series by Jerry B. Jenkins and Tim Lahaye * '' Krondor: The Assassins'', a 1999 novel by Raymond E. Feist * "The Assassin", a character in the 2006 ''Noble Warriors'' book trilogy * The Assassin, novel by Harlan Ellison * "The Assassin", story by Guy De Maupassant * ''The Assassini'', a 1990 novel by Thomas Gifford * ''The Assassins'' by Elia Kazan * ''The ...
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Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ''Destructoid'' was owned by Yanier "Niero" Gonzalez so that he could attend the Electronic Entertainment Expo (E3) in 2006. After being rejected, Gonzalez began writing original editorials and drawing cartoons which were picked up by established gaming blogs like ''Joystiq'' and '' Kotaku''. In 2007 the site relaunched with user blogs, forums, and a team of contributors. Yanier's blog was moved off the home page in favor of a staff-edited, multi-author format. Similar to ''IGN'', ''Destructoid'' offers free registration and readers can submit off-homepage blogs. After E3, Gonzalez appeared at the press conference dressed as Mr. Destructoid (''Destructoid'' robot mascot, shown on logos and promotional material) to hand out promotional ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Artificial Intelligence (video Games)
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes is ...
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