Bloodwych In-game Screenshot (MS-DOS)
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Bloodwych In-game Screenshot (MS-DOS)
''Bloodwych'' is a dungeon role-playing video game, a dungeon crawler, developed for the Amiga, Atari ST, MS-DOS, Amstrad CPC, Commodore 64, and ZX Spectrum. Its box featured artwork by Chris Achilleos. The plotline identifies the player as a champion of Trazere who, after recruiting up to three fellow champions, travels through dungeons and mazes fighting creatures along the way to find and destroy the evil Zendick, and banish the Lord of Entropy. Development The development of Bloodwych has been well documented by Richard Hewison, who was the Project Manager for the game at the time at Mirrorsoft, in his article titled "The Trazere Trinity". Bloodwych began development on the Commodore 64, during Anthony Taglione's (Tag) time at university in Reading, where he had gained a keen interest in Dungeons & Dragons, and where friend (and eventual Bloodwych artist and designer) Pete James drew initial screens for a first person 'chess-like' game. After further inspiration from playing ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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Chris Achilleos
Chris is a short form of various names including Christopher, Christian, Christina, Christine, and Christos. Chris is also used as a name in its own right, however it is not as common. People with the given name * Chris Abani (born 1966), Nigerian author * Chris Abrahams (born 1961), Sydney-based jazz pianist *Chris Adams (other), multiple people * Chris Adcock (born 1989), English internationally elite badminton player * Chris Albright (born 1979), American former soccer player *Chris Alcaide (1923–2004), American actor *Chris Amon (1943–2016), former New Zealand motor racing driver *Chris Andersen (born 1978), American basketball player * Chris Anderson (other), multiple people *Chris Angel (wrestler) (born 1982), Puerto Rican professional wrestler * Chris Anker Sørensen (born 1984), Danish cycler *Chris Anstey (born 1975), Australian basketball player * Chris Anthony, American voice actress *Chris Antley (1966–2000), champion American jockey *Chri ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Psygnosis
Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ellis, and David Lawson, the company initially became known for well-received games on the Atari ST and Commodore Amiga. In 1993, it became a wholly owned subsidiary of Sony Computer Entertainment (SCE) and began developing games for the original PlayStation (console), PlayStation. It later became a part of SCE Worldwide Studios. The company was the oldest and second largest development house within SCE's Sony Computer Entertainment Europe, European stable of developers, and became best known for franchises such as ''Lemmings (video game), Lemmings'', ''Wipeout (video game series), Wipeout'', ''Formula One (Studio Liverpool video game series), Formula One'', and ''Colony Wars''. Reports of Studio Liverpool's closure surfac ...
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Dungeon Master (video Game)
''Dungeon Master'' is a role-playing video game featuring a 2.5D, pseudo-3D First-person (video games), first-person perspective. It was developed and published by FTL Games for the Atari ST in 1987, almost identical Amiga and MS-DOS, PC (DOS) ports following in 1988 and 1992. ''Dungeon Master'' sold 40,000 copies in its year of release alone, and went on to become the ST's best-selling game of all time. The game became the prototype for the genre of the 3D dungeon crawlers with notable Video game clone, clones like ''Eye of the Beholder (video game), Eye of the Beholder''. Gameplay In contrast to the traditional turn-based game, turn-based approach that was, in 1987, most common, ''Dungeon Master'' added real-time combat elements (akin to Active Time Battle). Other factors in immersion were the use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting. Abstract ''Dungeons & Dragons, Dungeons and Dragons'' style experience points and levels ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which comprised its philosophy regarding games. Like almost all Amiga magazines of the time, they marked games according to a percentage scale. However, ''Amiga Power'' firmly believed that the full range of this scale should be used when reviewing games. A game of average quality rated on this scale would therefore be awarded 50%. Stuart Campbell offered some rationale for this in his review of '' Kick Off '96'' in the final issue of the magazine: Amiga magazines at the time tended to give "average" games marks of around 70%, and rarely gave scores below 50%. Because the public was not used to this method of grading, ''AP'' gained a reputation among publishers for being harsh and unfair. ''AP'' occasionally hinted that game reviewers were being ...
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CU Amiga
''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic Computing'' in 1983 by publishers EMAP, the magazine's focus moved to the emerging Commodore 64, before introducing Amiga coverage in 1986, paving the way for Amiga's dominance and a title change to ''CU Amiga'' in 1990. Covering the 16-bit computer, the magazine continued for another eight years until the last issue was published in October 1998 when EMAP opted to close the magazine due to falling sales and a change in focus for EMAP. The magazine also reviewed arcade games. Timeline Carrying on from where ''Vic Computing'' left, ''Commodore User'' was launched in October 1983, with an initial preview issue in June. Initially the magazine contained what was referred to as the serious side of computing, with programming tutorials, machine ...
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Bloodwych In-game Screenshot (MS-DOS)
''Bloodwych'' is a dungeon role-playing video game, a dungeon crawler, developed for the Amiga, Atari ST, MS-DOS, Amstrad CPC, Commodore 64, and ZX Spectrum. Its box featured artwork by Chris Achilleos. The plotline identifies the player as a champion of Trazere who, after recruiting up to three fellow champions, travels through dungeons and mazes fighting creatures along the way to find and destroy the evil Zendick, and banish the Lord of Entropy. Development The development of Bloodwych has been well documented by Richard Hewison, who was the Project Manager for the game at the time at Mirrorsoft, in his article titled "The Trazere Trinity". Bloodwych began development on the Commodore 64, during Anthony Taglione's (Tag) time at university in Reading, where he had gained a keen interest in Dungeons & Dragons, and where friend (and eventual Bloodwych artist and designer) Pete James drew initial screens for a first person 'chess-like' game. After further inspiration from playing ...
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David Whittaker (video Game Composer)
David Whittaker (born 24 April 1957 in Bury, England) is known for numerous video game music which he wrote in most of the 1980s and early 1990s, for many different formats. Career He is known for some of the work he produced in the late 1980s/early 1990s. While making music, he often programmed music directly, instead of using any music composition tools, using just a "machine code monitor"—and then an 'assembler' system/program—including SuperSoft's and then Commodore's tools. Commodore 64 was the format that he composed for most frequently. He was more impressed with the Amiga's more developed technical sound capabilities, but used a few of the same instrument sounds, in several of his works, for Amiga. These days, he works mostly in the field of computer game sound effects and voices rather than music. Although he does not compose much at present, he is still involved in the implementation of music, ambiences, sound FX and his admitted forte, dialogue (hence, his current ...
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