Blood Dawn
   HOME
*





Blood Dawn
''Blood Dawn'' is a cyberpunk role-playing game designed by Lawrence R. Sims and first published by Optimus Design Systems in 1996. History Optimus Design Systems (ODS) published the ''Blood Dawn'' RPG as a 240-page softcover book in 1996. Three years later, ODS sold the ''Blood Dawn'' license to SSDC, Inc. Gameplay This cyberpunk roleplaying game is set in a post-apocalyptic alternate 21st century timeline on Earth. Characters can play "normal" humans or mutants. Character creation uses a "point buy" system: players must distribute 130 ability points between Strength, Manual Dexterity, IQ, Agility, Constitution, Guts, Intuition and Charisma. The player then spends 2000 skill points on skills such as animal husbandry or weather prediction. (If the character is a mage, the player must spend at least 750 of these skill points on spells.) Any leftover skill points can be spent on armor, weapons and equipment. Action resolution compares the difficulty rating of a task with th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Lawrence R
Lawrence may refer to: Education Colleges and universities * Lawrence Technological University, a university in Southfield, Michigan, United States * Lawrence University, a liberal arts university in Appleton, Wisconsin, United States Preparatory & high schools * Lawrence Academy at Groton, a preparatory school in Groton, Massachusetts, United States * Lawrence College, Ghora Gali, a high school in Pakistan * Lawrence School, Lovedale, a high school in India * The Lawrence School, Sanawar, a high school in India Research laboratories * Lawrence Berkeley National Laboratory, United States * Lawrence Livermore National Laboratory, United States People * Lawrence (given name), including a list of people with the name * Lawrence (surname), including a list of people with the name * Lawrence (band), an American soul-pop group * Lawrence (judge royal) (died after 1180), Hungarian nobleman, Judge royal 1164–1172 * Lawrence (musician), Lawrence Hayward (born 1961), British musician * ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Post-Apocalyptic
Apocalyptic and post-apocalyptic fiction is a subgenre of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronomical, such as an impact event; destructive, such as nuclear holocaust or resource depletion; medical, such as a pandemic, whether natural or human-caused; end time, such as the Last Judgment, Second Coming or Ragnarök; or more imaginative, such as a zombie apocalypse, cybernetic revolt, technological singularity, dysgenics or alien invasion. The story may involve attempts to prevent an apocalypse event, deal with the impact and consequences of the event itself, or it may be post-apocalyptic, set after the event. The time may be directly after the catastrophe, focusing on the psychology of survivors, the way to keep the human race alive and together as one, or considerably later, often including that the existence of pre-catastrophe c ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Cyberpunk
Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with societal collapse, dystopia or decay. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner, J. G. Ballard, Philip José Farmer and Harlan Ellison examined the impact of drug culture, technology, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction. Comics exploring cyberpunk themes began appearing as early as Judge Dredd, first published in 1977. Released in 1984, William Gibson's influential debut novel ''Neuromancer'' helped solidify cyberpunk as a genre, drawing influence from punk subculture and early hacker culture. Other influential cyberpunk ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


1996 In Games
__NOTOC__ This page lists board game, board and card games, Wargaming, wargames, Miniature wargaming, miniatures games, and tabletop role-playing games published in 1996. For video games, see 1996 in video gaming. Games released or invented in 1996 Game awards given in 1996 *Origins Awards (for 1995): **Best Card Game: ''Middle-earth: The Wizards'' **Best Fantasy or Science-Fiction Board Game: ''Dragon Dice'' **Best Graphic Presentation of a Board Game: ''RoboRally, RoboRally - Armed and Dangerous'' **Best Miniatures Rules: ''Warzone (game), Warzone - A Fast & Furious Miniatures Battle Game'' **Best Modern-Day Board Game: ''Empire of the Rising Sun'' **Best Pre-20th Century Board Game (tie): ''Diplomacy (board game)#Colonial Diplomacy, Colonial Diplomacy'', ''Three Days of Gettysburg'' **Best Roleplaying Rules: ''Mage: The Ascension, Mage: The Ascension (2nd edition)'' ** Adventure Gaming Hall of Fame ***''Axis & Allies'' ***''Call of Cthulhu (role-playing game), Call of Cthulhu ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Post-apocalyptic
Apocalyptic and post-apocalyptic fiction is a subgenre of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronomical, such as an impact event; destructive, such as nuclear holocaust or resource depletion; medical, such as a pandemic, whether natural or human-caused; end time, such as the Last Judgment, Second Coming or Ragnarök; or more imaginative, such as a zombie apocalypse, cybernetic revolt, technological singularity, dysgenics or alien invasion. The story may involve attempts to prevent an apocalypse event, deal with the impact and consequences of the event itself, or it may be post-apocalyptic, set after the event. The time may be directly after the catastrophe, focusing on the psychology of survivors, the way to keep the human race alive and together as one, or considerably later, often including that the existence of pre-catastrophe c ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Shadis
''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an independent gaming fanzine in 1990. In 1993, Blackburn formed Alderac Entertainment Group (AEG) to publish Shadis as a quality small-press magazine, and brought on John Zinser and David Seay as partners. Printing of the first three issues was paid for by Frank Van Hoose, a friend of Jolly's, who also wrote for the magazine. A year later, in late 1994, the magazine received its biggest success by including a random ''Magic: The Gathering'' card in each issue at a time when booster packs of the new card game were scarce; many players bought multiple copies of each issue hoping to find a rare or out-of-print card. Many readers were also drawn to a small comic strip, ''Knights of the Dinner Table'', which was initially intended to fill a blank spot i ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]