Blek Le Rat Interview
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Blek Le Rat Interview
''Blek'' is a 2013 puzzle video game for iOS and Android by Kunabi Brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is minimalist in design, features excerpts of Erin Gee, and takes inspiration from Golan Levin, the Bauhaus, and Japanese calligraphy. The brothers designed the game as a touchscreen adaptation of the ''Snake'' concept and worked on the game for over six months. It was released in December 2013 for iPad, and was later released for other iOS devices and Android. The game received positive reviews, and critics praised the game's degree of unrestricted play. The game reached the top of the Apple App Store charts several months after its release. It received a 2014 Apple Design Award, and has sold over one million copies. Gameplay ''Blek'' is a puzzle game in which the player draws a "snake-like" black line on the sc ...
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Unity (game Engine)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a MacOS, Mac OS X game engine. The engine has since been gradually extended to support a variety of Desktop computer, desktop, Mobile phone, mobile, Video game console, console and virtual reality platforms. It is particularly popular for iOS and Android (operating system), Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create Three-dimensional space, three-dimensional (3D) and Two-dimensional space, two-dimensional (2D) games, as well as interactive Computer simulation, simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film industry, film, automotive industry, automotive, architecture, engineering, construction, and the United States Armed Forces. History The U ...
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Crónica Electrónica
Crónica Electrónica, also known as Crónica, is an independent media-label based in Porto, Portugal. Founded in 2003 by Miguel Carvalhais, Pedro Tudela, Lia, João Cruz, Paulo Vinhas anPedro Almeida it publishes experimental sound and visual artists. Originally formed around a small group of Portuguese artists, Crónica eventually expanded its roster to include international musicians and sound artists. Since 2005, Crónica organizes a free annual event in Porto which is "simultaneous the celebration of the label's anniversary, a gathering of friends and lovers of experimental music and an offer to the city" it operates in. Releases Although many releases adhere to the standard CD format, among its outputs one can find two main alternative series that try to explore and expand the curatorial role of a music label and the potential of digital distribution. Unlimited The Unlimited release series are digital-only releases, available either as free downloads or as commercial editi ...
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Hundreds (video Game)
''Hundreds'' is a puzzle video game where players touch circles to make them grow without overlapping. In the game's 100 Level (video gaming), levels, the player interacts with different types of circles to bring a counter to the number 100. The game was developed and published by Semi Secret Software in collaboration with Greg Wohlwend and was released for iOS on January 7, 2013, and on Android (operating system), Android later that year. It was originally built for Adobe Flash in 2010 as indie game artist Wohlwend's first self-developed game. The game idea came from staring at the ceiling, and Wohlwend applied a grayscale color palette from his first year in art school. When Flash game sites did not purchase the title, he open sourced the code. Eric Johnson of Semi Secret Porting#Porting in gaming, ported the game to iPad, which began a collaboration between Wohlwend and the company's Adam Saltsman, who became the primary puzzle designer. The game received "generally favorabl ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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TouchArcade
''TouchArcade'' is a mobile video game website that launched in 2008. Arnold Kim of ''MacRumors'' worked on the site and its editor-in-chief was Eli Hodapp from 2009 to 2019. ''TouchArcade'' has been recognized as one of the best mobile game news websites. Games journalists also described ''TouchArcade''s Hodapp as influential within the mobile game community. History The site unveiled a dedicated iOS app in 2012. Early the next year, ''TouchArcade'' began a promotion called Free Play, wherein the website promoted a game that was made free to download for the promotion's duration. ''TouchArcade'' launched a crowdfunding campaign in June 2015. Content ''TouchArcade'' publishes news stories and reviews Monday through Friday about iOS and Android video games. A daily ''SwitchArcade'' feature covers releases and sales for the Nintendo Switch console. The site also produces a weekly podcast entitled ''The TouchArcade Show'' in which Jared Nelson and former editor-in-chief Eli ...
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Apple Arcade
Apple Arcade is a video game subscription service offered by Apple Inc. It is available through a dedicated tab of the App Store on devices running iOS 13, tvOS 13, iPadOS 13, and macOS Catalina or later. The service launched on September 19, 2019. One of the appeals is it offering uninterrupted, unintrusive experiences by excluding what many see as staples of popular, primarily free-to-play, mobile games such as in-app purchases and advertisements. Features All games available on the service are free of advertisements, in-app purchases, data tracking processes and always-on DRM, meaning games can be played offline and without interruptions. Subscribers can share access with up to five others through family sharing and the service can also be purchased through the Apple One bundle. Both standalone subscriptions and the Apple One bundle provide a free one-month trial and can be cancelled at any time. Games on the service feature integration with Game Center and iCloud, ...
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Level Design
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multi ...
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Game Mechanics
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
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Windosill
''Windosill'' is a 2009 puzzle video game by Vectorpark for Microsoft Windows, OS X, Linux, web browsers, and iOS. The player advances through eleven different rooms by interacting with each level's environmental objects. It was developed by Patrick Smith, an artist who taught himself to animate and program the game in Adobe Flash. He was inspired by a variety of painters and artists. The game was first released for Windows, OS X, and web browsers in 2009, and was later ported to the iPad (running iOS) in 2011, with several added features. The game received "universal acclaim" according to video game review score aggregator Metacritic. Reviewers noted the game's especially short duration, memorability, art style, and emphasis on exploration over problem solving. ''Windosill'' has influenced games such as '' Alto's Adventure'', '' Blek'', ''Donut County'', and '' Monument Valley''. In 2022, the planned release of ''Windosill'' as a Nintendo Switch eShop title was announce ...
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Thatgamecompany
Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony Computer Entertainment, contracted to create three downloadable games for the PlayStation 3's PlayStation Network service, and has since secured independent funding. The first of their games is a remake of Chen's award-winning Adobe Flash, Flash title ''Flow (video game), Flow'', with enhanced visuals and sound, added Multiplayer video game, multiplayer modes and compatibility with the PlayStation 3's motion-sensitive controller. The title was released on the PlayStation Store in 2007. The company's second PlayStation 3 game, ''Flower (video game), Flower'', was released on the PlayStation Store in 2009, and their third game, ''Journey (2012 video game), Journey'', was released in March 2012 on the PlayStation Store. Their fourth game, ''Sky ...
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Wassily Kandinsky
Wassily Wassilyevich Kandinsky (; rus, Василий Васильевич Кандинский, Vasiliy Vasilyevich Kandinskiy, vɐˈsʲilʲɪj vɐˈsʲilʲjɪvʲɪtɕ kɐnʲˈdʲinskʲɪj;  – 13 December 1944) was a Russian painter and art theorist. Kandinsky is generally credited as one of the pioneers of abstraction in western art, possibly after Hilma af Klint. Born in Moscow, he spent his childhood in Odessa, where he graduated at Grekov Odessa Art School. He enrolled at the University of Moscow, studying law and economics. Successful in his profession—he was offered a professorship (chair of Roman Law) at the University of Dorpat (today Tartu, Estonia)—Kandinsky began painting studies (life-drawing, sketching and anatomy) at the age of 30. In 1896, Kandinsky settled in Munich, studying first at Anton Ažbe's private school and then at the Academy of Fine Arts. He returned to Moscow in 1914, after the outbreak of World War I. Following the Russian Revolu ...
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Blek Producer Denis Mikan
''Blek'' is a 2013 puzzle video game for iOS and Android by Kunabi Brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is minimalist in design, features excerpts of Erin Gee, and takes inspiration from Golan Levin, the Bauhaus, and Japanese calligraphy. The brothers designed the game as a touchscreen adaptation of the ''Snake'' concept and worked on the game for over six months. It was released in December 2013 for iPad, and was later released for other iOS devices and Android. The game received positive reviews, and critics praised the game's degree of unrestricted play. The game reached the top of the Apple App Store charts several months after its release. It received a 2014 Apple Design Award, and has sold over one million copies. Gameplay ''Blek'' is a puzzle game in which the player draws a "snake-like" black line on the scree ...
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