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Bits And Mortar
Bits and Mortar is an online organization of publishers who support brick and mortar game stores. Background Bits and Mortar was established in July 2010, alternately referred to as a ''publisher's alliance, initiative, or coalition'', which advocates for support of brick and mortar games stores. Founding organizations include Arc Dream Publishing, Cellar Games, Cubicle 7, Evil Hat Productions, Pelgrane Press, and Rogue Games. Prior to their foundation, gaming publishers providing proprietary methods of supplying gaming documentation, such as PDFs, to retail customers of brick and mortar stores. Fred Hicks, founder of Evil Hat Productions and other publishers agreed to establish a non-profit organization to centralize the release and distribution of documentation. The Bits and Mortar initiative was eventually announced at Gen Con Gen Con is the largest tabletop game convention in North America by both attendance and number of events. It features traditional pen-and-paper, b ...
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Brick And Mortar
Brick and mortar (also bricks and mortar or B&M) refers to a physical presence of an organization or business in a building or other structure. The term ''brick-and-mortar business'' is often used to refer to a company that possesses or leases retail shops, factory production facilities, or warehouses for its operations. More specifically, in the jargon of e-commerce businesses in the 2000s, brick-and-mortar businesses are companies that have a physical presence (e.g., a retail shop in a building) and offer face-to-face customer experiences. This term is usually used to contrast with a transitory business or an Internet-only presence, such as fully online shops, which have no physical presence for shoppers to visit, talk with staff in person, touch and handle products and buy from the firm in person. However, such online businesses normally have non-public physical facilities from which they either run business operations (e.g., the company headquarters and back office facilitie ...
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Arc Dream Publishing
Arc Dream Publishing is a small role-playing game publishing company founded in 2002 by Pagan Publishing veteran Dennis Detwiller and editor Shane Ivey after their first roleplaying game '' Godlike: Superhero Roleplaying in a World on Fire, 1936-1946'' was published by Hobgoblynn Press. On June 9, 2003, Arc Dream became the sole publisher of ''Godlike'' and all other products in the Godlike game line. Beyond ''Godlike'', Arc Dream has also released '' Wild Talents: Superhero Roleplaying in a World Gone Mad'', which is an extension of the ''Godlike'' system and world. As of October 29, 2015, a Kickstarter Campaign by Arc Dream Publishing funded a series of new ''Delta Green'' products, converting the setting into a standalone role-playing game. On February 26, 2016, a quick-start rulebook ''Delta Green: Need to Know'' was released for free download with the ''Agent's Handbook'' following soon after on April 27, 2016. The ''Handler's Guide'' was released October 31, 2017 in PDF an ...
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Cellar Games
Cellar may refer to: *Basement *Root cellar *Semi-basement *Storm cellar *Wine cellar A wine cellar is a storage room for wine in bottles or barrels, or more rarely in carboys, amphorae, or plastic containers. In an ''active'' wine cellar, important factors such as temperature and humidity are maintained by a climate control system. ... See also * Sellers (other) {{disambig ...
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Cubicle 7
Cubicle 7 Entertainment Ltd is an Irish games company that creates and publishes tabletop games. Best known for its ''Doctor Who'' and ''Lord of the Rings'' games, Cubicle 7 offers titles covering a range of licensed and self-developed properties. History Angus Abranson and Dave Allsop formed the role-playing game company Cubicle 7 with the aim of publishing new material for Allsop's role-playing game '' SLA Industries''. Abranson brought on his friend, Dominic McDowall-Thomas, in January 2004 to edit the books, but later in 2004 production was halted and Allsop left Cubicle 7 for other opportunities. In late 2006, Abranson and McDowall-Thomas formed Cubicle 7 Entertainment Limited, as its partners. In 2006, Cubicle 7 purchased the British small-press publisher Heresy Games and published a new edition of their 2003 role-playing game ''Victoriana'' in 2009. The company's first licensed game was obtained in 2006, with '' Starblazer Adventures'' published in 2008. Cubicle 7 then l ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, ''Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''FUDGE''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use ''Spir ...
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Pelgrane Press
Pelgrane Press Ltd is a British role-playing game publishing company based in London and founded in 1999. It is co-owned by Simon J Rogers and Cat Tobin. It currently produces GUMSHOE System RPGs, '' 13th Age'', the Diana Jones award-winning ''Hillfolk'' RPG, ''The Dying Earth Roleplaying Game'', and other related products. It publishes fiction under the Stone Skin Press imprint. History Pelgrane Press was founded in 1999, and was initially owned by Simon Rogers, ProFantasy Software, and Sasha Bilton. It is co-owned by Simon J Rogers and Cat Tobin. GUMSHOE System The GUMSHOE System was designed by Robin D. Laws for running investigative, clue-finding games: * ''The Esoterrorists'' and '' Fear Itself'' by Robin D. Laws, based on the ''Book of Unremitting Horror'' by Adrian Bott and Dave Allsop * '' Trail of Cthulhu'' by Kenneth Hite * ''Mutant City Blues'', a near-future gritty police procedural Superhero setting by Robin Laws * '' Ashen Stars'', a darkly rebooted investigativ ...
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Rogue Games
A rogue is a person or entity that flouts accepted norms of behavior. Rogue or rogues may also refer to: Companies * Rogue Ales, a microbrewery in Newport, Oregon * Rogue Arts, a film production company * Rogue Entertainment, a software company * Rogue Films, a production company based in London * Rogue Fitness, a manufacturer and distributor of strength and conditioning equipment * Rogue Pictures, an American film production company * Rogue (esports), an American esports organization Arts, entertainment and media Comics * Rogue (Marvel Comics), a Marvel comics character * Rogues (comics), a villain team in the DC Comics universe * Rogue Trooper, a fictional character from the science fiction strip of the same name Film and television * ''The Rogue'', a 1918 American film starring Oliver Hardy * ''Rogue'' (2007 film), an Australian independent horror film * ''Rogue'' (2017 film), an Indian bilingual action thriller * ''Rogue'' (2020 film), an American action film starri ...
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Fred Hicks
Fred Hicks is a game designer who has worked primarily on role-playing games. Career Fred Hicks discovered the ''Fudge'' role-playing game system while online and used it for his games based on Roger Zelazny's ''The Chronicles of Amber''. Hicks had also been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''Fudge''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January, 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August, 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but ...
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Non-profit Organization
A nonprofit organization (NPO) or non-profit organisation, also known as a non-business entity, not-for-profit organization, or nonprofit institution, is a legal entity organized and operated for a collective, public or social benefit, in contrast with an entity that operates as a business aiming to generate a profit for its owners. A nonprofit is subject to the non-distribution constraint: any revenues that exceed expenses must be committed to the organization's purpose, not taken by private parties. An array of organizations are nonprofit, including some political organizations, schools, business associations, churches, social clubs, and consumer cooperatives. Nonprofit entities may seek approval from governments to be tax-exempt, and some may also qualify to receive tax-deductible contributions, but an entity may incorporate as a nonprofit entity without securing tax-exempt status. Key aspects of nonprofits are accountability, trustworthiness, honesty, and openness to eve ...
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Gen Con
Gen Con is the largest tabletop game convention in North America by both attendance and number of events. It features traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playing games, collectible card games, and strategy games. Gen Con also features computer games. Attendees engage in a variety of tournament and interactive game sessions. In 2019, Gen Con had nearly 70,000 unique attendees. Established in 1968 as the Lake Geneva Wargames Convention by Gary Gygax, who later co-created ''Dungeons & Dragons'', Gen Con was first held in Lake Geneva, Wisconsin. The convention was moved to various locations in Wisconsin from 1972 to 1984 before becoming fixed in Milwaukee, Wisconsin, in 1985, where it remained until moving to Indianapolis, Indiana, in 2003. Other Gen Con conventions have been held sporadically in various locations around the United States, as well as internationally. In 1976, Gen Con became the prop ...
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Online Nonprofit Organizations
In computer technology and telecommunications, online indicates a state of connectivity and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed "on line" or "on the line") could refer to any piece of equipment or functional unit that is connected to a larger system. Being online means that the equipment or subsystem is connected, or that it is ready for use. "Online" has come to describe activities performed on and data available on the Internet, for example: "online identity", "online predator", "online gambling", "online game", "online shopping", "online banking", and "online learning". Similar meaning is also given by the prefixes "cyber" and "e", as in the words " cyberspace", "cybercrime", "email", and "ecommerce". In contrast, "offline" can refer to either computing activities performed while disconnected from the Internet, or alternatives to Internet activities (such as shopping in br ...
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