Birthright (campaign Setting)
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Birthright (campaign Setting)
''Birthright'' is a ''Dungeons & Dragons'' campaign setting that was first released by TSR in 1995. It is based on the continent of ''Cerilia'' on the world of ''Aebrynis'', in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay. The setting revolves around the concept of ''bloodlines'': divine power gained by heroes and passed to their descendants. Characters with a bloodline create an aura of command known as ''Regency'', which is measured in the game using ''regency points'' or RP. Using ''regency'', characters acquire a ''domain'' composed of ''provinces'' and ''holdings''. The development of these domains is as much a part of the game as development of the characters. The game uses three-month ''domain turns'' to model actions of rulers over nations in much the same way as ''Dungeons & Dragons'' uses combat rounds to simulate time to model the characters' actions in battle. In 1996, ''Birthright ''w ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Player's Secrets Of Roesone
''Player's Secrets of Roesone'' is a supplement to the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Contents ''Player's Secrets of Roesone'' is a sourcebook for the Birthright campaign setting, part of the "Player's Secrets" line. Publication history ''Player's Secrets of Roesone'' was published by TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had bee ... in 1995. Reception Cliff Ramshaw reviewed ''Player's Secrets of Roesone'' for ''Arcane'' magazine, rating it a 7 out of 10 overall. He finds suited "for the warlike character is Roesone, a state recently carved out from bandit lands. Baron Tael to the north reckons one of your provinces ought to belong to him; the Count of said province agrees." Ramshaw comments on the series at a whole, that " ...
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The Seas Of Cerilia
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Havens Of The Great Bay
''Havens of the Great Bay'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1996. Contents The book adds more domains for players to control. The realms of Brechtur surrounding the great bay of Cerilia are home to a variety of races - elves, dwarves and the independent Brechts. The domains presented include all the races. Publication history ''Havens of the Great Bay'' was published by TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had bee ... in 1996. Reception David Comford reviewed ''Havens of the Great Bay'' for ''Arcane'' magazine, rating it a 7 out of 10 overall. He commented that "The number and variety of domains for players to control in Birthright is huge, and ''Havens of the Great Bay'' is another co ...
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The Rjurik Highlands
''The Rjurik Highlands'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1996. Contents ''The Rjurik Highlands'' describes the land of the Rjurik people, an untamed north-western frontier of Cerilia. The Rjurik exhibit the berserk rage of the Vos and are led by the teachings of druids, and are renowned throughout Cerilia for their martial prowess and the high quality of their weapons and armor. Expanded character generation within the sourcebook presents player with unique abilities for the Rjurik, including modified bard and druid careers to double-edged, inherent Rjurik curses. The book depicts the various Rjurik tribes, their cultures and societies, the tension between the original nomadic tribes and the urban settlers, and comprehensive information on the geography of the highland areas. The land offers many possible domains for a potential emperor, including the wild land of Taelshore, the bitterly cold tundra ...
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Cities Of The Sun
''Cities of the Sun'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1995. Contents ''Cities of the Sun'' details the Khinasi people, who make their home on the south-eastern portion of the Cerilian continent. They band together in cities, and leave the outlying plains and savannah sparsely settled. The domains of the Khinasi are called states rather than kingdoms, and noble blood is not considered a requisite for power. All of the people are considered to be free and equal, although some have more money and influence than others, and a character's manners, hospitality, and also valued. Magic is unusually common in Khinasi lands, and practitioners of magic are well respected, and there is a high proportion of awnsheghlien as well. The set describes the many states and provinces in detail, along with their relations to each other and the more important non-player characters. The set also provides new War Cards to ...
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Birthright Campaign Setting
''Birthright Campaign Setting'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1995. This product introduced the Birthright campaign setting. Contents The ''Birthright Campaign Setting'' contains three books, a gamemaster's screen, two maps, over 100 cards to use for resolving large battles, and 12 reference cards, all of which are in full color. The set includes a new combat system for large fantasy army battles, where cards represent regiments and a position sheet indicate which side is holding the line and which is on the flank. The set includes the concept of bloodlines, magical powers gained from a family line which tie them a domain, and in which strong bloodlines produce natural leaders; these powerful characters have the awnsheghlien as powerful foes, champions coming from the world's evil bloodlines. Also described are "domain turns", three month periods of time for a domain during which background events ...
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Rus' People
The Rusʹ (Old East Slavic: Рѹсь; Belarusian language, Belarusian, Russian language, Russian, Rusyn language, Rusyn, and Ukrainian language, Ukrainian: Русь; Old Norse: ''Garðaríki, Garðar''; Greek language, Greek: Ῥῶς, ''Rhos'') were a people in Early Middle Ages, early medieval eastern Europe. The scholarly consensus holds that they were originally Norsemen, mainly originating from present-day Sweden, who settled and ruled along Trade route from the Varangians to the Greeks, the river-routes between the Baltic and the Black Seas from around the 8th to 11th centuries AD. In the 9th century, they formed the state of Kievan Rusʹ, where the ruling Norsemen along with local Finnic peoples, Finnic tribes gradually assimilated into the East Slavs, East Slavic population, with Old East Slavic becoming the common spoken language. Old Norse language, Old Norse remained familiar to the elite until their complete assimilation by the second half of the 11th century, and i ...
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Arabia
The Arabian Peninsula, (; ar, شِبْهُ الْجَزِيرَةِ الْعَرَبِيَّة, , "Arabian Peninsula" or , , "Island of the Arabs") or Arabia, is a peninsula of Western Asia, situated northeast of Africa on the Arabian Plate. At , the Arabian Peninsula is the largest peninsula in the world. Geographically, the Arabian Peninsula includes Bahrain, Kuwait, Oman, Qatar, Saudi Arabia, the United Arab Emirates (UAE), and Yemen, as well as the southern portions of Iraq and Jordan. The largest of these is Saudi Arabia. In the classical era, the southern portions of modern-day Syria, Jordan, and the Sinai Peninsula were also considered parts of Arabia (see Arabia Petraea). The Arabian Peninsula formed as a result of the rifting of the Red Sea between 56 and 23 million years ago, and is bordered by the Red Sea to the west and southwest, the Persian Gulf and the Gulf of Oman to the northeast, the Levant and Mesopotamia to the north and the Arabian Sea and the Indian Oce ...
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Moors
The term Moor, derived from the ancient Mauri, is an exonym first used by Christian Europeans to designate the Muslim inhabitants of the Maghreb, the Iberian Peninsula, Sicily and Malta during the Middle Ages. Moors are not a distinct or self-defined people. The 1911 ''Encyclopædia Britannica'' observed that the term had "no real ethnological value." Europeans of the Middle Ages and the early modern period variously applied the name to Arabs and North African Berbers, as well as Muslim Europeans. The term has also been used in Europe in a broader, somewhat derogatory sense to refer to Muslims in general,Menocal, María Rosa (2002). ''Ornament of the World: How Muslims, Jews and Christians Created a Culture of Tolerance in Medieval Spain''. Little, Brown, & Co. , p. 241 especially those of Arab or Berber descent, whether living in Spain or North Africa. During the colonial era, the Portuguese introduced the names " Ceylon Moors" and "Indian Moors" in South Asia and Sri ...
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Hanseatic League
The Hanseatic League (; gml, Hanse, , ; german: label=Modern German, Deutsche Hanse) was a medieval commercial and defensive confederation of merchant guilds and market towns in Central and Northern Europe. Growing from a few North German towns in the late 12th century, the League ultimately encompassed nearly 200 settlements across seven modern-day countries; at its height between the 13th and 15th centuries, it stretched from the Netherlands in the west to Russia in the east, and from Estonia in the north to Kraków, Poland in the south. The League originated from various loose associations of German traders and towns formed to advance mutual commercial interests, such as protection against piracy and banditry. These arrangements gradually coalesced into the Hanseatic League, whose traders enjoyed duty-free treatment, protection, and diplomatic privileges in affiliated communities and their trade routes. Hanseatic Cities gradually developed a common legal system governing t ...
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